Scum and Villainy in-character (IC) thread.

Smith

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Kal motions for Ida to follow. "Might need some help moving this compressor. Also maybe you could..." he gestures in a weird motion with his hands, as if casting a spell, "y'know?"
 

Séadna

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Ida nods and stretches out her hands to invoke the Way on the compressor.

OOC: Best roll was a 2 :weep:

She frowns a bit (OOC: assuming nothing happens) and gets back to pushing the old fashioned way with Kal.
 

Nobby-W

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Kal motions for Ida to follow. "Might need some help moving this compressor. Also maybe you could..." he gestures in a weird motion with his hands, as if casting a spell, "y'know?"
Ida nods and stretches out her hands to invoke the Way on the compressor.

OOC: Best roll was a 2 :weep:

She frowns a bit (OOC: assuming nothing happens) and gets back to pushing the old fashioned way with Kal.
The compressor isn't hard to move - it wheels aside, revealing an entrance that it camouflaged from casual observation. You can see a concreted section disguising the entrance, and a cave with a concrete ramp about 1.5 metres wide leading down into it.
 

Smith

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"Can your... thingy sense people?" Kal whispers to Ida, as he peers down the ramp.
 

Séadna

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"Can your... thingy sense people?" Kal whispers to Ida, as he peers down the ramp.
Ida tosses him a wry smile.

"The 'thingy' is intimately connected to all aspects of existence, so yes it can sense people"

OOC: Oh yeah! 5 :shade:
 

Nobby-W

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"Can your... thingy sense people?" Kal whispers to Ida, as he peers down the ramp.
Ida tosses him a wry smile.

"The 'thingy' is intimately connected to all aspects of existence, so yes it can sense people"

OOC: Oh yeah! 5 :shade:
You reach out with the way and don't sense anybody down there. From the light coming in through the entrance, you can see a box with some switches on the wall and vaguely make out some machinery down the ramp.
 

Nobby-W

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Kal tests the switches out to see if any enable lighting down there.
The switches turn on some LED lighting in the cave, revealing some large stainless steel vats and machinery. Stacked further back you can see racks of bottles.
 

Nobby-W

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Kal will stalk further into the cave, checking out the racks of bottles as he goes.
You look into the cave. Stabilised Adobe has been filled in over a quite substantial floor area to level the floors and make the winery. However, you can see that the cave system goes much further.

It occurs to you that this might be a good place to hide the statues if needed. There is a grav lifter in the crawlers and plenty of room in the caves you see to use it to manoeuvre the statues about in their boxes.
 
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