Provinto
Active Pubber
- Joined
- Sep 8, 2018
- Messages
- 43
- Reaction score
- 72
I had heard months ago that Pyramid was closing pretty soon. SJG GURPS line would instead shift to producing smaller, 32-page supplements.Once again we are being asked to pledge or see GURPS abandoned on the scrap heap of history. It's funny how this box that SJG pre-emptively declared a failure and cut the print run by 1/3 needs a kickstarter for a re-print. And yeah, I'll probably put down for a retailer level and an extra copy of characters and magic because, this is a game where you need extra copies of those books. But, I do wish they'd throw a little more fresh meat on the plate. More monsters is fun. I expect we'll see some from Pyramid and the Companion in there. I'd really like to see the whole cardboard heroes range on the nice thick cardstock. But most of all I'd like to see a promise of a supers or space opera box kickstarter as a pledge goal. I mean, I would pledge for GURPS Vehicles for 4e in a heart beat but we're never going to see that.
I am a GM who's new to GURPS and I've only played the 4th edition. I'm not really a crunch-fanatic and I loathe system mastery. I'd been developing ideas since maybe 2017 or 2016 but I hadn't run a game until January 2018. My players, are also new to GURPS but they all really like it, for a variety of reasons. Mostly, they like that they can make nearly whatever kind of character they would like and that they can resolve things that in most other games there aren't rules for (for instance, aiming for the neck or the heart with an axe or a dagger or rapid changes in acceleration, etc.). One of my players, who can probably be described as a power gamer, appreciates its more detailed combat mechanics and drools over Martial Arts. That last bit I'm a little ambivalent about, but I generally very much enjoy GURPS. GURPS 4e has generally become my go-to system for most game ideas, although I do like the OSR and would love to try Traveller and BRP.After Vehicles for 3e, which needed a spreadsheet and failed to model real world vehicles, you'd want a 4e version?
The problem with GURPS is simply that 4e is aimed exclusively at gams of the game. It's got almost zero appeal to new players because it's so dense and press.ted to badly.
GURPS 4e has come out with a line of Spaceship supplements. They generally abstract quite a bit and is not like Vehicles in its general complexity and attention to details that ultimately are unnecessary or burdensome for actually playing. They also come in with a few cool rules: in one of them (I think the one about colony ships) there's a rule for cosmic/solar radiation that I very much appreciated incorporating into my ruleset/GURPS-rules-I-use.I'd settle for a fully integrated spaceships variant. But I definitely want a more comprehensive treatment of vehicles. I really like Spacemaster Privateers' vehicles rules because somebody realized that the focus of the game is on the player characters and gave vehicles a lighter treatment. Personally GURPS Vehicles was fun, but it was too tight, partly because the tech levels are too broad, partly because SJG leaned towards realism and didn't seem to think people would want to model vehicles from movies and television. Admittedly I didn't use it for anything below TL 9 and wished they'd built about a hundred more sample vehicles.