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That Birthright stuff was high quality. I bet they lost a shitload on that line.
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That Birthright stuff was high quality. I bet they lost a shitload on that line.
The thing is, most of the time the company was being run by a bunch of normal guys and not people trained to run a multimillion dollar corporation. Sure, they sometimes blew money in ways that seem pretty dumb in retrospect, but it's a lot like athletes who suddenly get multimillion dollar contracts and buy huge houses and cars and suddenly have no money left.Yeah, the level of mismanagement is astonishing.
Ravenloft was the last product line I was buying into. Up till they stopped using Stephen Fabian as their illustrator.Probably a mixed bag—there were years TSR would have gotten no money from me if not for Ravenloft and Dragonlance.
The thing is, most of the time the company was being run by a bunch of normal guys and not people trained to run a multimillion dollar corporation. Sure, they sometimes blew money in ways that seem pretty dumb in retrospect, but it's a lot like athletes who suddenly get multimillion dollar contracts and buy huge houses and cars and suddenly have no money left.
Had they realized early on how the product would take off, maybe they would have hired a CEO to manage the money and spent time developing the games.
Those Gazeteers had some truly fantastic art and ideas when it was the Known World. I didn't even know they were the same world until the Mr. Welch videos.
But basically, Ravenloft sold 138,000 copies according to Slaying the Dragon in three years and was their best selling campaign setting boxed set.
Planescape sold 61,000 in its entire run.
For example, Dark Sun, by contrast, sold 50K in its first year. Management was so poor, though, that the spiral notebooks they produced for Dark Sun meant they lost a few cents every time they made a boxed set.
Those are more than respectable numbers in publishing but I assume the ROI/breakpoint for expensive-to-produce boxsets may require bigger numbers.
There's some interesting MERP information there too, especially since the Tolkien estate HATED IT because it was a loophole created by it being a game licensed from the movie rights (when there was never a movie created).
Anyway, here was what the book said about cannibalizing settings.
PAGE 273-274
What about Planescape, the greatest setting ever produced at the company? “Essentially,” he said, “none of it ever made a profit.” Danovich and Fallone, of course, knew this. They spoke of unprofitable products, maybe even a lot of them. But the scale of the unprofitability outlined here was much larger. Entire lines? Planescape made the company no money? It was flabbergasting.
Stevens then asked the follow-up question: “Why is that happening?” She found that “I could correlate the drop in profitability per product with the proliferation of campaign settings.” She said that the company “wasn’t making D&D customers, they were making campaign setting customers, and that was killing them.” People were identifying as fans of the settings, not fans of the game.
A Dark Sun fan would not purchase a Planescape product. Al-Qadim fans would not purchase adventures for Birthright. Stevens had already seen this phenomenon in the wild. She was a passionate devotee of Gary Gygax’s first D&D setting, Greyhawk. She said, “If there was a cool Forgotten Realms product, Greyhawk fans would say, ‘I can’t use that. Unclean!’ And Forgotten Realms fans would do the same thing for Greyhawk.”
The end result of this was cannibalism. Each new setting release went into competition with TSR products that already existed. A Forgotten Realms fan might fall head over heels for Ravenloft and cease buying Forgotten Realms releases. Literally, the company was stealing customers from itself, forcing it to make two products to keep the same number of customers.
Ravenloft was the last product line I was buying into. Up till they stopped using Stephen Fabian as their illustrator.
Yeah, "work for hire" arrangement really sucked the life out of TSRs products. But I guess it gave him more time to work on projects he enjoyed more.Which was due to their changes in policy from buying first publication rights to buying all rights, I believe, another example of how mismanagement and short-sightedness hurt TSR.