Peter Von Danzig
Legendary Member
- Joined
- Jun 11, 2022
- Messages
- 358
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- 866
I thought it would be nice to make a thread for people to share real world expertise for game play and game design. I would also like to offer to answer questions on my particular field of expertise, and encourage others to do the same here if they want to.
I am a game designer and an amateur historical researcher, I practiced HEMA for about 20 years, I've published some academic articles on medieval history, and given talks at a couple of universities. My main area of expertise is on late medieval Central Europe, which is to say Holy Roman Empire, Czech and Polish kingdoms, Swiss Confederacy and so on. I also know a bit about nearby districts such as Italy, Flanders, and Scandinavia. In particular I've done a lot of research on fencing books and the martial arts and training done in the period, and on warfare particularly involving urban militias. So I know a bit about sword fighting, medieval war, sieges, raids, feuds etc. as well as the governance and internal social organization of medieval towns, city states, and "Free Cities".
Within the HEMA world, we share a lot of information among one another. I have friends who are translators of the 'fightbook' and have much deeper knowledge than I do on the mysteriesof those books, I have friends who maintain horses and do horse stunts for movies and TV shows, and I can tap their experience when I need to know something about horses or cavalry warfare. I have a friend who is a curator at the Royal Armouries at Leeds and has access to a large number of antique weapons who knows a great deal about kit. I also have a friend who is an ER nurse who can give me a lot of useful information about trauma and medical treatment of wounds and so on, and I have some friends involved in the study of esoteric matters, medieval grimoires and so on, who can offer insight into those subjects. And I have a friend who is a geologist who works in a huge mine, and also likes to explore old abandoned mines for fun. When I need to know about underground spaces, or mining, or the lives of dwarves, I ask him.
So if you ask me a question which relates to any of these topics, it's a fairly good chance I could give you a useful answer in the ballpark of being correct, or at the very least interesting.
I'm sure there are also many others here who also have real world knowledge of matters which RPGs routinely veer into. If you want to answer questions here, please introduce yourself and briefly describe your areas of expertise.
We don't need RPGs (especially fantasy RPGs) to be real, but I have found that sometimes borrowing details, or just the patterns of details, from the real world and mythology can be quite helpful in fleshing out ideas and coming up with clever, engaging scenarios.
If you have a question, ask me anything - if you would like to answer questions, introduce yourself.
I am a game designer and an amateur historical researcher, I practiced HEMA for about 20 years, I've published some academic articles on medieval history, and given talks at a couple of universities. My main area of expertise is on late medieval Central Europe, which is to say Holy Roman Empire, Czech and Polish kingdoms, Swiss Confederacy and so on. I also know a bit about nearby districts such as Italy, Flanders, and Scandinavia. In particular I've done a lot of research on fencing books and the martial arts and training done in the period, and on warfare particularly involving urban militias. So I know a bit about sword fighting, medieval war, sieges, raids, feuds etc. as well as the governance and internal social organization of medieval towns, city states, and "Free Cities".
Within the HEMA world, we share a lot of information among one another. I have friends who are translators of the 'fightbook' and have much deeper knowledge than I do on the mysteriesof those books, I have friends who maintain horses and do horse stunts for movies and TV shows, and I can tap their experience when I need to know something about horses or cavalry warfare. I have a friend who is a curator at the Royal Armouries at Leeds and has access to a large number of antique weapons who knows a great deal about kit. I also have a friend who is an ER nurse who can give me a lot of useful information about trauma and medical treatment of wounds and so on, and I have some friends involved in the study of esoteric matters, medieval grimoires and so on, who can offer insight into those subjects. And I have a friend who is a geologist who works in a huge mine, and also likes to explore old abandoned mines for fun. When I need to know about underground spaces, or mining, or the lives of dwarves, I ask him.
So if you ask me a question which relates to any of these topics, it's a fairly good chance I could give you a useful answer in the ballpark of being correct, or at the very least interesting.
I'm sure there are also many others here who also have real world knowledge of matters which RPGs routinely veer into. If you want to answer questions here, please introduce yourself and briefly describe your areas of expertise.
We don't need RPGs (especially fantasy RPGs) to be real, but I have found that sometimes borrowing details, or just the patterns of details, from the real world and mythology can be quite helpful in fleshing out ideas and coming up with clever, engaging scenarios.
If you have a question, ask me anything - if you would like to answer questions, introduce yourself.