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I did too, pretty much figuring this is a once-in-a-life kind of thing. If they end up doing another, I can safely skip it. But like I said, this is my chance to get a bunch of physical Talislanta goodness.I went ahead at the early backer all in. I was going to be $50 short of it anyway with the all the books pledge. I figured the stretch goals and the extras were worth $50.
A lot of stuff there I know I'll never use, so fo once I'm safe. After doing that a few times I have a lot of stuff I'd rather not haveThey got me with the all-in early bird level. Can't pass that up.
I was on the fence but the chance to get the maps (I love maps) and a GM's screen for $50 is worth it to me; I probably wouldn't have gone for the non-early bird all-in package. I also appreciate how they're letting us switch out the 5e book for an extra player's guide.A lot of stuff there I know I'll never use, so fo once I'm safe. After doing that a few times I have a lot of stuff I'd rather not have
I did too, pretty much figuring this is a once-in-a-life kind of thing. If they end up doing another, I can safely skip it. But like I said, this is my chance to get a bunch of physical Talislanta goodness.
Sechi mentioned in the chat that this was HIS last edition, but that he may hand it on to someone else.I was surprised the splash page of my confirmation called it Talislanta Final Edition
Wha? Oh, I see, it is an option after the campaign is done—discussed in the comments section. I also see they are now hoping to have another campaign for a “campaign book”.I was on the fence but the chance to get the maps (I love maps) and a GM's screen for $50 is worth it to me; I probably wouldn't have gone for the non-early bird all-in package. I also appreciate how they're letting us switch out the 5e book for an extra player's guide.
It helps to embrace the concept of there being no such thing as "balance" between the archetypes. It simply doesn't exist and never has, by design. With that said, it's trivially easy to make new archetypes. I have two approaches I personally take based on whether or not the archetype is a variation of an existing one or not. In the case of being a variation, take one or two existing archetypes and 'nudge' the stats, skills or unique abilities in relatively minor ways to reflect what set's apart the new archetype. If it's entirely new, I'll generally just go with "whatever feels right", which I know can be off-putting if you haven't really let go of the idea of balance, but I'm convinced that's how the published archetypes were made in the first place.For those that have experience with previous editions, how easy or hard is it to create new archetypes? My one concern with the game is that it seems like there are so many races that many will be stuck with only one or two possible "classes" to pick from. I just know that at least one of my players will run into a situation where they really like a particular race but want to do something other than the official archetype.
I agree Atlantis Second Age is great. But I have some odd love with Talislanta stemming all the way back to the 2nd edition cover with the Thrall Warrior. I’m in on this one and it will go beside my other Talislanta, Atlantis and Arcanum stuff.If I didn't have Atlantis The Second Age and love it so much, I would probably get this. The system is very similar but I find the setting to be more coherent and my cup of tea with its focus on S&S. This looks very cool though.
I didn't get emails they just sent the PDFs to my drivethrurpg account if that helpsDarn it, I do not have my emails for it ;(
Not there either...I didn't get emails they just sent the PDFs to my drivethrurpg account if that helps
Did you fill out the survey?Not there either...
Yes.Did you fill out the survey?
That's interesting. If it's not in your mail theres a bunch of places to go wrong but for it to not be in the DTRPG system it means either they haven't gotten to your account yet or they have a problem with your account. That's was part of why I was asking to make sure you filled out the survey. Any chance you gave a typo'd email address? If it's not that and you don't see it by tomorrow I'd email that address above.Not there either...
It was March last year I wrote that I didn't have the funds to back the Talislanta kickstarter.
People beefing about typos...
Yeah. Scaling back on the number creep was necessary, I think. I haven't done a side-by-side, but stats overall appear to have been reduced for the starting templates. Though you do actually get a small bucket of XP right at the start to spend on customization, so that might well be an illusion. Meaning after you spend that XP you could very well end up with a template just as "powerful" as previous editions, only more customized from the start. Hit points have been scaled back a little too, which I think is a good thing. Though in this edition you add +2 HP for every 25 XP you earn (and don't have to spend XP to gain HP). I don't tend to like HP escalation, so I may end up curbing that a bit or adjusting it to be more stingy. I could even see myself bumping starting HP across the board and ejecting that rule altogether.Mechanically it looks like they have scaled things back a bit, and that is ok in my book. Stats are more restrained, skills are more restrained and so on. And while zero still isn't true average, it is a lot closer in the current archtypes.
I still miss Combat rating and Magic rating, but I'm obviously in the minority here. I also think it is mechanically inelegant when most skills use one stat and some use two. But it is a minor thing.