Nobby-W
Not an axe murderer
- Joined
- Oct 7, 2018
- Messages
- 7,070
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From sci-fi literature, media, games, or your own ideas. What are your favourite things from sci-fi, or even just things you like?
These could be aliens, ideas for NPCs or factions, technology, concepts for spaceships, locations, critters, ways of thinking about psionic or force powers type powers (science-fantasy is fine). What are some cool ideas you've put in your game or would like to do so at some point?
I'll start with...
Freeside Station
Located in orbit around Babylon, a vacuum world in a system that was once a way point for a region under a terraforming project.
Freeside station orbits Babylon in the Ezra's Belt system. Originally built in 2561, it is a modular centrifugal gravity station of a type commonly built in that era. Stations of this type were built from modules that could be brought in with a freighter, and assembled with minimal in-situ infrastructure.
The station was originally built and operated by the Leyland-Futanari corporation, but it was replaced by the Prime A and Prime B stations, which were built and commissioned 40 years ago. The station was paid off when the Leyland-Futanari corpration collapsed, and then forcibly taken over by a local consortium using common salvage laws. The court case was won due to precedents in interstellar law that have allowed a lot of older installations to be taken over in a similar manner.
Now, the station is owned by the Freeside consortium, a collective society whose membership largely consists of Ezra's Belt inhabitants and smegulons. It has remained commercially successful as it has no capital to pay off, there is still a large after-market industry in services to maintain and refurbish these older stations. Because of its lower costs than Prime A and B it is widely used by free traders and independent prospectors, and is a transit hub for many shuttle and haulage services.
Freeside Station is the archetypal wretched hive of scum and villainy. Falling outside of any obviously applicable jurisdiction, it is governed solely by interstellar law and local station regulations, which have come to constitute a mini legal system. The strong smegulon representation on the consortium board mean that the station is a semi-official refuge for homeless smegulons, and has a large secondary population of both stated and non-stated transients.
Smegulons
Smegulons is a slightly derogatory term for stateless space-born people, a bit like the Belters from The Expanse series. Found all over known space, they are often stuck in space because they cannot build their strength enough up to live in a full gravity well. There is no formal census but estimates put the Smeg population into tens or hundreds of millions.
They have settled many regions, including colonies on low gravity planets. Interstellar law does not grant terrestrial nations automatic sovereignty off their own territories, and more than half of all inhabited worlds do not have a united planetary government. Smegs live in the cracks and form a major shadow economy. In some regions, Smeg owned concerns are significant players in the interstellar economy.
Smegs may be allies or opponents of PCs. They can be a resource able to fix or upgrade starships, perhaps on a no-questions-asked basis. Maybe they can obtain items for a price. Maybe they have various missions of a not-so-legal nature that they need somebody not obviously affiliated with them to carry out.
These could be aliens, ideas for NPCs or factions, technology, concepts for spaceships, locations, critters, ways of thinking about psionic or force powers type powers (science-fantasy is fine). What are some cool ideas you've put in your game or would like to do so at some point?
I'll start with...
Freeside Station
Located in orbit around Babylon, a vacuum world in a system that was once a way point for a region under a terraforming project.
Freeside station orbits Babylon in the Ezra's Belt system. Originally built in 2561, it is a modular centrifugal gravity station of a type commonly built in that era. Stations of this type were built from modules that could be brought in with a freighter, and assembled with minimal in-situ infrastructure.
The station was originally built and operated by the Leyland-Futanari corporation, but it was replaced by the Prime A and Prime B stations, which were built and commissioned 40 years ago. The station was paid off when the Leyland-Futanari corpration collapsed, and then forcibly taken over by a local consortium using common salvage laws. The court case was won due to precedents in interstellar law that have allowed a lot of older installations to be taken over in a similar manner.
Now, the station is owned by the Freeside consortium, a collective society whose membership largely consists of Ezra's Belt inhabitants and smegulons. It has remained commercially successful as it has no capital to pay off, there is still a large after-market industry in services to maintain and refurbish these older stations. Because of its lower costs than Prime A and B it is widely used by free traders and independent prospectors, and is a transit hub for many shuttle and haulage services.
Freeside Station is the archetypal wretched hive of scum and villainy. Falling outside of any obviously applicable jurisdiction, it is governed solely by interstellar law and local station regulations, which have come to constitute a mini legal system. The strong smegulon representation on the consortium board mean that the station is a semi-official refuge for homeless smegulons, and has a large secondary population of both stated and non-stated transients.
Smegulons
Smegulons is a slightly derogatory term for stateless space-born people, a bit like the Belters from The Expanse series. Found all over known space, they are often stuck in space because they cannot build their strength enough up to live in a full gravity well. There is no formal census but estimates put the Smeg population into tens or hundreds of millions.
They have settled many regions, including colonies on low gravity planets. Interstellar law does not grant terrestrial nations automatic sovereignty off their own territories, and more than half of all inhabited worlds do not have a united planetary government. Smegs live in the cracks and form a major shadow economy. In some regions, Smeg owned concerns are significant players in the interstellar economy.
Smegs may be allies or opponents of PCs. They can be a resource able to fix or upgrade starships, perhaps on a no-questions-asked basis. Maybe they can obtain items for a price. Maybe they have various missions of a not-so-legal nature that they need somebody not obviously affiliated with them to carry out.