AsenRG
#FuckWotC #PlayNonDnDGames
- Joined
- Apr 28, 2018
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...first time I hear anyone calling concrete spells an improvement, but I guess I haven't been in that many discussions!When it comes to Talislanta, I prefer the more old-school, D&D-derived structure found in 1e-3e. Key elements are escalating hit points and skills by level (with the option to concentrate on a skill), and spells that are described concretely. In 4e, the system became more skill based, combat introduced defense rolls (IIRC), and spells became effects-based.
Somehow I think 5th edition (the Morrigan one) is supposed to have walked some of that back but I never looked at it closely.
I wonder which branch this will follow. I’m guessing it will continue from 5th.
I completely disagree, I felt it was a leap forward from the generic fixed spells of many of the previous editions that almost always felt bland (Oh look they get a magic attack that does X, and this one has one that also does X differently but really mechanically the same.) Though admittedly I've not used anything but 4E in ages upon ages.
Yeah, I'm with you two on that matter!Why they have to sully good games with the D&D system is beyond me.