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"Thanks man" he says to Dave "I just want to check out a bit more information on this planet. Eloise you were a scout, can you help with this?"[I'm going to go ahead and treat Dave as an NPC until Stan comes back, if he ever does...in the meantime you can treat him essentially as a hireling or henchmen in D&D. As long as you're not using him as a human shield, we'll just assume he goes along with whatever you determine. As such...]
Dave, still a bit groggy from being knocked out in the crash, lends his hand computer to Nils.
You hear the dulcet tones of Mama Mwangi coming through the comm: "Oh, babies, I've been so worried about you all! I've been waiting for you to bring me my ring, and to hear what you've done to that awful, awful pimp!"'Shit,' I say as I check my clothes. If I find it I throw it on the ground and crush it. I then answer my hand computer.
"Oh, honey, don't be so naïve," says Mama Mwangi. "You think that trashy douche would tell you true?""Navuluri says the ring is worthless Mama, why are you so eager to have it delivered?"
"...I guess I like you more Mr. Navuluri..." he extends his hand to help him up "...so let's get out of here and find a way to give Mama the ring"
"I like me more, too," says Navuluri. "Frankly what I'd like most is to watch you take out Mama Mwangi, but it's stupid to go off half-cocked without a plan. What if I get one of my technicians to swap out the files in the ring with a bomb? You can deliver it to her and watch her go boom." He begins to laugh mischievously and rubs his hands together with glee. "I'll pay you well in addition to arranging passage on a ship."Trip helps Nav up and asks. "Alright boss man where do you want us to take you?"
Fayed, your youthful guide...runs off toward the steps to the office.
Trip turns and realizes he's talking to someone who isn't there. He can see Fayed through the large flexiglass office window that overlooks the warehouse floor. He's gesticulating wildly and seems to be using a comm device."Hey kid can you show me the room up top?" Trip asks.
You find Fayed hurriedly jamming his comm device in the back pocket of his trousers.Trip heads up to meet with the kid.
"Hey, babe, don't be so rough on the merchandise," says Navuluri. "You and me could be really good friends someday." He leers at you.I grab Nav and force him to his feet. 'We need to go!' I force him to the nearest back exit. If I pass by the kid I grab his comm device and throw it against the nearest wall.
[The nearest exit is on the far side of the warehouse, near but below the office area, so Eloise would need to ascend the staircase that Trip just went up if she wants to speak to Fayed.]
Nils sees Trip and Eloise head up to the office and follows them, ready to exit quickly.
I’ll skip the kid and head for the exit. As we move I pat Nav down to see if we’ve missed anything on him.
When I reach the door, I listen at the door, if I hear nothing unusual then I push Nav out the door ahead of me, making sure his hands are still securely tied. I wait a moment to see if there is anyone waiting for us outside.
Eloise doesn't hear anything outside the door, which is of the steel roll-up type. There is a rusty chain for opening the door manually, as well as a keypad for automatic operarion. The keypad is battered and rusted and doesn't appear operational; the entire warehouse appears to be defunct as a commercial endeavor and the gang that uses it as a safehouse clearly spared every expense in its upkeep. To see what's going on outside, you'll have to open the door the old-fashioned way."I think we overstayed our welcome. Let's leave now, hatch a plan later - out of ear shot, or bug shot!"
Volodimir follows Trip and Nils.
Fayed comes down and shows you an emergency fire door at the side of the building, but it's utterly rusted shut. He remarks, "We usually use the sewer to come and go so the place looks abandoned to anyone passing by."Any other exits?