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Spinning off from several of the answers in the "Get to Know Me" thread...
This seems to be a common sentiment - that no RPG gets Mecha "quite right". It's one that I've shared over the years. Mekton was allright, but I never cmpletely "clicked" with the Fuzion system outside of TFOS, and Mekton Zeta wa a lt of fun in the same way as Burning Wheel - very enjoyable to fiddle around with the creation rules on my own time, but I can only imagine being a nightmare to actually use in a game. Alt of mech games seem to be either to light/handwavy (BESM) too crunchy for not-a-miniatures-wargame (Time of War), or too restrictive/tied to their own lore (Lancer, Heavy Gear). Nothing I've encountered yet has hit that "sweet spot".
So, since I'm not the only one that feel that way, the question is, what would a "perfect" Mecha RPG look like? What does it asolutely have to include? What should combat/build rules be like? If there was a Mecha RPG that was to mecha as Ars Magica is to magic, Pedragon is to Arthurian legends, H.O.L. is to holes, what pitfalls of prior games does it need to avoid and what does it need to do that those games can't or won't?
X. MECHA Pass, HERO could do it but with poor vehicle rules not a strength. Maybe GURPS. I've not found something that does mecha well. Like Battle Tech but Mech Warrior was kind of meh.
X. MECHA I've been trying to find a perfect system, but I think a heavily houseruled Heavy Gear could do the trick
X. MECHA - None. Wish there was one I liked, as I love the Mecha stuff
This seems to be a common sentiment - that no RPG gets Mecha "quite right". It's one that I've shared over the years. Mekton was allright, but I never cmpletely "clicked" with the Fuzion system outside of TFOS, and Mekton Zeta wa a lt of fun in the same way as Burning Wheel - very enjoyable to fiddle around with the creation rules on my own time, but I can only imagine being a nightmare to actually use in a game. Alt of mech games seem to be either to light/handwavy (BESM) too crunchy for not-a-miniatures-wargame (Time of War), or too restrictive/tied to their own lore (Lancer, Heavy Gear). Nothing I've encountered yet has hit that "sweet spot".
So, since I'm not the only one that feel that way, the question is, what would a "perfect" Mecha RPG look like? What does it asolutely have to include? What should combat/build rules be like? If there was a Mecha RPG that was to mecha as Ars Magica is to magic, Pedragon is to Arthurian legends, H.O.L. is to holes, what pitfalls of prior games does it need to avoid and what does it need to do that those games can't or won't?