Gringnr
D6 Nutz
- Joined
- Jan 9, 2019
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[NOTE: This thread may reference some prickly personalities in the RPG scene. Believe it or not, it is not my intention to stir up shit, or to incite arguments on non-RPG-related subjects. And, no, I'm obviously not trying to tell people what they can or cannot talk about here or anywhere else. I'm not a mod (thank f*ck). I'm just expressing my hope that this site, which IMO has the best RPG discourse on the 'net, can talk about this subject in an insightful and enlightening manner.]
So, I've seen a bit of chatter on the ol' interwebz about strict timekeeping in D&D. I'm sure most of you are aware of Gary Gygax's quote from the AD&D DMG (1979), which states:
"YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT."
A certain small group online has taken to the belief that AD&D should be played as RAW and literally as possible. They claim that doing so unlocks a style and experience of play unparalleled, and one that has largely been "forgotten." They extol the virtues not only of "strict timekeeping," but of demihuman level caps, weapon vs. armor, etc.
Seeing as the 'Pub seems to have a bevy of insividuals who are knowledgeable in matters of gaming history and theory, I wanted to see what the consensus was here.
I guess for me this begs a few questions.
1. Was this really the intended play style for AD&D? I've always been under the impression that most people tended to use AD&D "a la carte" style. Is this not correct?
2. Did Gary play this way? I've heard conflicting things about that.
3. If this was the intended way to play AD&D, what does that mean for other versions of D&D, as understood by Gygax? And can strict timekeeping have benefits for OSR games? Or would you need to take AD&D as a whole in order to really get the "full effect?"
4. Have any of you ever experienced this playstyle? Was it really all that and a bag of chips? If so, why? If not, why not?
I guess my own take on the matter (and I admit there is much I don't know, which is why I'm seeking others' experiences and opinions on the matter) is that the OSR/AD&D "purism" that I see seems largely driven by people who weren't there? Kind of like how black metal bands think it's "trve kvlt" to sound raw, "just like in the old days," when the reason bands from the past did that was that recording extreme music was a new concept (shout out to Scott Burns IYKYK), plus a lot of these old bands were broke. So a lot of Scandinavians who took metal WAY too seriously heard old demos and thought it was a matter of intent rather than circumstance.
In a similar vein, wasn't the absence of non-combat/non--dungeoneering aspects of early D&D more of an oversight than a design choice?
I started gaming around 1980-81, so I missed the first (OD&D) wave. I started with either Holmes, Moldvay or whatever who I happened to be gaming with had. I didn't play AD&D until much later and even then, I and everyone I knew treated it like dim sum. A little of this, a hunk of that, I'll pass on that one, thanks, oh, yeah, gimme some o' that right there.
I eagerly await my edification at the hands of the 'Pub's retrogaming brain trust.
So, I've seen a bit of chatter on the ol' interwebz about strict timekeeping in D&D. I'm sure most of you are aware of Gary Gygax's quote from the AD&D DMG (1979), which states:
"YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT."
A certain small group online has taken to the belief that AD&D should be played as RAW and literally as possible. They claim that doing so unlocks a style and experience of play unparalleled, and one that has largely been "forgotten." They extol the virtues not only of "strict timekeeping," but of demihuman level caps, weapon vs. armor, etc.
Seeing as the 'Pub seems to have a bevy of insividuals who are knowledgeable in matters of gaming history and theory, I wanted to see what the consensus was here.
I guess for me this begs a few questions.
1. Was this really the intended play style for AD&D? I've always been under the impression that most people tended to use AD&D "a la carte" style. Is this not correct?
2. Did Gary play this way? I've heard conflicting things about that.
3. If this was the intended way to play AD&D, what does that mean for other versions of D&D, as understood by Gygax? And can strict timekeeping have benefits for OSR games? Or would you need to take AD&D as a whole in order to really get the "full effect?"
4. Have any of you ever experienced this playstyle? Was it really all that and a bag of chips? If so, why? If not, why not?
I guess my own take on the matter (and I admit there is much I don't know, which is why I'm seeking others' experiences and opinions on the matter) is that the OSR/AD&D "purism" that I see seems largely driven by people who weren't there? Kind of like how black metal bands think it's "trve kvlt" to sound raw, "just like in the old days," when the reason bands from the past did that was that recording extreme music was a new concept (shout out to Scott Burns IYKYK), plus a lot of these old bands were broke. So a lot of Scandinavians who took metal WAY too seriously heard old demos and thought it was a matter of intent rather than circumstance.
In a similar vein, wasn't the absence of non-combat/non--dungeoneering aspects of early D&D more of an oversight than a design choice?
I started gaming around 1980-81, so I missed the first (OD&D) wave. I started with either Holmes, Moldvay or whatever who I happened to be gaming with had. I didn't play AD&D until much later and even then, I and everyone I knew treated it like dim sum. A little of this, a hunk of that, I'll pass on that one, thanks, oh, yeah, gimme some o' that right there.
I eagerly await my edification at the hands of the 'Pub's retrogaming brain trust.