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For about the last year or so I’ve been working on a variant of the D6 system, which I call D6+. The basics are very similar to the West End Star Wars version, but I’ve taken some bits and pieces of other Star Wars games and other systems and worked them in.
My system doesn't use bucket fulls of dice; the players will rarely roll more than five at any one time, even with Force points in play. Skills are now what I call a “fixed value”, similar to the way they are in d20. This makes my system a little less swingy than the old D6 system. Also, I use eight attributes instead of six and I also use static defenses, which is used in Mini-Six, among other games. There are no more than six skills for each attribute and 38 skills in total. Combat has been changed somewhat from standard D6. Ranged combat now uses bands, similar to the Fantasy Flight Star Wars game, and both close combat and ranged combat now used both fixed damage and variable damage. An example would be a blaster pistol, which has a fixed damage of 13 and the variable damage is a Dexterity roll, which is the skill tied to Marksmanship. An example would be a character with a Dexterity of 3D rolling an 11 and adding 13 for a total of 24 points of damage. That damage is compared to the defenders Wounds rating to see what kind of damage he takes, protection not withstanding. The wounds system is similar to base D6. There are hit locations in the game, but they can be optional.
The Force is used differently. It is an attribute with three skills tied to it: control, sense and alter. This is similar to the Metaphysics attribute in D6 Space. The Force rating of an individual is randomly generated if a character buys Force Sensitivity as a Merit, usually at a rating between 1D-3D. A character no longer will be penalized in attributes for learning the Force, but their other skills may suffer as they spend their time honing their skills. There are no longer Force powers. There are just applications one can do with the Force if they make the required Control, Sense and Alter rolls.
D6+ uses Traits, which are Merits and Flaws to help round out characters. An example would be “Iron Will”, which gives a bonus to mental defense. My system does not use pips on attributes or skills to make it less confusing In advancement and calculations. I’ve also added in aging rules for long-term play. I initially was going to use this for Star Wars but I think it might work as a general system.
Here is an example of two characters from Star Wars, Luke Skywalker and Darth Vader from The Empire Strikes Back. If anybody would like to see more or has any questions about D6+, please ask. It’s a work in progress so things can change daily.

Art by Eli Hyder (Twitter:@venamisart)
Luke Skywalker (as of The Empire Strikes Back)
Human Male Jedi Padawan
"You‘ll find I’m full of surprises."
Size: medium, Age: adult (22)
Agility 3D: acrobatics +4, evade +8, melee +7 (lightsaber +12), ride +6, stealth +7
Dexterity 4D: gunnery +7, marksmanship +7, piloting +11, subterfuge +5
Strength 3D:, brawl +5, climb +8, jump +7, lift +4, swim +5, throw +7
Fortitude 3D: resilience +6
Reason 2D: computers+4, cultures +5, knowledge +6 (Jedi Lore +11), languages +3, medicine +3, technology +8
Intuition 3D: insight +5, streetwise +6, survival +8, vigilance +9
Presence 2D: animal handling +7, counsel +6, manipulation +4, negotiation +5
Willpower 3D: resolve +10
The Force 4D: control +7, sense +8, alter +3
Wounds: 11*, Strain: 11
Advantages: Force Sensitivity, Force Vergence, Study Focus (Jedi Lore), Weapon Training (lightsaber)
Character Points: 15, Force Points: 7
Equipment: blaster pistol (damage 13), lightsaber (DN +20/damage 20), flight suit (protection: 3 except head), 500 credits
Darth Vader (as of The Empire Strikes Back)
Human Male Sith Lord
“Impressive. Most impressive.”
Size: medium, Age: middle age (45)
Agility 3D: acrobatics +8, evade +10, melee +11 (lightsaber +16), ride +8, stealth +13
Dexterity 4D: gunnery +12, marksmanship +8, piloting +15, subterfuge +9
Strength 5D: brawl +8, climb +7, jump +10, lift +10, run +7, swim +5
Fortitude 4D: resilience +11
Reason 3D: computers +6, cultures +10, knowledge +8 (Jedi Lore +13, Sith Lore +13), languages +6, medicine +3, technology +12
Intuition 3D: insight +13, streetwise +12, survival +11, vigilance +15
Presence 4D: counsel +6, deception +13, manipulation +14, negotiation +11
Willpower 4D: resolve +15
The Force 5D: control +14, sense +17, alter +16
Wounds: 18*, Strain: 18
Character Points: 25, Force Points: 15
Merits: Force Sensitive, Force Vergence, Iron Will, Study Focus (Jedi Lore, Sith Lore), Tough, Weapon Training (lightsaber)
Flaws: Dark Side corruption, Physical Limitation
Equipment: prosthetic (A2/L2), life support suit (Mod: AGI -1D, STR +1D, Protection 15 head, torso, abdomen/10 arms, legs), Enc. 4), lightsaber (DN +20, Dam 20)
My system doesn't use bucket fulls of dice; the players will rarely roll more than five at any one time, even with Force points in play. Skills are now what I call a “fixed value”, similar to the way they are in d20. This makes my system a little less swingy than the old D6 system. Also, I use eight attributes instead of six and I also use static defenses, which is used in Mini-Six, among other games. There are no more than six skills for each attribute and 38 skills in total. Combat has been changed somewhat from standard D6. Ranged combat now uses bands, similar to the Fantasy Flight Star Wars game, and both close combat and ranged combat now used both fixed damage and variable damage. An example would be a blaster pistol, which has a fixed damage of 13 and the variable damage is a Dexterity roll, which is the skill tied to Marksmanship. An example would be a character with a Dexterity of 3D rolling an 11 and adding 13 for a total of 24 points of damage. That damage is compared to the defenders Wounds rating to see what kind of damage he takes, protection not withstanding. The wounds system is similar to base D6. There are hit locations in the game, but they can be optional.
The Force is used differently. It is an attribute with three skills tied to it: control, sense and alter. This is similar to the Metaphysics attribute in D6 Space. The Force rating of an individual is randomly generated if a character buys Force Sensitivity as a Merit, usually at a rating between 1D-3D. A character no longer will be penalized in attributes for learning the Force, but their other skills may suffer as they spend their time honing their skills. There are no longer Force powers. There are just applications one can do with the Force if they make the required Control, Sense and Alter rolls.
D6+ uses Traits, which are Merits and Flaws to help round out characters. An example would be “Iron Will”, which gives a bonus to mental defense. My system does not use pips on attributes or skills to make it less confusing In advancement and calculations. I’ve also added in aging rules for long-term play. I initially was going to use this for Star Wars but I think it might work as a general system.
Here is an example of two characters from Star Wars, Luke Skywalker and Darth Vader from The Empire Strikes Back. If anybody would like to see more or has any questions about D6+, please ask. It’s a work in progress so things can change daily.

Art by Eli Hyder (Twitter:@venamisart)
Luke Skywalker (as of The Empire Strikes Back)
Human Male Jedi Padawan
"You‘ll find I’m full of surprises."
Size: medium, Age: adult (22)
Agility 3D: acrobatics +4, evade +8, melee +7 (lightsaber +12), ride +6, stealth +7
Dexterity 4D: gunnery +7, marksmanship +7, piloting +11, subterfuge +5
Strength 3D:, brawl +5, climb +8, jump +7, lift +4, swim +5, throw +7
Fortitude 3D: resilience +6
Reason 2D: computers+4, cultures +5, knowledge +6 (Jedi Lore +11), languages +3, medicine +3, technology +8
Intuition 3D: insight +5, streetwise +6, survival +8, vigilance +9
Presence 2D: animal handling +7, counsel +6, manipulation +4, negotiation +5
Willpower 3D: resolve +10
The Force 4D: control +7, sense +8, alter +3
Wounds: 11*, Strain: 11
Advantages: Force Sensitivity, Force Vergence, Study Focus (Jedi Lore), Weapon Training (lightsaber)
Character Points: 15, Force Points: 7
Equipment: blaster pistol (damage 13), lightsaber (DN +20/damage 20), flight suit (protection: 3 except head), 500 credits
Darth Vader (as of The Empire Strikes Back)
Human Male Sith Lord
“Impressive. Most impressive.”
Size: medium, Age: middle age (45)
Agility 3D: acrobatics +8, evade +10, melee +11 (lightsaber +16), ride +8, stealth +13
Dexterity 4D: gunnery +12, marksmanship +8, piloting +15, subterfuge +9
Strength 5D: brawl +8, climb +7, jump +10, lift +10, run +7, swim +5
Fortitude 4D: resilience +11
Reason 3D: computers +6, cultures +10, knowledge +8 (Jedi Lore +13, Sith Lore +13), languages +6, medicine +3, technology +12
Intuition 3D: insight +13, streetwise +12, survival +11, vigilance +15
Presence 4D: counsel +6, deception +13, manipulation +14, negotiation +11
Willpower 4D: resolve +15
The Force 5D: control +14, sense +17, alter +16
Wounds: 18*, Strain: 18
Character Points: 25, Force Points: 15
Merits: Force Sensitive, Force Vergence, Iron Will, Study Focus (Jedi Lore, Sith Lore), Tough, Weapon Training (lightsaber)
Flaws: Dark Side corruption, Physical Limitation
Equipment: prosthetic (A2/L2), life support suit (Mod: AGI -1D, STR +1D, Protection 15 head, torso, abdomen/10 arms, legs), Enc. 4), lightsaber (DN +20, Dam 20)