Nobby-W
Not an axe murderer
- Joined
- Oct 7, 2018
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Wherein the original poster starts such a ruckus that he gets kicked off the board.
Apropos of the FATE tangents on the Trends of the Decade thread, here's a thread in which to have a civilised discussion about the whys and wherefores of the system. FATE gets a bad rap from its fanboys but as there doesn't appear to be a rabid FATE fanboy contingent here at the pub, we might have a fighting chance of making that happen.
I've used FATE a bit and concluded that I like some of the core features of the system. It seems that there are a few myths about FATE that merit clearing up, but at least we're past the days of fanboys crashing threads with 'If you want a rules lite system, I'd just use FATE Core and ...'
Although FATE is often presented as rules-lite, I don't really think it is as such - the core rulebook is 300-odd pages long, although it's a lot more verbose than it needs to be. From my experience, the main cognitive hurdle is designing aspects (and consequences as Mankcam pointed out). These are free-form but have specific mechanical interactions. FATE is the poster child for meta-currencies, and the FATE point economy is an integral part of the system. It definitely takes a bit of practice to learn how to use it.
I won't do a let's read at the moment - unless folks really want a blow-by-blow deconstruction of the system. The SRD and FATE Core rulebook are both available online. The Book of Hanz is a well-regarded set of essays that discuss the system from a philosophical perspective, written by the eponymous Robert Hanz.
Apropos of the FATE tangents on the Trends of the Decade thread, here's a thread in which to have a civilised discussion about the whys and wherefores of the system. FATE gets a bad rap from its fanboys but as there doesn't appear to be a rabid FATE fanboy contingent here at the pub, we might have a fighting chance of making that happen.
I've used FATE a bit and concluded that I like some of the core features of the system. It seems that there are a few myths about FATE that merit clearing up, but at least we're past the days of fanboys crashing threads with 'If you want a rules lite system, I'd just use FATE Core and ...'
Although FATE is often presented as rules-lite, I don't really think it is as such - the core rulebook is 300-odd pages long, although it's a lot more verbose than it needs to be. From my experience, the main cognitive hurdle is designing aspects (and consequences as Mankcam pointed out). These are free-form but have specific mechanical interactions. FATE is the poster child for meta-currencies, and the FATE point economy is an integral part of the system. It definitely takes a bit of practice to learn how to use it.
I won't do a let's read at the moment - unless folks really want a blow-by-blow deconstruction of the system. The SRD and FATE Core rulebook are both available online. The Book of Hanz is a well-regarded set of essays that discuss the system from a philosophical perspective, written by the eponymous Robert Hanz.
- For those who've played FATE, what are your experiences?
- For those who haven't, what are your questions?
- For those put off by the fanboys, do you want to have a civilised discussion/critique of the system
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