Rogerdee
Legendary Pubber
- Joined
- Nov 24, 2018
- Messages
- 606
- Reaction score
- 762
Well it really depends on the spell...many of the go to spells are 5th level or less and you can cast maybe 10-15 of those before typically running out of juice as written.....one of the many things I try to address in my "2.0" rules.
i found a character in Library of Blethariad i think who was a 10th level wizard but only had a measly 180 odd PPE, which would certainly hamper magic use such that they would be heavily restricted. Not sure if that was an outlier, or someone botched chargen or something?
Good luck yet expect the usual in that they want nothing to change at all. Yet expect a miraculous financial recovery for PB with the rules unchanged and all the while maintaining the status quo.
let's just say that i have had a run in with a certain Kitty on that forum.
Another issue with magic is two things. One casters in Palladium rpgs once they take one point of damage lose the spell. Which means all it takes is a kid with a bag of rocks and a slingshot to keep a caster from being able to use magic. Second in a world like Rifts their is no decent anti-tech spells. I don't have the core book with me and I think the spell is called Negate Mechanics or technology and it is an absolute joke imo. Psionic characters can inexplicably mind control power armors and robots with I think it it called Telemachinal Posession. Somehow in a super magic PPE rich world no caster has not thought to learn a magic version of a decent anti-tech spell.
With mixing tech and magic i always remember that Mary Gentry (is that the right author?) where some Orcs are cursed by a dragon and pick up modern USA army kit and promptly slaughter everyone using machine guns - and are only slowed down anti-tech magic. it was glorious romp, and a wonderful reversal of fantasy.
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