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A Pathfinder
You dont believe anyone's ever played Pathfinder? Really?
A Pathfinder
Oh I know it's played by many. I just can't believe it!You dont believe anyone's ever played Pathfinder? Really?
Oh I know it's played by many. I just can't believe it!
Oh I know it's played by many. I just can't believe it!
Our Pathfinder GM claimed he had to have the (forgot name) software running for us to play the game. It crashed one night and we had to stop the game.lol, OK. Fair enough
Are they ever going to reprint the Rules Cyclopedia? I would snap that up in a second.
Are they ever going to reprint the Rules Cyclopedia? I would snap that up in a second.
Yeah they're big on copy-must-be-clean this time around.The Rules Cyclopedia is something they're definitely planning for PoD; I imagine it's just a question of getting a quality copy/scan that's sufficient for the procedure, and not flooding the market.
In support of that, Jason Walters of Hero Games looked into the possibility of getting some 4th Edition stuff (like the Big Blue Book) available as PoD, but found out that they just couldn't get the originals looking good enough to meet DTRPG's criteria.Yeah they're big on copy-must-be-clean this time around.
Our Pathfinder GM claimed he had to have the (forgot name) software running for us to play the game. It crashed one night and we had to stop the game.
But now he's running BX D&D and, to me, I don't really see what all that extra whatever added... meanwhile it's a whole lot easier to deal with a one-page CS compared to the 4-6 page CS we had for PF, combats seem MUCH faster, and the GM seems more relaxed.
One Player seemed miffed about us dropping Pathfinder and quit, but the rest of us have no complaints.
Are they ever going to reprint the Rules Cyclopedia? I would snap that up in a second.
It's funny, but CtD 1e and KotE (specifically Land of 8mil Dreams, CtD Year of the Lotus) are what got me interested in oWoD. VtES is what got me into VtM, and only after many card game years, (and eventually VtDA, particularly Veil of Night, VtDA Year of the Scarab). Storyteller is a kludgey as fuck loose system, and those above stretched its functionality, but overall nothing that cray-cray.
And then there's Mechwarrrior RPG and most other FASA stuff... You play it until you wake up over your fanboi splooge, like the RPG equivalent to waking from a wet dream and having to then do laundry. You're left piecing together your illusions in the cold light of day and rhythmic tumbling of clothes.
I acquired the original Vampire book out of pure nostalgia. I love the art and mood but as soon as I start to read the metaplot and rules I start to think about eating peanuts (I'm allergic to them).
I suppose mine is Paranoia. I know people do play it but it always struck me as a parody of rpgs rather than a real game. The fact that Greg Costikyan also wrote Violence which explicitly parodies D&D cemented that perception.
It works fine if it is played straight, as a horror game... which was one of the official variants. Humor will find its way into the game anyway, but will be the humor of the Players, not the game designers.I suppose mine is Paranoia. I know people do play it but it always struck me as a parody of rpgs rather than a real game.
Has Rebecca Borgstrom been mentioned yet?
Fate is weird. My first encounter with the system was 2nd edition. The one that came before the current one (Core). I saw a lot of potential in Aspects and the dice seemed nifty.
What got me confused, and still does, no matter how many times others explain it to me, is the whole "aspects are always, always true, but you have to spend the meta currency to use them to your benefit". That just doesn't compute.
Example: if you're the Last Son of Krypton, it is always true that you have all of Superman's powers... But if you want to use them in a tense situation, better contrive a bunch of bad shit to happen to you so that you can acquire Fate points that allow you to use these powers at all.
My game for this thread though is Numenera/The Strange. I've played it. It has some neat concepts, but then much of the system is such a hack. I felt super straight jacketed, and the notion of an intrusion is very confrontational AND bound to your advancement.
Our Pathfinder GM claimed he had to have the (forgot name) software running for us to play the game. It crashed one night and we had to stop the game.
But now he's running BX D&D and, to me, I don't really see what all that extra whatever added... meanwhile it's a whole lot easier to deal with a one-page CS compared to the 4-6 page CS we had for PF, combats seem MUCH faster, and the GM seems more relaxed.
One Player seemed miffed about us dropping Pathfinder and quit, but the rest of us have no complaints.
My rule is that if I have to even use a spreadsheet to make a character, much less use some other software for essential functions of the game, then it's too complicated and I go on to something else.
... the notion of an intrusion is very confrontational AND bound to your advancement.
Nod, for me it's less about metagame mechanics and more about the trust level required.
Yeah, Nobilis was my vote.
I have run two sessions of it with my 4 year old daughter and a friend of hers, with more coming. And I have run a 2 years long and a 3 years long campaign with it ;) I just switched to d6s, using 4-6 as heads and 1-3 as tails. It's a beautiful design.Not at all mainstream, but I remember the first and only time that I played Prince Valiant. We had a huge laugh, but considering the subject matter (somewhat obscure comic nowadays) and as we threw fistfuls of pennies into the air (you flip coins instead of rolling dice) we thought it ridiculous that anyone actually played that game. I still wonder, even after finding a pristine copy and actually reading it cover to cover.
I love that book and its writing, and if I every actually played it, I'd substitute the coin flipping with d6s.
But yeah, did people really actually play Prince Valiant?
Given the quality of its ideas, it doesn't surprise meI remember seeing that in the toy store at the mall and laughing at it with my friends. Being cool 14 year-olds, we were way above that.
I can't think of any names, but Prince Valiant seems to be one of those games that gets name-checked by designers a lot. Maybe it is like the saying about the Velvet Underground's first album. Not many people bought it, but everyone that did started their own band.
Maybe not buying that game at the mall is the reason I am not a famous game designer today.
I did, and it was fun ;)that's debatable; I never thought anyone played nobilis![]()
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I have run two sessions of it with my 4 year old daughter and a friend of hers, with more coming. And I have run a 2 years long and a 3 years long campaign with it ;) I just switched to d6s, using 4-6 as heads and 1-3 as tails. It's a beautiful design.
LIES!I did, and it was fun ;)
That's great! I genuinely mean that. I love the Prince Valiant game.
4 years old?! Did it go well? My eldest just turned 5 and I've been aching to get him started on his first RPG.