The Butcher
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- Apr 29, 2017
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Given a SF setting where there might be reliable but slow FTL travel (but no FTL comms) -- use Classic Traveller assumptions for ease of thought -- how does one go about building an interstellar polity that asserts itself politically (i.e. passing laws, appointing rulers, etc.) across vast distances and with a communications delay?
I realize that C16-17 naval powers (Portugal and Spain) and their New World colonies might be a reliable model but I'm going for an oppressive, villainous, monolithic organization with fundamentalist religious overtones here. Age of Discovery colonies were all about the economy; my villains will be glad to collect ore, crop and even slaves, but they also believe they're on a mission from God to convert the whole damn Universe.
This is something I'm thinking of doing with a Traveller (Cepheus Engine) ruleset, mostly adhering to implied setting conventions but willing to butcher a few sacred cows to have my space Nazis (though space Gilead might cut closer to what I'm going for) threatening the sector.
I realize that C16-17 naval powers (Portugal and Spain) and their New World colonies might be a reliable model but I'm going for an oppressive, villainous, monolithic organization with fundamentalist religious overtones here. Age of Discovery colonies were all about the economy; my villains will be glad to collect ore, crop and even slaves, but they also believe they're on a mission from God to convert the whole damn Universe.
This is something I'm thinking of doing with a Traveller (Cepheus Engine) ruleset, mostly adhering to implied setting conventions but willing to butcher a few sacred cows to have my space Nazis (though space Gilead might cut closer to what I'm going for) threatening the sector.