PolarBlues
Legendary Pubber
- Joined
- Dec 22, 2017
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I've only played Savage Worlds a little, never actually ran it, as such I only have rather limited experience with the system.
I was reading the Test of Will rules (Explorer Edition). Seems at least conceptually similar to Fate's Create Advantage: a character makes an non-combat action one turn to peovide a bonus on an attack the following turn.
I curious to hear how Test of Wills work out in practice.
Does it come up often or not at all?
Bread and butter tactics or purely circumstantial?
Is the sort of thing that require a firm hand to prevent abuse or does it sort take care of itself?
That sort of thing.
I was reading the Test of Will rules (Explorer Edition). Seems at least conceptually similar to Fate's Create Advantage: a character makes an non-combat action one turn to peovide a bonus on an attack the following turn.
I curious to hear how Test of Wills work out in practice.
Does it come up often or not at all?
Bread and butter tactics or purely circumstantial?
Is the sort of thing that require a firm hand to prevent abuse or does it sort take care of itself?
That sort of thing.