Anyone have any suggestions for a relatively rules light, but still moderately detailed, hexgrid aircraft dogfighting game? My thematic preference would be modern (80s and onward) jet aircraft, but WWII fighters would be good as well.
"Maneuver Path" systems like X-Wing, Wings of Glory, Wings of War, etc, are right out. The person I play with hates the types of games with just open table space and movement templates. It has to be hexgrid based.
In terms of rules depth... something about the level of mech only Battletech.
"Maneuver Path" systems like X-Wing, Wings of Glory, Wings of War, etc, are right out. The person I play with hates the types of games with just open table space and movement templates. It has to be hexgrid based.
In terms of rules depth... something about the level of mech only Battletech.