- Sep 3, 2018
- Reaction score
Nils follows Trip to head for the turrets. He'll take the laser turret unless it looks like Trip is heading there.
I check the starmaps and find the closest inhabited planets. If there’s an intercom to the outside I turn it on and say ‘Let’s jet!’
Per the schematics, presumably accurate, in the computer, the Vera Caspary is armed with a triple laser turret on its underside, currently aimed forward while the action is taking place aft, and a triple missile turret on top, which is currently facing aft.I check the weapons installed on the ship.
Trip runs in to try and find the turret controls to return fire at the missle launcher.
"Finally! Let's leave the damn planet to the snakes, and may they swallow it...but fly us up, and we'll find something to hold to!"
And Volodimir ducks away from the entrance, looking for a handhold or comfortable couch.
Obviously the enemy is planning heavy weapons fire. So now he just has to find a way to make the flying off as comfortable as possible, given the multi-g acceleration.
You hear Eloise's voice sounding tinny over an exterior P.A.: "Let's jet!"Nils follows Trip to head for the turrets. He'll take the laser turret unless it looks like Trip is heading there.
Trip says "We gotta get airborne and out of this hold!" as he heads for the hatch to the bridge sealing it after folks get through.
"GET US IN THE AIR NOW!" He yells.
The freighter heaves up and forward under Eloise's touch, although she feels the controls are sluggish and there's a lag in the response time.I lift up into the air and pull away. Once in the air I open the bridge door.
Eloise unlocks and opens the door to the bridge and Trip see there are two gunnery stations at either side at the front. Fortunately he finds that either station can control either weapon system, although only one at a time.As soon as the door opens Trip will head to a turret control and return fire.
Is Nils going onto the bridge?Nils attempts to get out of the cargo hold as fast as possible and up to the upper floor, sealing the iris valve behind him once Volodimir is through.
Volodimir follows Trip and Nils to the bridge.
"Well, we're now officially pirates. Let's go!"
The ground vehicles are about 20 yards from the yacht. You're not sure what effect an explosion would have on the armored vehicles, but there's a good chance a rain of fire and shrapnel would at least cause problems for the service vehicle. However, you may soon be out of range unless Eloise decides to fly low and turn around. In moments you'll be over the jungle.OOC how close are the ground vehicles to the Yacht? Would firing on the yacht potentially blowing it up cause an explosion large enough to take out the vehicles?
Nils races to the bridge to tell Eloise to close the ramp. He hopes that sealing the iris valves will at least keep in the atmosphere.
There's a computer terminal on the port side of the bridge, but no vacc suits. They may be in the hangar or maybe in the crew's staterooms.Volodimir looks around for vacc suits. And for a terminal, if possible.
"Can we maybe lock the doors to the bridge section and go in space?", he wonders aloud.
OOC: yes, but then Eloise locked herself in. My question is "how sturdy is the locking mechanism for this room".
The bridge is open now, I unlocked it.
‘The ramp is damaged, someone needs to close it manually,’ I call out.
Sealing the hatch to the cargo bay will keep the atmosphere in the remainder of the Vera Caspary if you venture into space.Trip asks "Anyone know if we can get offworld with the cargo bay open? "
The ship's computer has programmed jumps for two worlds and some slight catalogue information on each of them:Now that I know everyone is onboard I close the ramp. What do I know about the nearest planets?
The cargo ramp is currently damaged and hanging loose and cannot be closed from the bridge. Someone would need to venture back into the cargo bay to see if it can be manually closed.OOC - I seem to recall the ramp was damaged in the initial attack by the security team. I believe it needs to be closed manually.
"Let's wait until we're well out of range, then set her down somewhere, another continent maybe and close up the ramp"
Chuck 2d6 and apply any modifiers for applicable skill!Trip heads for the missle turret. If he's able to quickly, he'll target the armored car with the missiles and take it out.
The woman beaten unconscious by the gallant Nils is just outside the bridge; the mechanic is not aboard as he fell off the dangling cargo ramp to the tarmac at the starport."Heh, Serenib. Does the name ring a bell?", Volodimir grins.
"I support landing elsewhere and see if we can close the ramp. Either that, or we need to seal the cargo bay and fly off. But first, let us go and drag the crew inside with us...it would be quicker and easier if anyone comes with me, though."
He gets up and goes on his mission.
I'll wait till @AsenRG responds as it's unclear if he's tending to the unconscious crewwoman first.Nils heads to help Volodimir find the Vacc Suits.
"The hanger first commander?"
I set the ship on autopilot and go to see if we can close the ramp safely while in the air. 'Someone tie her up,' I say as I walk by the unconscious woman on the floor. If we can't close the ramp in the air I look for somewhere to land at a sufficent distance from the starport and close it.
You only have what you originally took with you to meet Stansfield. Everything else is in your respective hotel rooms."How many of us have kept their arms?"
Just a warning: if you go through the hatch to the cargo bay, you risk being sucked out through the opening at the rear. The ship can handle space with the broken cargo bay door, although it's not recommended by the manufacturer.'I'm...going to check the ramp. You lot decide what we're going to do.'
Nothing shows up. Whatever it was, it's not there now. Maybe it was a large bird.'Shit,' I say running back to the control panel. I check my sensors and cameras to determine what hit us and take evasive maneuvers.
There's no visible damage to the interior of the hull. Do you want to go outside to see the exterior?If it appears all hostiles are out of range/sight then Trip will head to wherever the object hit the hull and check for damage.
Seeing no obvious damage he will go see if the mechanic is detained. He'll be ready with his SMG should the mechanic like to express his displeasure at the method of his subdual.Nothing shows up. Whatever it was, it's not there now. Maybe it was a large bird.
There's no visible damage to the interior of the hull. Do you want to go outside to see the exterior?
The crewwoman is quite unconscious thanks to the gentle touch of Nils. She’s got some really bad swelling on the back of her head. You expect she has a concussion at the very least. What are you doing with her?Volodimir goes to save the woman first, and only then to find vacc-suits. The latter only if nothing happens to change his plans.
What mechanic?Seeing no obvious damage he will go see if the mechanic is detained. He'll be ready with his SMG should the mechanic like to express his displeasure at the method of his subdual.
The woman beaten unconscious by the gallant Nils is just outside the bridge; the mechanic is not aboard as he fell off the dangling cargo ramp to the tarmac at the starport.
OOC - Didn't Trip see an unconscious mechanic on the way in?The crewwoman is quite unconscious thanks to the gentle touch of Nils. She’s got some really bad swelling on the back of her head. You expect she has a concussion at the very least. What are you doing with her?
Trip will make sure the mechanic didn't somehow hold on in the cargo bay if he can safely do so.You did. Then he was left there when Eloise took off. Then he fell off.