EmperorNorton
Legendary Pubber
- Joined
- Jun 3, 2018
- Messages
- 5,415
- Reaction score
- 15,214
My problem with most vehicle rules tends to be that they tie too much of the mechanics into the ship, and the character who is piloting it doesn't tend to matter that much.
For some reason, we are OK with "HP" being abstract, but having a more skilled pilot give more "HP" to a starship they are piloting for the same reason that we are ok with a person having higher HP due to skill at fighting and that just disappears.
Idk, I want a starship ace to be able to jump into any ship and start absolutely wrecking. Yes the ship should matter, but like, going into mecha: if Heero Yuy jumps into a standard Leo, he should still be trashing enemies.
That or you end up with a system where vehicle combat just feels like the standard combat. I prefer if there are some differences. (I was messing with a cortex prime mecha system a while back, and this would apply to starships too, in which the way damage is done to a person is different than to a vehicle, as in, people get stress, which is more generic damage, while starships take damage to stats, as in a starship could take damage to the engines, but it wouldn't affect the guns, etc.)
For some reason, we are OK with "HP" being abstract, but having a more skilled pilot give more "HP" to a starship they are piloting for the same reason that we are ok with a person having higher HP due to skill at fighting and that just disappears.
Idk, I want a starship ace to be able to jump into any ship and start absolutely wrecking. Yes the ship should matter, but like, going into mecha: if Heero Yuy jumps into a standard Leo, he should still be trashing enemies.
That or you end up with a system where vehicle combat just feels like the standard combat. I prefer if there are some differences. (I was messing with a cortex prime mecha system a while back, and this would apply to starships too, in which the way damage is done to a person is different than to a vehicle, as in, people get stress, which is more generic damage, while starships take damage to stats, as in a starship could take damage to the engines, but it wouldn't affect the guns, etc.)