Dumarest
Vaquero de Alta California
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- Jan 20, 2018
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So, as mentioned elsewhere, I'm running a West End Games Star Wars campaign set in the immediate aftermath of Star Wars, wherein the Rebel Alliance struck a massive blow against the Empire by blowing up the Death Star and (presumably) eliminating the evil mastermind Darth Vader. However, the Rebels suffered crippling losses in manpower and matériel, as well as the use of Yavin 4 as a headquarters. The Empire is now on the move, with its propaganda machine working overtime to portray the Rebellion as terrorists, and scouring the galaxy with a vengeance. The Rebel Alliance is scattered as a result of the emergency evacuation of Yavin 4, seeking new allies and recruits as well as funding.
(None of the movies after the original film are canon and I'm freely drawing elements from those early novel trilogies about Han Solo and Lando Calrissian and Splinter of the Mind's Eye, the Marvel comics, the newspaper adventure strip, and West End Games' products. I refer to the game as "Star Wars '78" to reinforce the idea that nothing post-'78 can be assumed to be canon or to transpire in the future.)
Our PCs volunteered to undertake a mission for Princess Leia, figurehead and de facto leader of the Rebellion, and General Dodonna: to make contact with an unidentified sympathizer in the administration of Vorzyd 5, colloquially known as "the Gamblers' World." (Vorzyd 5 comes from the 1979 Star Wars newspaper adventure strip.) Due to its economic value, the Empire has thus far maintained a laissez-faire attitude to happenings on Vorzyd 5 and has no garrison on the planet. The Rebel sympathizer is supposed to have information that will allow the Rebels to disrupt the flow of credits to the Imperial treasury and potentially divert funds to the Alliance. However, the PCs do not know who their contact is in order to maintain his or her safety in case they are captured and interrogated, and they must keep a low profile while waiting for the informant to contact them. Princess Leia assigned the PCs an R2 unit (named R2-FU) to assist with any technical assistance and data storage/transport they might need. If the PCs succeed in their mission, they are to travel to Kwenn Space Station and transfer data from R2-FU (and of course get sucked into WEG's Tatooine Manhunt adventure module); if they get captured or killed, the Rebel Alliance has never heard of them...they must have been a gang pulling some kind of heist gone bad.
(None of the movies after the original film are canon and I'm freely drawing elements from those early novel trilogies about Han Solo and Lando Calrissian and Splinter of the Mind's Eye, the Marvel comics, the newspaper adventure strip, and West End Games' products. I refer to the game as "Star Wars '78" to reinforce the idea that nothing post-'78 can be assumed to be canon or to transpire in the future.)
Our PCs volunteered to undertake a mission for Princess Leia, figurehead and de facto leader of the Rebellion, and General Dodonna: to make contact with an unidentified sympathizer in the administration of Vorzyd 5, colloquially known as "the Gamblers' World." (Vorzyd 5 comes from the 1979 Star Wars newspaper adventure strip.) Due to its economic value, the Empire has thus far maintained a laissez-faire attitude to happenings on Vorzyd 5 and has no garrison on the planet. The Rebel sympathizer is supposed to have information that will allow the Rebels to disrupt the flow of credits to the Imperial treasury and potentially divert funds to the Alliance. However, the PCs do not know who their contact is in order to maintain his or her safety in case they are captured and interrogated, and they must keep a low profile while waiting for the informant to contact them. Princess Leia assigned the PCs an R2 unit (named R2-FU) to assist with any technical assistance and data storage/transport they might need. If the PCs succeed in their mission, they are to travel to Kwenn Space Station and transfer data from R2-FU (and of course get sucked into WEG's Tatooine Manhunt adventure module); if they get captured or killed, the Rebel Alliance has never heard of them...they must have been a gang pulling some kind of heist gone bad.
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