Ladybird
RIV
- Joined
- Aug 13, 2017
- Messages
- 4,600
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- 12,983
Seriously, did none of you stop to think "this seems rubbish, clearly we can't be doing it right"?Oh yeah, completely forgot about this. Combined with the whole resolution system, we quickly figured out that the best thing to do was for the one guy who is best at combat to just go over and over again while the rest of us sat there doing nothing.
In fairness though, Dungeon World does have a very bad description of how combat is meant to work, which is a huge, glaring, omission for a D&D-like game. It definitely needs an example combat or two spelled out, not just in the examples of move usage.
* World games aren't the first games to come up with their own names for things, and they won't be the last. Every system has stats for the things it considers most important to measure about characters.Jargon: Yeah, fully agree on this one. You've got crap like rolling "Meat" to see if you're injured, rolling "Wreck" to break down a door. Just seems like they're trying way too hard to be cool. Oh yeah, "Cool" was a stat as well in one of the games I played. And it's not really fair to compare it to D&D, which came up with its jargon because it was inventing the hobby. We've had 40 years of using its jargon, so quit trying to reinvent it unnecessarily. Also, most of its jargon was taken from wargames anyway. You didn't see Gary renaming the stuff they already had just to make it cool or whatever.
Failing Forward:
As the games say, "be a fan of the characters", so that means wanting to see them in situations and find out what happens next. They tend to be explicit about suggesting things that might happen in their genre, rather than relying on the GM's imagination only, but this is nothing that other games don't also do or assume the GM is doing.With most actions resulting in new complications, it felt like we never got a satisfying resolution to anything. At the table one of our players literally shouted "We're creating all our own problems!" at one point. This sensation is furthered by the fact that the players roll all the dice. Ultimately we decided the best choice was not to do anything, so we stopped playing.
Moves:
All GMing advice is good advice, just maybe not for every table; as I mentioned earlier, PbtA games try to provide GM's with tools and advice to prevent sessions falling below a certain minimum level of fun for the table, but if you're already doing these things then you might not need the advice. Given how regularly we hear stories of bad sessions and campaigns, clearly some people do need advice.As a GM, this just feels like either training wheels or handcuffs. I first starting GMing 20 years ago, I don't need Adam Koebel to tell me what to do. As a player, I felt like I was having to try to fit everything I wanted to do into the playbook. I've never seen a table of players more focused on their character sheets instead of role playing their characters.
If you're looking at your character sheets, then you're doing something wrong - you don't try to trigger moves, you do something and then go with the move if those are the rules you need.
The Insane Fandom:
Again, that's kinda the same as most game systems; every system has it's rabid fans.PbtA fans are weirdly defensive. You can take all the shots you want at my favorite games (DCC, Call of Cthulhu, AS&SH - to get you started) and I don't care at all. But PbtA fans are largely obsessed with the celebrity of its designers and blind to its problems, even if those problems are framed as being entirely problems for a specific group of players.
You're also making a pretty huge, sweeping generalisation there.
Blades is PbtA enough to be recognisably so (The core mechanic, the agenda, the playbooks, the player-focus), but different enough (The details of the mechanic, the structure of play) that it might fix problems your group has, maybe. Or maybe not. Honestly, in your case, I don't think it would, so don't buy it.Also, even though they love PbtA, if you say you're not interested in Blades in the Dark cause you've played and didn't like PbtA games, they'll swear on their mother's grave that Blades is totally not a PbtA game.
PbtA games don't sound like they are for you and your group, and that's fine, so... don't play them, I guess.
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