That's What She Said...

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Haynes' (legally-forbidden) Superstar is 45ish minutes.
With supporting actors from the GI Joe, Johnny West, and Star Trek toy lines, Ken Doll Scarface could easily equal that. :shade:
So which line has a good chainsaw accessory....
 
The big thing is apparently Cults of Runequest with Cults of Runequest: Prosopaedia coming in July followed by The Lightbringers and The Earth Goddesses at Gencon. Cults of Runequest: Mythology is slated to show up fourth quarter of this year and The Lunar Way in 2024. Could be interesting but I'm not so much of a Runequest fan that this really excites me.
and I thought I broke this news, only to find later that you had already posted it earlier on in the thread
ah well, this was certainly BIG
a big anticlimax, given they have been teasing this for years :worried:
 
Hm. Todd Haynes remakes Scarface with Ken + Barbie?
A stellar idea:grin:!

a bunch of actors being paid to fake their enthusiasm?
scripted encounters lacking any spontaneity?

that is hardly a fair comparison. porn actors are better actors
...OK, I got bored watching Critical Role, and yet I think that's not a fair comparison.
At least porn actors aren't using a system that casts Induce Boredom 9 Meters Radius when I start looking at it...:shade:

Yeah, but when the porn stars get excited... you tend to see the results...
Only in about half of them. For the other half, there's gels and stuff to fake it...:tongue:

I knew it. Not what was coming, but that nC didn't know what the internet would think if they used "path" in a teaser.

Next up: "Ready to take your dragons into the dungeons?"
...would that be the sex supplement for Glorantha:devil:?
 
So is this a book or a series of books?
It looks like a series of books. The first one looks to be an overview of all the deities in the setting with the further books expanding on various groupings of deities and related matters.
 
Why do companies keep doing countdowns and big reveals when they don’t have anything actually interesting to announce? It’s always the same old disappointment.

“Oh, this thing that we talked about ages ago and that no one outside of our core audience cares about will suddenly get everyone excited this time for sure.”

Shit like this is what turned me so cynical at a young age.

(I mean, I’m not young now, but I was when I turned cynical.)
 
Why do companies keep doing countdowns and big reveals when they don’t have anything actually interesting to announce? It’s always the same old disappointment.
Because as evidenced by this thread and similar ones on other RPG-related forums they work for drawing attention to products and game lines from a wider-than-usual audience. I'll probably buy The Prosopaedia at some point because I enjoy constructed religions and mythologies and it probably wouldn't have crossed my radar if it weren't for the countdown.
 
I own some of the new Runquest books, and I like flipping through them. They have interesting art and ideas, but they don't inspire me to want to run it at all in the way that something like Griffin Mountain did. I just like them as art books and for the fictional mythology.

The original cult books for Runequest were very gameable. You picked a cult, and you knew who your friends and enemies were, and you had all kind of cool usable perks you could earn from your cult. It really set the template that White Wolf would use with World of Darkness. They were the thing that really got me interested in Runequest.

It would be nice if the new cult books have the same value, but I'm not holding my breath.

I'm curious to see how Robin Laws' Big Rubble book comes out. I know his games aren't to everyone's tastes, but he really does focus on making something to be used at the table. If anything gets me to actually run this new edition of Runequest, I suspect it will be this.
Why do companies keep doing countdowns and big reveals when they don’t have anything actually interesting to announce? It’s always the same old disappointment.

“Oh, this thing that we talked about ages ago and that no one outside of our core audience cares about will suddenly get everyone excited this time for sure.”

Shit like this is what turned me so cynical at a young age.

(I mean, I’m not young now, but I was when I turned cynical.)
It's such bad marketing. 'Let's give all our fans three days to get their hopes up about us releasing their dream project, so the majority of them will be disappointed when we announce what we are actually putting out!"
 
I own some of the new Runquest books, and I like flipping through them. They have interesting art and ideas, but they don't inspire me to want to run it at all in the way that something like Griffin Mountain did. I just like them as art books and for the fictional mythology.

The original cult books for Runequest were very gameable. You picked a cult, and you knew who your friends and enemies were, and you had all kind of cool usable perks you could earn from your cult. It really set the template that White Wolf would use with World of Darkness. They were the thing that really got me interested in Runequest.

It would be nice if the new cult books have the same value, but I'm not holding my breath.

I'm curious to see how Robin Laws' Big Rubble book comes out. I know his games aren't to everyone's tastes, but he really does focus on making something to be used at the table. If anything gets me to actually run this new edition of Runequest, I suspect it will be this.

It's such bad marketing. 'Let's give all our fans three days to get their hopes up about us releasing their dream project, so the majority of them will be disappointed when we announce what we are actually putting out!"

I also own some of the new RQ:G books and have similar feelings on them. They are really beautiful, absolutely amazing art, great style, but every time i sit down to read one I struggle. The material seems so deep and nuanced. I think I'm too much of a simpleton to make this version of the game work as intended or as the authors imply the game should be played. Yes, I know "Your Glorantha may differ" and all, but I can't help but feeling I wouldn't be anywhere close to where I should be when running the game. Pitty, because gawd dang they are pretty books!
 
Based on my experience with guys in the States, I would have called it whiskey dick. But the disappointing lack of surprise is just the same.

As I recall someone here previously mentioned, this thread was far, far better than what NuChaosium whipped out after all those promises at the pub.

Well if your too drunk the little fella just won't get up at all. If your high on coke the little fella will rise very well, but no matter how long you go, (and you can go for a long time while high), no pay off will ever come. Just not fun. Speaking from experience.
 
Yea, considering they have been hinting at this for years. Yea, a lot of fanfare for "nothing new"...

It is going to be a 10 book series. I'm not sure about it. That will be a LOT of cash. I hope there are some good previews so I can decide if any of it is actually worth my time. It will depend on how much of the style of Cults of Prax is retained. If it doesn't provide the same sort of 1/2 price and free skills and spells with different benefits for Lay, Initiate, Rune Lord, and Rune Priest, it's not going to be worth the cost to me.

As to RQG deriving from RQ2 or RQ6, I personally am glad it derives from RQ2. Following the RQ6 path would likely have dramatically reduced the utility of any of the stuff. The main thing I want for my use is Cults of Prax treatment for more cults. But different assumptions of magic and other bits would render any new cult descriptions much less useful. I have NEVER used an RQ3 cult because they are stripped of anything useful to me and don't even have lay members.
 
It is going to be a 10 book series. I'm not sure about it. That will be a LOT of cash. I hope there are some good previews so I can decide if any of it is actually worth my time. It will depend on how much of the style of Cults of Prax is retained. If it doesn't provide the same sort of 1/2 price and free skills and spells with different benefits for Lay, Initiate, Rune Lord, and Rune Priest, it's not going to be worth the cost to me.

As to RQG deriving from RQ2 or RQ6, I personally am glad it derives from RQ2. Following the RQ6 path would likely have dramatically reduced the utility of any of the stuff. The main thing I want for my use is Cults of Prax treatment for more cults. But different assumptions of magic and other bits would render any new cult descriptions much less useful.
It's a ten-book series, but if only 2.5 of them are of any interest or use to you, there's a huge saving right there!

I have NEVER used an RQ3 cult because they are stripped of anything useful to me and don't even have lay members.
You mean the GoG "short forms". There were several "long form" cults (i.e. adding back in the anthropowanking fluff you trad. complain at even greater length about when you do get it) published for RQ3 too.
 
I also own some of the new RQ:G books and have similar feelings on them. They are really beautiful, absolutely amazing art, great style, but every time i sit down to read one I struggle. The material seems so deep and nuanced.
We should do a "reading group" thread on some of the material. Well, on RQGCB to start with at least, that's the only one I have in hardcopy! Laughing at other people's terrible takes can be a great confidence-builder, I find! :grin: (... well, for everyone else, that is, so the art is to share the pain around just right.) A lot of the "depth and nuance" might well turn out to be "don't care about that, hard ignore", "... they sure explained that in a dumb way", poor structuring, etc. And maybe occasional stuff that's worth the effort if you push on through, who knows!

I think I'm too much of a simpleton to make this version of the game work as intended or as the authors imply the game should be played. Yes, I know "Your Glorantha may differ" and all, but I can't help but feeling I wouldn't be anywhere close to where I should be when running the game. Pitty, because gawd dang they are pretty books!
In YGWV, G = both "Glorantha" and "game". Honestly, who cares about "as intended"? Think of it the way Dave Barry claims to about "ill-inclusive" holidays. "I've already paid for this stuff, damnit! I'm going to include as much of it into my gaming experience as I physically can!" What's the worst that could happen? It's a disaster, you have to do Fenris-77's take on a Total Party Kill, and then once you've finished burying the bodies, try again with a new group? How bad.
 
What exactly is NuChaosium?
Chaosium's been through some changes of ownership in that last decade or so. Greg Stafford came back, then it was taken over by the Moon Design peeps -- Jeff "I write everything now" Richard, Rick "I'm still collecting everything, thrice" Meints, etc.
 

There were a series of commercials in the 70s and 80s, for Hamlet Cigars, where the tagline was "Happiness is a cigar called Hamlet", with some poor bloke having a misfortune then smoking a cigar. They did one with Barbie and GI Joe (Or Action Man as he was known in the UK), with her in her underwear looking disappointed at his lack of equipment, and Action Man/GI Joe smoking a cigar.

Well, I found it funny.
 
We should do a "reading group" thread on some of the material. Well, on RQGCB to start with at least, that's the only one I have in hardcopy! Laughing at other people's terrible takes can be a great confidence-builder, I find! :grin: (... well, for everyone else, that is, so the art is to share the pain around just right.) A lot of the "depth and nuance" might well turn out to be "don't care about that, hard ignore", "... they sure explained that in a dumb way", poor structuring, etc. And maybe occasional stuff that's worth the effort if you push on through, who knows!


In YGWV, G = both "Glorantha" and "game". Honestly, who cares about "as intended"? Think of it the way Dave Barry claims to about "ill-inclusive" holidays. "I've already paid for this stuff, damnit! I'm going to include as much of it into my gaming experience as I physically can!" What's the worst that could happen? It's a disaster, you have to do Fenris-77's take on a Total Party Kill, and then once you've finished burying the bodies, try again with a new group? How bad.
You are correct. I should be taking as many bits from the setting and game and just have fun with it. Lord knows my players don't give a shit about any of those details, so it's not as if it would bother anyone if I ran some hyper watered down version of RQ:G.

What bothers me (and it's really a "me" issue more than anything else) is that I like to give games/settings an honest RAW/SAW attempt before modifying it.... But in the case of RQ:G, I will have to make an exception and jump right to the dollar store watered down version or simply never run it.

And like you have pointed out, I've already paid for the materials... Might as well get some pleasure out of them.
 
Why do companies keep doing countdowns and big reveals when they don’t have anything actually interesting to announce? It’s always the same old disappointment.

“Oh, this thing that we talked about ages ago and that no one outside of our core audience cares about will suddenly get everyone excited this time for sure.”

Shit like this is what turned me so cynical at a young age.

(I mean, I’m not young now, but I was when I turned cynical.)
Agreed and seconded

reminds me of the time when Mongoise Publishing did a similar thing when they acquired the Travaller Rpg license and when it the news came out it was the same.
 
It looks like a series of books. The first one looks to be an overview of all the deities in the setting with the further books expanding on various groupings of deities and related matters.
Right. If you're familiar with Gods of Glorantha, from the RQ3 era, it's the successor to that. It was a standard slim-type AH boxgame, and inside you got several papercover books, one of which was a slim "A-Z" of the main entities known lozenge-wide in the setting, basically a paragraph on each. Then there was thicker a cults book, which had a "short form" cult for several dozen of the major deities, again from across the whole world. That was about a column of text for each, with some short text, the basic structure and requirements of the "levels" of the cult, the unique magic, and an illo. The "gameable" stuff, not much "fluff". (Mostly, not nearly enough fluff, as it meant you were gazing at a lot of these and things, "... I'm missing context, here.)

So, this "series", as it now is, arises if you're Chaosium/Moon Design and you're thinking, "that, but..."
  • Not short form, but long forms -- i.e., like Cults of Prax, Cults of Terror, Troll Gods, the standalones in issues of Heroes, etc;
  • Even more deities.
  • More art.
  • More words.
  • More more art.
  • More more words.
  • We might have to split this into two books.
  • Look, even the Prospedia is a lot of words now, maybe cut that--
  • You're right, we need more art for that too!
  • Might be three books.
  • Jeff, why are you still writing?
  • OK, let's do splat-books per pantheon, exactly as we said we wouldn't.
  • We did, but that was a long time ago.
  • ... because we're being working on this for a long time, and announced we'd have it out years ago!
 
As to RQG deriving from RQ2 or RQ6, I personally am glad it derives from RQ2. Following the RQ6 path would likely have dramatically reduced the utility of any of the stuff. The main thing I want for my use is Cults of Prax treatment for more cults. But different assumptions of magic and other bits would render any new cult descriptions much less useful. I have NEVER used an RQ3 cult because they are stripped of anything useful to me and don't even have lay members.
How do you make sure that fights between relatively skilled opponents in RQ1/2 don’t bog down; the problem that RQ6 was designed to obviate?
 
What bothers me (and it's really a "me" issue more than anything else) is that I like to give games/settings an honest RAW/SAW attempt before modifying it.... But in the case of RQ:G, I will have to make an exception and jump right to the dollar store watered down version or simply never run it.
It's like eating an elephant. Start with the QSR adventure. Or one of the other "runs itself right out the book" (fingers crossed!) from the GMS pack, the starter set, or the books of adventures if you have any of those. Whichever works best for you. Do a little bit of reading around that, but don't kill yourself with it, or sweat it too much. Just standard adventure prep. Are my cowardly and superstitious players going to buy this premise, how do I motivate the setup here. Is it gonna derail entirely at such-and-such a point. Are there Many Paths to Victory that still make the same basic concept workable. Not necessarily in a "but's what's the canon?!?" way, just thinking about what you'd actually do at the table, by way of fighting the usual fires.

And like you have pointed out, I've already paid for the materials... Might as well get some pleasure out of them.
Exactly. Calvinist gaming 101.
 
How do you make sure that fights between relatively skilled opponents in RQ1/2 don’t bog down; the problem that RQ6 was designed to obviate?
RQ2 solves that the old-school "I heard you buried your husband" way.
 
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