raniE
Big Bearded Guy
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- Feb 10, 2019
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So, this came up in this thread about how many classes work for you, but the discussion deserves its own thread, and that thread deserves to not be dedicated solely to talking about the Cleric. Anyway, it came up that some posters (me included) really don't like the class design for the D&D Cleric. So, I'll present my reasons for not liking clerics, and others can chime in defending the cleric or further bashing the class.
So first off, the Cleric is just odd as a class, especially in OD&D. This game has three classes. Fighting-Men (which got shortened to Fighter pretty much immediately), Magic-Users and Clerics. Now, the Fighting-Man and Magic-User are pretty basic concepts. One is an archetypal hero, a Conan or Percival or Roland or what have you. The magic user is also fairly obvious. Think of Merlin, Gandalf (although there is that whole no swords thing), Circe or even Dr Fate/Strange. These are fairly broad archetypes. But the Cleric is not. The Cleric isn't a broad archetype, it's a finished character concept. "I'm a priest of a certain religion. I get my magic from my god, and that magic is focused on healing and supporting others, and can be taken away if I don't behave according to my religious tenets. I have also sworn an oath not to shed blood so I won't use any edged weapons in combat, relying on blunt force instead, but I do go about heavily armored and with a mace. Also, I'm very focused on hunting down the living dead, especially the vampire Sir Fang." That's a whole character right there. Give that sucker a name and the name of their deity and you're good to go. Going from two broad concepts to one much more specific is very strange.
Secondly, the Cleric instantly makes the game less good for generic fantasy use. Why? Because while most fantasy stories have some sort of fighters and some sort of magic-users, very few that pre-date D&D have anything resembling the Cleric class in them. It basically only exists in the "D&D genre" of fantasy. This is one of the reasons I don't use a lot of OSR stuff even though I generally like the rules and ideas. The omnipresence of the Cleric, even in stuff that's supposed to be dark fantasy or alternate types of fantasy or more generic and basic than modern D&D is kind of suffocating. And yes, I could just remove the Cleric, but all the healing spells, spells to remove curses and unpetrifying people etc are locked into that class. Can't give anyone else healing, nope, it's got to be some sort of Priest class that does that.
I could probably think of more reasons, but that'll do as a start.
So first off, the Cleric is just odd as a class, especially in OD&D. This game has three classes. Fighting-Men (which got shortened to Fighter pretty much immediately), Magic-Users and Clerics. Now, the Fighting-Man and Magic-User are pretty basic concepts. One is an archetypal hero, a Conan or Percival or Roland or what have you. The magic user is also fairly obvious. Think of Merlin, Gandalf (although there is that whole no swords thing), Circe or even Dr Fate/Strange. These are fairly broad archetypes. But the Cleric is not. The Cleric isn't a broad archetype, it's a finished character concept. "I'm a priest of a certain religion. I get my magic from my god, and that magic is focused on healing and supporting others, and can be taken away if I don't behave according to my religious tenets. I have also sworn an oath not to shed blood so I won't use any edged weapons in combat, relying on blunt force instead, but I do go about heavily armored and with a mace. Also, I'm very focused on hunting down the living dead, especially the vampire Sir Fang." That's a whole character right there. Give that sucker a name and the name of their deity and you're good to go. Going from two broad concepts to one much more specific is very strange.
Secondly, the Cleric instantly makes the game less good for generic fantasy use. Why? Because while most fantasy stories have some sort of fighters and some sort of magic-users, very few that pre-date D&D have anything resembling the Cleric class in them. It basically only exists in the "D&D genre" of fantasy. This is one of the reasons I don't use a lot of OSR stuff even though I generally like the rules and ideas. The omnipresence of the Cleric, even in stuff that's supposed to be dark fantasy or alternate types of fantasy or more generic and basic than modern D&D is kind of suffocating. And yes, I could just remove the Cleric, but all the healing spells, spells to remove curses and unpetrifying people etc are locked into that class. Can't give anyone else healing, nope, it's got to be some sort of Priest class that does that.
I could probably think of more reasons, but that'll do as a start.