xanther
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Similar to the Armor thread...looking for game design discussion and views.
Shields: How do the rules you use (or those you'd like to have) treat shields?
Shields: How do the rules you use (or those you'd like to have) treat shields?
- Shield as active defense from hit, reduces attacker chance to hit (as in D&D)
- Shield as damage reduction
- Shield as damage type conversion (think have seen this before, not sure)
- Shield as requiring "bypass" (as in Dragon Warrior)
- Shield as defense skill increase (as in many games IIRC)
- Shields can get/gets damaged.
- Shield requires "skill/option/feat/talent" for full use, new feature/use option becomes available.
- Shield has "skill/option/feat/talent" for better use, no new features/use options.
- Shield can serve as "cover" from attack especially missiles and fire breath.