Jamfke
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Okay, so, talking about classes in that other thread spilled over into that other thread, and I've shifted my thoughts to another kinda sorta quasi-mystical-like aspect of a lot of RPGs - Psionics.
Several games turn Psionicists into their own separate "class" and only allow those other professions to have them if they roll an insanely high roll with a thin margin of success, or pay a ton of XP to "buy" into the field, allowing them to become a "Wild Card". So should this be the way psionics is handled or are there other ways that I haven't discovered yet? I skimmed through Psi World and a few others that were suggested to me a while back, but nothing has stuck in my craw so far.
So, what do you think?
Several games turn Psionicists into their own separate "class" and only allow those other professions to have them if they roll an insanely high roll with a thin margin of success, or pay a ton of XP to "buy" into the field, allowing them to become a "Wild Card". So should this be the way psionics is handled or are there other ways that I haven't discovered yet? I skimmed through Psi World and a few others that were suggested to me a while back, but nothing has stuck in my craw so far.
So, what do you think?