I have the power!
- Apr 24, 2017
- Reaction score
I’m looking for feedback about how to go about finishing the Using the Force rules.
In my current iteration of the rules, a character may attempt to use the Force for a number of rounds equal to their Force die and then make an exhaustion check against a certain difficulty number. If they succeed, they are fine. If they fail, they move a step down the exhaustion track, or more if they fail by more. This is checked again after the same number of rounds. Basically, the more Force you are using and the longer you use it, the higher the chance you will get exhausted faster.
As an example, a character with a Force die of 3D is attempting to lift an X-Wing fighter out of the water and move it 10 meters. The difficulty number to lift it is 25. The character makes the roll to lift and the X-Wing moves 3 meters the first round. The second round, it moves 3 more meters. The third round, the same.
The character is now forced to make an exhaustion roll. The difficulty is 25. He rolls using his Resilience skill. He fails by 4 and suffers a Fatigued result, which has no mechanical penalty in and of itself, but must be noted. The character continues moving the X-Wing the final meter and drops it in the new location. So after moving the X-Wing, he is moderately fatigued. This particular level of fatigue can be removed after one long rest.
My question is, is this rule too fiddly and does it match with what is shown in canon with the movies, shows and cartoons?
The second idea I had considered. I just wasn’t sure what to do when you get in a situation where you use the Force for a couple rounds, then stop, then use it again. Basically gaming the system.if i was going to make it simpler, I'd just have every force point spent incur a level of fatigue, and continuing use of a force power have an upkeep cost a #turns equal to their Force die.
That’s a good quote to think on. I might have to do some thinking on making Dark Side usage a little easier but at a greater cost.What about learning dark side powers costs less to learn but the dark side powers can only be maxed out at half unless you've fallen to the dark side via 1e?
Maybe dark side lowers the difficulty by 1 per DS point?
“Is the dark side stronger?”
“No, no, no. Quicker, easier, more seductive”.
All characters got Force Points but non-Jedi had a limit of five.
I definitely feel some of the more widely adopted house rules should see adoption.Does anyone think that character points should not be used for advancement and have a separate pool?
A +3 bonus might be a solid solution. Your playtests will put that to the road.In the original D6 can spend them to get a 1D bonus to any skill roll. In my version, they just give you a +3 bonus.
Hey, Endless Flight , where is that 20-page play test PDF? I want to kick the tires on this and see how my own work measures up.I’m aiming to make a playtest PDF that’s about twenty pages. I’m going to include character generation, equipment, how to play basics, a page of NPCs and the Force chapter, which I’m previewing in the next post.