Triumvir
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Here is a "what everyone knows" text I whipped up for a possible Classic Traveller short campaign.
1) Trying to keep it to one page so as not to scare off the normals.
2) I want to use the "official Traveller universe" to save on prep, but this is my take; no psionics, so the Zhodani are now sinister transhumanists (until you get to know them, maybe). This is the kind of Imperium you got in the early materials, so not the "evil empire" as such, but it's overstretched and struggling and probably a bit too inclined to interdict problem worlds and lock up troublemakers on prison hulks and ask questions later.
3) I always thought the scope for Dune-style great house tension was a big missed opportunity in the Trav universe. I mean without nuking the whole setting in a massive civil war. More "wars of assassins" / inter-corporate Trade War level stuff. So I want to hint at that side.
Anyway here it is...
Today’s date: 031/1105 (the 31st day of the 1105th year since the founding of the Imperium).
The IMPERIUM: large, human-dominated interstellar power, over 1,000 years old and containing over 11,000 worlds. Sometimes called the Third Imperium. Member worlds are mostly left to run themselves so long as the Imperium’s basic interests are observed. A hereditary nobility serves as the interface between the provinces and the Imperial centre.
HUMANS: native to dozens of worlds. No-one knows why or how they came to be scattered across space. The current dominant theory is that humans originated biologically on Terra (Solomani Rim Sector), and were dispersed across space in prehistoric times by some unknown power.
JUMP DRIVE: the only means of faster-than-light travel. A ship enters Jump space a safe distance from a gravitational source, and emerges up to six parsecs away, about one week later (barring misjump). There are no FTL comms; messages can only travel at the speed of the fastest ship.
COMPANIES: corporations with operations covering many sectors, the whole Imperium, or even wider areas. Some predate the Imperium itself. Each is a massive concentration of capital and economic power. The nobility collectively largely owns the Companies. Intermeshing economic and political rivalries between Companies and their nobles can lead to outright warfare. The Imperium tolerates such conflicts and tries to regulate them, although there is a widespread sense that its power to do so is weakening.
DIRECTIONS IN INTERSTELLAR SPACE: the most common system is based on two axes: “spinward/trailing” (relative to the direction of the Galaxy’s rotation), and “coreward/rimward”.
SPINWARD MARCHES: border province of the Imperium, months of travel from the Imperial core.
ZHODANI CONSULATE: a major human-dominated state to Spinward/Coreward of the Imperium. Smaller in territory but more advanced technologically and to all appearances, more socially cohesive. The Zhodani embrace cybernetics, even including neural modification; these practices are rejected, and often hated and feared, by mainstream Imperial citizens. This cultural divide contributes to the political tension between the two powers.
FOURTH FRONTIER WAR: latest in a series of wars between the Imperium and the Zhodani, 1082-84. Generally viewed as inconclusive.
OUTWORLD COALITION: alliance of the Zhodani Consulate, the Sword Worlds, and some Vargr tribes, formed during the 4th FW.
SWORD WORLDS: small federation of worlds settled by humans during the time of troubles after the collapse of the Second Imperium. Widely viewed as intolerant of outsiders and militaristic.
VARGR: major species whose homeworlds lie to Coreward of the Imperium. Vargr show limited capacity for large-scale political organisation. Often encountered as mercenaries or pirates in human space.
DARRIAN FEDERATION: another small state near the Imperial border. Descended from a species of humans that achieved very high levels of technology in the past, but then experienced a great disaster and collapsed to a primitive stage before rebuilding. The Sword Worlds seized several of their systems during the Fourth Frontier War. Tends to ally with the Imperium.
ASLAN: another major species descended from hunter-carnivore ancestry. Several Aslan clans have crossed the Great Gulf from their homeworlds to Rimward, and settled near the Spinward Marches.
ARDEN: Mainly human-populated independent world in neutral space between the Imperium and the Zhodani. Aggressively commercial and expansionist.
DUCHESS DELPHINE OF MORA: senior Imperial noble in the Marches.
DUKE NORRIS OF REGINA: another important Marches noble, perceived by many as a potential rival to Delphine as the leading noble of the sector.
1) Trying to keep it to one page so as not to scare off the normals.
2) I want to use the "official Traveller universe" to save on prep, but this is my take; no psionics, so the Zhodani are now sinister transhumanists (until you get to know them, maybe). This is the kind of Imperium you got in the early materials, so not the "evil empire" as such, but it's overstretched and struggling and probably a bit too inclined to interdict problem worlds and lock up troublemakers on prison hulks and ask questions later.
3) I always thought the scope for Dune-style great house tension was a big missed opportunity in the Trav universe. I mean without nuking the whole setting in a massive civil war. More "wars of assassins" / inter-corporate Trade War level stuff. So I want to hint at that side.
Anyway here it is...
Today’s date: 031/1105 (the 31st day of the 1105th year since the founding of the Imperium).
The IMPERIUM: large, human-dominated interstellar power, over 1,000 years old and containing over 11,000 worlds. Sometimes called the Third Imperium. Member worlds are mostly left to run themselves so long as the Imperium’s basic interests are observed. A hereditary nobility serves as the interface between the provinces and the Imperial centre.
HUMANS: native to dozens of worlds. No-one knows why or how they came to be scattered across space. The current dominant theory is that humans originated biologically on Terra (Solomani Rim Sector), and were dispersed across space in prehistoric times by some unknown power.
JUMP DRIVE: the only means of faster-than-light travel. A ship enters Jump space a safe distance from a gravitational source, and emerges up to six parsecs away, about one week later (barring misjump). There are no FTL comms; messages can only travel at the speed of the fastest ship.
COMPANIES: corporations with operations covering many sectors, the whole Imperium, or even wider areas. Some predate the Imperium itself. Each is a massive concentration of capital and economic power. The nobility collectively largely owns the Companies. Intermeshing economic and political rivalries between Companies and their nobles can lead to outright warfare. The Imperium tolerates such conflicts and tries to regulate them, although there is a widespread sense that its power to do so is weakening.
DIRECTIONS IN INTERSTELLAR SPACE: the most common system is based on two axes: “spinward/trailing” (relative to the direction of the Galaxy’s rotation), and “coreward/rimward”.
SPINWARD MARCHES: border province of the Imperium, months of travel from the Imperial core.
ZHODANI CONSULATE: a major human-dominated state to Spinward/Coreward of the Imperium. Smaller in territory but more advanced technologically and to all appearances, more socially cohesive. The Zhodani embrace cybernetics, even including neural modification; these practices are rejected, and often hated and feared, by mainstream Imperial citizens. This cultural divide contributes to the political tension between the two powers.
FOURTH FRONTIER WAR: latest in a series of wars between the Imperium and the Zhodani, 1082-84. Generally viewed as inconclusive.
OUTWORLD COALITION: alliance of the Zhodani Consulate, the Sword Worlds, and some Vargr tribes, formed during the 4th FW.
SWORD WORLDS: small federation of worlds settled by humans during the time of troubles after the collapse of the Second Imperium. Widely viewed as intolerant of outsiders and militaristic.
VARGR: major species whose homeworlds lie to Coreward of the Imperium. Vargr show limited capacity for large-scale political organisation. Often encountered as mercenaries or pirates in human space.
DARRIAN FEDERATION: another small state near the Imperial border. Descended from a species of humans that achieved very high levels of technology in the past, but then experienced a great disaster and collapsed to a primitive stage before rebuilding. The Sword Worlds seized several of their systems during the Fourth Frontier War. Tends to ally with the Imperium.
ASLAN: another major species descended from hunter-carnivore ancestry. Several Aslan clans have crossed the Great Gulf from their homeworlds to Rimward, and settled near the Spinward Marches.
ARDEN: Mainly human-populated independent world in neutral space between the Imperium and the Zhodani. Aggressively commercial and expansionist.
DUCHESS DELPHINE OF MORA: senior Imperial noble in the Marches.
DUKE NORRIS OF REGINA: another important Marches noble, perceived by many as a potential rival to Delphine as the leading noble of the sector.