Far more clumsy and random than a blaster
- Oct 7, 2018
- Reaction score
@Stan, @Séadna, @RuinZealot, @Bunch, @Smith -OOC: Ah sorry assumed I had to aim with the "fighting" skill for reasons I don't understand myself now No push, highest result was 4.
SKULK for shooting - shouldn't that be SCRAP? It's still two dice, with +1 for the fine blaster and +1 for the gambit. Also. Who are you shooting at - Human 1, Human 2, Morlock 1, Morlock 2 or Hubba?
OOC: I'll charge one stress point for the flashback.Flashback: Luckily Steevo always prepped for distractions in case things near the ship got hairy and to scare away thieves. He had placed speakers with pre-recorded messages in scrub bushes about 50 meter in front and 50 meters behind the ship.
Steevo activates a few switches. From the front of the ship erupts the sounds of gunfire. From the rear erupts electronic sounds and exclamations in several languages. Barely knowing how to hold a gun, Steevo otherwise sinks low and watches for Twitch. He doesn't want to do anything with ship until Twitch is on board so no one will look that way too early.
Roll hack: 5,6
4 = Success with reduced effect. You hit the nearest Morlock just before he gets behind the ground car, knocking him over. The Morlock is knocked down, stunned for a moment.Ida draws back both arms, a shimmering effect appearing within her half closed fists. Then she shunts her arms forward, hands open from which a shockwave erupts.
OOC: Stress for another KINETIC shot at a goon. Highest roll was 4.
6 = success. The thug takes a level 2 consequence (a moderate gunshot wound) and falls over in pain, dropping his weapon.OOC: Apologies, I meant SCRAP but I guess reading your post got SKULK stuck in my head. I will go for human 2
4 = Success with complications. You take a hit and feel like you're invincible; in combination with the distraction you confidently skulk across to the ship, enter the security code on the landing leg, and the hatch opens. However, it's loud enough that one of the morlocks notices. He looks around at you. He shouts to his comrades and fires across the pad at you. It's a snapshot so DESPERATE and die off.Twitch gets into position waiting for an opportunity to sneak aboard the ship. He takes a quick hit of stimulant to get to a razors edge of attention and reflexes (Hedonist for +2?).
(Twitch has one rank in skull and rolls a 2. If he can take advantage of hedonism it would be up to a 4)
You can command it to happen next turn, having seen Twitch just get into the ship, and the cargo ramp start to lower. Watch this space while I look up the rules for command.OOC: Yes, wanting to open fire. I saw Ida was preparing for violence, missed it actually kicking off.
“HEY, we need to get in the ship before this car goes.”
OOC: Can I lead a group action by commanding everyone in the ship or should it be a scramble? In character it being a command makes more sense to me.
The remaining human draws and shoots his blaster back in the direction of the rover.
2D = 2,5. 5 = Success with reduced effect. The thug hits the rover and you hear some sparking noises.
You can command it to happen next turn, having seen Twitch just get into the ship, and the cargo ramp start to lower. Watch this space while I look up the rules for command.
LEAD a group action. Each participating team member makes an action roll, and you take the best result which applies for all participants. The leader takes 1 stress for each 1-3 result.
OOC: If the rest of the party is cool with it, roll for the group action - take the better of SCRAMBLE or SCRAP. I presume Steevo (@Stan) is driving so make a HELM roll to get the rover up the ramp..
See above - make SCRAP (or some other action if you can think of one that's appropriate) to keep the bad guys occupied while Steevo drives the rover up the ramp into the ship.OOC: I'm cool with it but I don't know the group rules exactly - do I need to roll something myself or does the leader roll for all?
It wasn't terribly effective. The suitcase glances off the other ground car near one of the morlocks. Best result so far is 5.Being highly original Ida will wallop the baddies with a Kinetic blast again.
OOC: Pushed to get an extra dice (two Stress in total) and still only got a 3!
@Stan, @Séadna, @RuinZealot, @Bunch, @Smith -Feeling invincible, Twitch maneuvers the ship to try and stomp on the goons with the landing gear and sweep them along with the lowering ramp.
"I am Gojira!!! Stomp! Stomp!" He yells to no one in particular as he lifts the ship up and down.
Helm he has at rank 2 (2D6= 2,5)
OOC: That's fine with me.@Seadna - Indulge vice to burn off some stress, plus start and progress on project to investigate Amarantin Way-related arts.
I'll ask him what positive reason he has for thinking this aside from having no other way of explaining why Hubba is involved.Correia thinks Kanavon got into hock with Hubba and sold out the project
@Stan, @Séadna, @RuinZealot, @Bunch, @Smith -OOC: That's fine with me.
I'll ask him what positive reason he has for thinking this aside from having no other way of explaining why Hubba is involved.
Correia is in broad agreement, but he would like to hear Karnavon's side of it. His view is that Karnavon is probably in hiding offplanet somewhere. He thinks Karnavon may have family on Isinor."Good enough for me. I think there's no need to go looking for Karnavon I assume. He's done what damage he can and no doubt moved on"
If he agrees Ida will return to studying the ancient texts for Way related info.
Ida's research project on Amarantin arts of The Way.When working on a long-term project (either brand new, or already existing), describe what your character does to advance the project clock and roll an action. Mark segments on the clock according to your result: 1-3: one segment, 4/5: two, 6: three, critical: five.
The attribute values can be seen on the character summary sheets here.You roll to find out how much stress relief your character receives. A vice roll is like a resistance roll in reverse—rather than gaining stress, you clear it. The effectiveness of your indulgence depends upon your character’s worst attribute rating. It’s their weakest quality (insight, prowess , or resolve) that is most in thrall to vice.
Make an attribute roll using your character’s lowest attribute rating (if there’s a tie, that’s fine—simply use that rating). Clear stress equal to the highest die result.
OOC: Mechanically, the only way you can burn off stress is by indulging vice (see above). You can do a double hit of this, perhaps going dirtside to Babylon and chilling in a hotel room with some of your favourite narcotics; you could take a double dip of vice if you want to, and make two rolls to burn off stress. Having said this, Freeside Station is something of a den of iniquity, and you can rent small short-term hotel rooms or apartments there as well.None of this is Twitch's bag so he'll find somewhere nice and seedy to relax and unwind and maybe score some gossip on the local goings on.
See here for a discussion of the rules for indulging vice.That works for me.
When you take the repair action, spend 1 CRED and clear one damage on a ship system (in this case the Rover). The Mechanic’s Bailing Wire and Twine ability allows you to do some of the work yourself, and use junk found on the cheap to fix up your ship, removing the need for the cred to be spent and making repairs faster and cheaper.
OOC: Looking at my options I agree with Nobby’s recommendations.Still waiting on confirmation of downtime activities.
@RuinZealot - Indulge vice to burn off some stress and Train
@Bunch - Indulge vice to burn off some stress and maybe do some maintenance on the ship
@Smith - Indulge vice to burn off some stress and ??
Confirmed downtime activities.
@Séadna - Indulge vice to burn off some stress, plus start and progress on project to investigate Amarantin Way-related arts.
@Stan - Indulge vice to burn off some stress, and repair the gunshot damage to the Rover
Indulging vice (from the S&V rulebook, P190)
The attribute values can be seen on the character summary sheets here.
Sheet1 Character,Will Ryle,Kal Wolffe,Steevo Stelograndomon,Ida Dion,Dar Valens Alias,Juice,Canid,Steevo,Seadna,Twitch Player,RuinZealot,Smith,Stan,Zen,Bunch Playbook,Muscle,Scoundrel,Mechanic,Mystic,Pilot XP,XP,XP,XP,XP Insight (XP),3,3,4,2,0,3 Doctor,1,1,Doctor Hack,1,2,Hack Rig,1,2,2,Rig Stu...docs.google.com
OOC: You should have a PM with an editable link to the summary sheet.During the trip Ida settles into her room each day after she has finished looking at the texts. She takes sleeping pills to knock herself out, finding the constant low level "awareness" of the world the Way feeds her too much at the end of a day.
OOC: Down to 5 Stress.
OOC: Playbook triggers are use of the Way and wisdom. Not too much of the latter, but I used the way a good bit in our confrontation back there.
- Playbook specific triggers - look in the rulebook for the playbook details and go back through the IC thread to see what you got up to that might qualify.
- Expressed your beliefs, drive, heritage or background - Make sure you've listed this on your character sheet and go look through the IC thread to find examples.
- Struggled with issues from your vice or traumas - This is a reward for role playing. It's worth looking at your character's vice and making a point of role playing it as a weakness of some sort.
Ida reads the writings with her mind wide open to the Way, hoping for insight not only from the content itself but from subtle resonances and visions they might provoke.
OOC: Highest result was a 3!
OOC: Take one XP from that; there are also some from Desperate rolls marked on the summary sheet.. Note that the beliefs and vice triggers are there to encourage roleplaying, so it pays to have some idea of what form the might take and incorporate it into the narrative and decisions of the character.OOC: Playbook triggers are use of the Way and wisdom. Not too much of the latter, but I used the way a good bit in our confrontation back there.
The second hasn't come up yet, but going for it when those artefacts are near. Wanting the Way texts was the start of it.
Third not yet.
OOC: Yes. If you've got 4 XP in Prowess you can rank a skill up.In his downtime, Kal is joining Will with the free weights. The recent gunfight made him realise he's rusty and slow on the roll. He swears to himself that he coulda shot more than one of those guys if he had just tried.
In his room, he practices quickly pulling out and aiming his Blaster as quickly as possible. He drops it a few times and curses, making sure to clean it each time. (Training PROWESS - if I get +1XP, that with my earned 3XP would allow me to rank up in PROWESS, right?)
Kal also reaches out to Zerith, his Bounty Hunting friend to see if she could somehow help reduce the team's heat in this system. (CONSORT ?)