Silverlion
Legendary Pubber
- Joined
- Aug 28, 2017
- Messages
- 3,813
- Reaction score
- 6,867
I tried Snap, but it grew dull, especially when it's always demoting you if you don't play often.
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That's different than what I've been reading - people have been saying it's been 'dumbed down'. Still on my radar to get it no matter what.Darkest Dungeon 2 has sucked me in. I find the learning curve is a little steeper on this one and a couple buddies I've spoken to seem to feel the same. Right now I am less concerned with beating bosses (I am currently on boss #2) than figuring out how to make effective teams and earning skills for my favorite characters. Maybe I am dumb but some of the classes don't seem to work at peak efficiency until you unlock all the skills and combine them in the right way with a solid path. For example, I was banging my head against the wall trying to make the Hellion class work but it was so rewarding when I figured it out (I needed to unlock all her skills to make it work).
The Hellion's Ravager Path is an offensive off-tank who does increasingly more damage as her hit points decrease. Equip Wicked Hack, Iron Swan, Howling End, Toe to Toe, and Adrenaline Rush (or Raucous Revelry, depending on whether the Hellion need heals or stress relief for the fight). Put her in Rank 1, smash with Wicked Hack and Iron Swan. Use Howling End for burst damage or coup de grace then follow up with Toe to Toe to remove winded and generate Taunt tokens; Taunt tokens ensure she takes hits and does more damage. I find the Hellion synergizes well with characters who can generate Combo tokens such as the Runaway with Smokescreen.
Huh that's weird. I have 272 hours of play time on the original and suspect people are conflating "less grindy" and "less punishing" with "dumbed down". In the OG Darkest Dungeon, a party wipe could be absolutely brutal in terms of hours lost; in DD2 I might lose 2-4 hours on a failed run and have meaningful progression to show for it. Tactically speaking, DD1 feels more focused on party build and optimization whereas in DD2 there's more focus on choices and micromanagement during the actual run.That's different than what I've been reading - people have been saying it's been 'dumbed down'. Still on my radar to get it no matter what.
My experience with rogue-like fans is that the are obsessed with games being stupidly brutally punishing, and any game that isn't is "baby".Huh that's weird. I have 272 hours of play time on the original and suspect people are conflating "less grindy" and "less punishing" with "dumbed down". In the OG Darkest Dungeon, a party wipe could be absolutely brutal in terms of hours lost; in DD2 I might lose 2-4 hours on a failed run and have meaningful progression to show for it. Tactically speaking, DD1 feels more focused on party build and optimization whereas in DD2 there's more focus on choices and micromanagement during the actual run.
“I might lose 2-4 hours” sounds horrifying to me, ngl.Huh that's weird. I have 272 hours of play time on the original and suspect people are conflating "less grindy" and "less punishing" with "dumbed down". In the OG Darkest Dungeon, a party wipe could be absolutely brutal in terms of hours lost; in DD2 I might lose 2-4 hours on a failed run and have meaningful progression to show for it. Tactically speaking, DD1 feels more focused on party build and optimization whereas in DD2 there's more focus on choices and micromanagement during the actual run.
That style of game is no fun for me, but if others enjoy it that's fine by me. Just wish they'd show others the same courtesy.
I put them on the same box with people who act tough cause of how they play tabletop rpgsAnyone who talks tough because of a video game is by defintion a moron.
But what if they’re LARPers who use thrown rocks as their spells!?I put them on the same box with people who act tough cause of how they play tabletop rpgs![]()
That is definitely Diablo.My wife is playing Diablo IV. It looks pretty cool.
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I incorrectly assumed anyone in a video game thread knows how roguelites work so replace that quote with "I might spend 2-4 hours on a doomed run that earns meta-progression that makes future runs easier"“I might lose 2-4 hours” sounds horrifying to me, ngl.
The terms roguelike and roguelite are confusing to me. They seem to be synonyms.I incorrectly assumed anyone in a video game thread knows how roguelites work so replace that quote with "I might spend 2-4 hours on a doomed run that earns meta-progression that makes future runs easier"
Understood. In Roguelikes, all progression is lost on defeat. In Roguelites, there is progression remaining after character death that typically makes later attempts easier, more varied, more interesting etc.The terms roguelike and roguelite are confusing to me. They seem to be synonyms.
Understood. In Roguelikes, all progression is lost on defeat. In Roguelites, there is progression remaining after character death that typically makes later attempts easier, more varied, more interesting etc.
Just because I'm better than you at The Sims.Anyone who talks tough because of a video game is by defintion a moron.
Dude. Are you still bragging about beating the 8 Toddler Challenge?Just because I'm better than you at The Sims.
I want to know what the fuck this could possibly be, but I feel like googling it could lead to bad results.Dude. Are you still bragging about beating the 8 Toddler Challenge?
I just want to know what that weird baby thing in the trailers was all about.Playing Death Stranding, the setting is quite fascinating (I just hope it gets somewhere) and playing the game is quite relaxing (for now, I'm mid-game).
Whenever my wife watches me play, she goes "oh, that's your pretty game where you play the Uber Eats guy?"(if you don't know the game, you, indeed, play a delivery guy in a post-apocalyptic world). Turning one of the least favorite activities in rpgs, fetch quests, and build a game around it is definitely a bold move and it works for me (so far).
I just want to know what that weird baby thing in the trailers was all about.
It's the Beta.That is definitely Diablo.
Nothing that exciting. Players of The Sims often set challenges for themselves, such as setting up a game where they have 8 toddlers and have to raise them without going mad or any of the toddlers dying. I just pulled the number 8 out of the air, but I know some variation of this exists.I want to know what the fuck this could possibly be, but I feel like googling it could lead to bad results.
Oh I was sure it wasn't exciting, but there's no combination of phrases from that that would make googling it less dangerous.Nothing that exciting. Players of The Sims often set challenges for themselves, such as setting up a game where they have 8 toddlers and have to raise them without going mad or any of the toddlers dying. I just pulled the number 8 out of the air, but I know some variation of this exists.
And here, I thought they both meant that, sooner or later, you're going to punch the monitor...
Kobayashi nice to find someone else who likes ThorHighHeels a lot.
Can someone tell me which video game these images are from?
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Because that jab at Thanos seriously makes me giggle.
The crazy thing about it though, is that this is also very one sided and not the whole story either.Can someone tell me which video game these images are from?
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Because that jab at Thanos seriously makes me giggle.