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Oh, Everway is an interesting suggestion btw. Cards instead of dice, and the system is kinda wishy-washy, but the chargen system is a thing of beauty, and the setting as presented in the Spherewalker Sourcebook is just dripping with imagination and plot hooks.
It technically meets your criteria, but I suspect it would be a hard sell. If your players have preferences about roll high vs roll low then they may reject card-based resolution offhand (honestly, as a player, I don't really like card-based mechanics either, even when they are more substantially a complete system like Marvel saga. No idea why, it seems to be a purely aesthetic preference).
How do your players feel about dice pools btw?
It technically meets your criteria, but I suspect it would be a hard sell. If your players have preferences about roll high vs roll low then they may reject card-based resolution offhand (honestly, as a player, I don't really like card-based mechanics either, even when they are more substantially a complete system like Marvel saga. No idea why, it seems to be a purely aesthetic preference).
How do your players feel about dice pools btw?