Tell us about something good that you got recently

Edgewise

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Here's a random thread to tell people about something cool and role-playing-related that you picked up just the other day!

I'll start it off. A few days ago, I saw the Questing Beast review of Mothership and Dead Planet. They sounded really interesting and high-quality, so I picked them both up. And they are great. So great, that the only thing I will say about them is that I plan to run them ASAP, so that means I can't say anything more; some of my prospective players are on this forum. So they probably shouldn't watch the review below.

 

Arkansan

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Picked up a copy of Mutant Crawl Classics a couple weeks ago. I'm pretty stoked about it. I'd like to run a mash up campaign using both it and DCC.
 

Trippy

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The new Kult, in all, has been a very good package. It all looks physically impressive - I got the limited Metropolis edition with a leatherette cover - although some will find the interior art quite gruesomely violent and pornographic. Or maybe not, as apparently there will be censors snipping bits out of the retail print run. The setting was also, always controversial - being a take on modern Gnosticism, with a detailed "World in Darkness" that features a patheon of dark angels and demons who imprison us in the shared illusion of the 'real world'. The Matrix meets The Exorcist by way of Silence of the Lambs.

There was some consternation about using an Apocalypse World based system, but I can't really see the problem with it at all - it's just a smooth running little engine, that utilises a bunch of easily recognised archetypes (that were in the previous editions anyway). I'm not that tribal when it comes to system choices.

I also got two supplements for scenarios - Taroticium and Others, along with The Black Madonna. The former is an anthology led by a London based scenario that was published under previous editions, but this time comes with an actual Kult Tarot deck. The latter was never previously published in English before. They all have strong storylines in them. There are a few other things like dice and cards in my set too, and I'm just waiting on a soundtrack to download as well as the 'Bible edition'.

In all, along with Vampire and hopefully Masks of Nyarlathotep soon, it's been a good year for horror rpgs for me. Next year, I'm thinking it will all be about sci-fi.
 

Edgewise

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Picked up a copy of Mutant Crawl Classics a couple weeks ago. I'm pretty stoked about it. I'd like to run a mash up campaign using both it and DCC.
Let me know how that goes. I'm on record with gripes about MCC, but I think a hybrid with DCC is the best way to go about it. FWIW I think DCC classes are generally more powerful, so you might want to consider that if you mix and match classes.
The new Kult, in all, has been a very good package.
I'm aware of the reboot but I haven't delved into it much. I bought one supplement that I'm yet to read.
 

CRKrueger

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Got back into 40k/Necromunda recently.
Picked up 2 boxes of Mantic Orx on Ebay - 40 minis for $40 plus shipping. Considering GW sells Orks in a box of 11 for $30, I think Da Boyz are going to be Mantic from now on.
Also got 10 metal OOP Ratlings for $11 off Ebay Spain.

As far as RPGs go, my coolest new acquisition is A&8's Reloaded, with Merle Rasmussen's Stagecoach rules.
 

Mankcam

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Here's a random thread to tell people about something cool and role-playing-related that you picked up just the other day!

I'll start it off. A few days ago, I saw the Questing Beast review of Mothership and Dead Planet. They sounded really interesting and high-quality, so I picked them both up. And they are great. So great, that the only thing I will say about them is that I plan to run them ASAP, so that means I can't say anything more; some of my prospective players are on this forum. So they probably shouldn't watch the review below.

Yes I saw this as well. Excellent book, although at present it costs far too much to get it delivered to me so I gave it a miss.
However I am really interested in getting Mothership at a later date. It comes across like Vornheim in Space, which is not a bad thing.

I quite like alot of the reviews on the Questing Beast channel, lots of great recommendations there.
 
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Black Leaf

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Picked up a second hand CD Rom with the old White Dwarfs on it.

I'm amused to see how many "current" arguments are in the letters page. Role versus roll playing and edition warring is the big ones at the moment.
 

Bunch

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Ender 3 3d printer. Been using it for printing minis. So far still tuning it for the best quality and speed. Im impressed with the quality so far.
 

Moonglum

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I've been playing the crap out of the new edition of The Fantasy Trip, which was released in its draft version as a pdf to KS backers a few weeks ago. The game is 90+% just a re-organized, indexed version of the original edition, but there are a lot of cool, thoughtfully made new talents, spells and monsters, and, while the hard copy isn't available yet, the new physical materials (maps and markers) are going to be light years ahead of what we've been playing with for the last 40 years. If you don't have experience with TFT, it is a funny hybrid of 70's era roleplaying systems and hex and chit board gaming. The core of the system is a hex-map tactical combat system originally written for arena-style duels and group rumbles, played out as a one-off board game or organized into a sort of simple campaign of gladiatorial careers. Tacked onto that are some pre-programmed dungeon crawls that can be played solo in choose-your-own-adventure style, and then evolved out of that is a sort of umbrella system for freeform roleplaying with characters that are more diverse and fleshed out. It would remind you a lot of GURPS (for good reason; it is the game GURPS was based on), but it is a simpler and more abstract system with many fewer moving parts. Perhaps the most obvious difference is that you can design a complete, complex new character in TFT in less than a minute and keep a record of him or her on a 3x5 card or postit note. Combat is also very GURPS-like but runs quite a bit faster. LIz Danforth did a lot of the new art, so the game looks a lot like Tunnels and Trolls. For that matter, it kind of feels like T+T would if that game had been written by a hex-and-chit grognard.
 

OHT

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Just seen this picture posted from the new 5e adventure Dungeon of the Mad Mage. Level 3 of the 23 level dungeon. Lots of space to add your own bits off the map given, and frankly, pretty big anyway. I think i shall buy this.

 

Bunch

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Just seen this picture posted from the new 5e adventure Dungeon of the Mad Mage. Level 3 of the 23 level dungeon. Lots of space to add your own bits off the map given, and frankly, pretty big anyway. I think i shall buy this.

I have it on pre-order
 

Edgewise

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I'm amused to see how many "current" arguments are in the letters page. Role versus roll playing and edition warring is the big ones at the moment.
Same with Dragon.
Ender 3 3d printer. Been using it for printing minis. So far still tuning it for the best quality and speed. Im impressed with the quality so far.
I said it on the mini thread, but I'm surprised this hasn't been driving mini prices down. Matter of time.
 

Moonglum

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I've had my eye on the Dungeon of the Mad Archmage as well. I don't really play 5E actively, but this seems like it could be a pretty great product. Any idea when it will be on store shelves?
 

Bunch

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I've had my eye on the Dungeon of the Mad Archmage as well. I don't really play 5E actively, but this seems like it could be a pretty great product. Any idea when it will be on store shelves?
Amazon is delivering it the 20th so I would guess it will be in stores a week before.
 

OHT

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Today in selected stores i think, 20th on Amazon.
 

King Ghidorah

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My other geeky hobby is collecting and painting Bronze Age historical minis, so I just added some new Hittites, Canaanites, Minoans, and New Kingdom Egyptians to my armies. Chariots FTW, including a kick-ass chariot-mounted Ramses II. Now I just need to hack a Hittite commander into a passable Muwatalli II, and then it's Battle of Qadesh time in 3, 2, 1....

While these are not fantasy minis as such, I am putting together a Bronze Age fantasy campaign for this winter/spring and will definitely make use of these guys. So, "role-playing related."

Also just returned from UK vacation, where I stopped at the Museum of Witchcraft and Magic in Boscastle. Picked up a copy of the cheesy 1970s Simon Necronomicon with the Mesopotamian incantations, which will likewise see some use in my upcoming campaign.
 

Moonglum

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Today in selected stores i think, 20th on Amazon.
I think it is a gimme that I'll have to buy the map set, as I base a lot of my home campaign on adapting great maps from Dyson Logos or other sources. But does anyone know whether the core hardcover book is presented as a sandbox or an adventure path? Adventure paths of any kind make me break out in hives, so I would only buy this if it is structured like a traditional dungeon module.
 

OHT

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Pretty sure it'll be scripted to some degree, as all previous adventures have been - the 'leads to expanded dungeon' is there so you can port your own stuff in. Having said that, i just canabalise these modules anyway. I think Princes of the Apocalypse is great - but it really doesn't work as an adventure, i just take bits out and place it in the game.
 

Mook

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What are you getting out of it? [Improv for Gamers]
I've wanted to explore improv for some time, as a means of shoring up my ability to wing things as I'm GMing - partly out of concern over long prep times which I don't have as much time for, and partly to allow the players more input into the game story (that is, to be more comfortable being able to roll with how players narrate things).

I toyed with the idea of taking a class or workshop, but I have no desire to perform, I just want to GM. So a book of improv specifically written for an RPG audience fits the bill.

The one miss for me is that there are a lot of group exercises, which I have zero plans to do. They are still useful as thought experiments and illustrations, but again, if I wanted to actually do exercises I'd look into a class.
 

Mankcam

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Actually a Review Thread may be a great idea where we can post our own reviews
 

urbwar

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I just got my hardcover of Stalkers of the Elder Dark (an OSR Mythos rpg), and ordered my copy of Everywhen (the generic ruleset based on Barbarians of Lemuria)
 

urbwar

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Never heard of it...how is it?
I haven't read it in depth yet. I had the pdf (got it on sale awhile back), and mostly picked it up because I've been collecting Mythos oriented games of late. I'm going to try and read it on my days off.

I had no idea that Everwhen was based on BoL. Suddenly cautiously interested...
They all ready released the first supplement/setting using Everywhen called NeonPunk Crisis. I'm contemplating doing something eventually for it, but not sure what yet
 

Arkansan

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Got back into 40k/Necromunda recently.
Picked up 2 boxes of Mantic Orx on Ebay - 40 minis for $40 plus shipping. Considering GW sells Orks in a box of 11 for $30, I think Da Boyz are going to be Mantic from now on.
Also got 10 metal OOP Ratlings for $11 off Ebay Spain.

As far as RPGs go, my coolest new acquisition is A&8's Reloaded, with Merle Rasmussen's Stagecoach rules.
Interesting that you mention Necromunda, I recently dug up the old Confrontation rules from WD magazine. They were the predecessor to Necromunda and introduced the basic lore of the planet. System wise it's a cleaned up version of the old Laserburn rules which is a percentile system. It looks a little fiddly but I'm really digging it.

I'm going to kit bash together a couple of gangs this week and give it a go.
 

Spartan

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I also picked up RuneQuest Glorantha. Blew my mind. Excellent production values, amazing deep content. There appear to be a few inconsistenties in the rules, but nothing I can't deal with. Sometimes the language is confusing, such as in the explanation of dual weilding, which is like the old math problem with two trains approaching each other from opposite coasts.

A nice side effect is now I understand my BRP Big Gold Book better due to seeing things explained in context.
 

TristramEvans

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Interesting that you mention Necromunda, I recently dug up the old Confrontation rules from WD magazine. They were the predecessor to Necromunda and introduced the basic lore of the planet. System wise it's a cleaned up version of the old Laserburn rules which is a percentile system. It looks a little fiddly but I'm really digging it.

I'm going to kit bash together a couple of gangs this week and give it a go.

Laserburn is really fun, and the gameline and minis are still available from Alternative Armies.

(also great if one wants some cheap Judge Dredd minis)
 

Tancred

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Got my hardcopy of Warhammer 4e a week or two back and had an enjoyable game of Night of Blood using it. Really liking this.

I picked up a copy the The Black Hack 2e a few days ago and really enjoyed it. I'm not a huge fan of OSR products as I don't any real nostaligia attached to D&D (I was a Dragon Warriors fan!), but it's a fresh enough take on the familiar tropes that I'm really keen to try it out.
 
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