Shipyard Locked
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- Apr 25, 2017
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I was flipping through White Wolf's Kindred of the East a few days ago, thinking about how basically unusable it was for such a high profile release (in tabletop terms). Asian vampires were apparently so thematically awesome and inscrutable that you had to track three kinds of main energy (red, black, and demon chi), track the ratio between them, track three poorly contextualized morality scores (dharma, hun and p'o), and remember how all those confusingly (and in several cases inauthentically) named things affected each other and the many, many subtle effects they had on commonplace actions.
It's certainly not the most complicated game there ever was, but it's impenetrable enough that I have a hard time imagining it was used as much as some people I know have implied. I can imagine it mostly being used to give regular Vampire DMs two or three sessions of headaches when people showed up asking to play a character from it, then quietly getting dumped.
It's a shame they didn't just go for an expansion to their main-line vampire rules, as there are some cool evocative ideas in this thing.
You ever looked at a big-deal game or splat that made you skeptical of its actual use at the table?
It's certainly not the most complicated game there ever was, but it's impenetrable enough that I have a hard time imagining it was used as much as some people I know have implied. I can imagine it mostly being used to give regular Vampire DMs two or three sessions of headaches when people showed up asking to play a character from it, then quietly getting dumped.
It's a shame they didn't just go for an expansion to their main-line vampire rules, as there are some cool evocative ideas in this thing.
You ever looked at a big-deal game or splat that made you skeptical of its actual use at the table?