Klibbix!
Depraved Necromancer
- Joined
- Dec 18, 2020
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This thread has me thinking about how I'd specifically alter Divine magic.
I was flirting with the idea of doing away with Clerics and combining the Druid, Cleric, Magic-user and Illusionist spells into one huge list and then dividing them up between X number of Spirits, like the spirits of the Lesser Key of Solomon or something. Then, the sole casting class, call it the Theurgist, makes agreements with specific Spirits to gain access to certain spells. If you split up the Spirits into Angels or Demons, for example, you could have a "Priest" who only makes pacts with Angels, or a "Wizard" who is less picky about who they serve. Have it so there's a specific sacrifice, or agreement that must be made with each entity, and I think you'd have an interesting class.
For example:
Spirit: Ardamyx, Lord of the 7th Tower
Classification: Angel
Pact Conditions: Cannot eat meat
Spell Bestowals:
Speak with Animal
True Seeing
Locate Object
Detect Lie
Wind Walk
I was flirting with the idea of doing away with Clerics and combining the Druid, Cleric, Magic-user and Illusionist spells into one huge list and then dividing them up between X number of Spirits, like the spirits of the Lesser Key of Solomon or something. Then, the sole casting class, call it the Theurgist, makes agreements with specific Spirits to gain access to certain spells. If you split up the Spirits into Angels or Demons, for example, you could have a "Priest" who only makes pacts with Angels, or a "Wizard" who is less picky about who they serve. Have it so there's a specific sacrifice, or agreement that must be made with each entity, and I think you'd have an interesting class.
For example:
Spirit: Ardamyx, Lord of the 7th Tower
Classification: Angel
Pact Conditions: Cannot eat meat
Spell Bestowals:
Speak with Animal
True Seeing
Locate Object
Detect Lie
Wind Walk