How have you handled it? What systems do it well, and more importantly, how do they do it well?
A little background: the first game I ever ran was a Savage Worlds space opera game. For the first few sessions, I would include a starship combat encounter, but I always felt like those encounters kinda sucked and weren't much fun. Pretty soon I gave up on starship combat and the PCs' ship became essentially a taxi that ferried them from Adventure Planet of the Week to Adventure Planet of the Week.
By the way, I don't think this was necessarily a failure of the Savage Worlds system: very likely the problem was just me having no effing clue what I was doing.
So, please give me your takes on making starship combat fun!
A little background: the first game I ever ran was a Savage Worlds space opera game. For the first few sessions, I would include a starship combat encounter, but I always felt like those encounters kinda sucked and weren't much fun. Pretty soon I gave up on starship combat and the PCs' ship became essentially a taxi that ferried them from Adventure Planet of the Week to Adventure Planet of the Week.
By the way, I don't think this was necessarily a failure of the Savage Worlds system: very likely the problem was just me having no effing clue what I was doing.
So, please give me your takes on making starship combat fun!