Silverlion
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My opinion is its overcomplicating the Nwod/Cwod system, but that's personal taste, anyone else have a point of view or want to elucidate how to simplify it?
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Are you sure ? It seems simpler than CoDMy opinion is its overcomplicating the Nwod/Cwod system, but that's personal taste, anyone else have a point of view or want to elucidate how to simplify it?
What systems do you useI only use the background and such in a different system. I do the same with all the Storyteller games as they're very heavy for something that's trying to present itself as more narrative and story first (storyteller even...)
What systems do you use
Yep. The classic Storyteller system made an attempt to integrate freeform diceless play with standard dice-play. It was flawed because some of the maths behind the dice-rolling was a bit off and because, in combat, they still tried to apply a typical three-stage combat round which usually ended with a bucket load of dice being rolled for little effect. In 1993, also, they developed a separate set of Live Action rules (Mind’s Eye Theatre: The Masquerade and then latterly MET: Laws of the Night, etc), based on bidding traits with Rock-Paper-Scissors, which essentially replaced the looser diceless rules used in the original core-rules which gave provision for LARP.Though some systems are streamlined, the ruleset requires you to interact with more of the ruleset overall more often. The result is that its more complex in play even if it may not look it on paper.
No, Trinity never used a freeform system, although it sort of adopted a Mage-like system for Psionic powers in the Player’s Guide.FWIW I wasn’t referring to diceless or freeform elements In Trinity 1e. As far as I can recall that was introduced only as an optional system in the Players Guide and was never a central or widely used system.