Super Robot Wars T arrived over the weekend. I'm a few missions in.
It's suffering some of the same problems as X did. Namely, the start of the game is filled with characters and mecha I'm unfamiliar with and don't care about. Luckily, there aren't as many as X had which I find actively irritating. Unfortunately, it is saddling me with Mobile Fighter G Gundam idiots right out of the gate. This is also my very first exposure to Cowboy Bebop and I already strongly dislike the characters from it which have appeared so far.
Of the new guys, Van from Gun X Sword is in my party. I kind of like him. He's OK so far, but I can see that he's dripping with stale tropes, so unless surprising stuff happens as his story progresses, I probably won't bother checking out his anime.
On the good side, Mazinger Z joined the party very early. I don't like the anime franchise, but I do like the mech in SRW games.
Ruri and the Nadesico B made a short appearance, which made me happy. The bad thing is that it feels like her accuracy has been nerfed hard. This is a problem I'm noticing on all the characters, but Ruri and the Nadesico in particular don't seem to be able to hit squat. Time to upgrade Sight.
Captain Harlock and the Arcadia appeared. Oddly, they didn't make the Arcadia as strong right at the start as the Yamato was in V. That surprised me as I expected the Arcadia to be a monster. Oh well. At least I'm fairly sure that eventually I'll get the giant bayonet on the front of the ship.
So far the main hero mech is OK. It's attacks are a bit bland, but stat-wise they're getting the job done so far. Co-pilot has Focus, which I like as it frees up my main pilot SP for other stuff.
Otherwise, the game has a lot of quality of life enhancements. For example, now I can buy skills on the same screen where I assign them to pilots. That alone with save tons of time.
I'm liking it so far. It's better than X, but still not anywhere near as good as V. I think V spoiled me rotten.
It's suffering some of the same problems as X did. Namely, the start of the game is filled with characters and mecha I'm unfamiliar with and don't care about. Luckily, there aren't as many as X had which I find actively irritating. Unfortunately, it is saddling me with Mobile Fighter G Gundam idiots right out of the gate. This is also my very first exposure to Cowboy Bebop and I already strongly dislike the characters from it which have appeared so far.
Of the new guys, Van from Gun X Sword is in my party. I kind of like him. He's OK so far, but I can see that he's dripping with stale tropes, so unless surprising stuff happens as his story progresses, I probably won't bother checking out his anime.
On the good side, Mazinger Z joined the party very early. I don't like the anime franchise, but I do like the mech in SRW games.
Ruri and the Nadesico B made a short appearance, which made me happy. The bad thing is that it feels like her accuracy has been nerfed hard. This is a problem I'm noticing on all the characters, but Ruri and the Nadesico in particular don't seem to be able to hit squat. Time to upgrade Sight.
Captain Harlock and the Arcadia appeared. Oddly, they didn't make the Arcadia as strong right at the start as the Yamato was in V. That surprised me as I expected the Arcadia to be a monster. Oh well. At least I'm fairly sure that eventually I'll get the giant bayonet on the front of the ship.
So far the main hero mech is OK. It's attacks are a bit bland, but stat-wise they're getting the job done so far. Co-pilot has Focus, which I like as it frees up my main pilot SP for other stuff.
Otherwise, the game has a lot of quality of life enhancements. For example, now I can buy skills on the same screen where I assign them to pilots. That alone with save tons of time.
I'm liking it so far. It's better than X, but still not anywhere near as good as V. I think V spoiled me rotten.