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Yeah, it's the camapign world for Trophy Gold. Its written to be pretty system agnostic though which is cool. The setting is drawn using evocative and gameable details without relying on stat blocks and the like. Its marvelous, and its also now the campaign world for my Cobblell mini-setting, that's how much I like it.
 
Like one of the options for your Drive is "Buy your brother’s freedom from Barsul Prison." You're risking your life as a treasure hunter to save up enough to rescue your brother. That's all it has just a name, so in Loom, things like that are expanded.

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Okay gotcha. I haven’t fully gotten into Trophy yet, other than looking at Trophy Gold a bit. It’s definitely up my alley but I know I don’t have time to get to it anytime soon.

It looks evocative as hell, though.
 
We wrapped up the Academy Chrysalis incursion for Trophy Gold. I really thought it was going to be a TPK for most of the last session. We made some really good rolls on the discord channel and Lysander the Librarian lives to fight another day.

Once all your armor has been marked off, there is really no safety net in combat other than everyone fighting together and ganging up on the monster (but that just increases the chances of someone getting hurt).

I'll see how extended campaign play goes next week as my character heading on into the next incursion, the Croatoa.
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I'm working on my own incursion called "Return to Gundathol" which is based on the Mines of Moria and the dwarven ruins in Skyrim. Here is what the flow structure looks like:
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I've only fleshed out I, II, and II.
 
I'm afraid I wouldn't be able to commit to an ongoing game (and even so, weeklies aren't doable for me, personally) with the playtesting I've got ramping up for my own project, but would be down for a one-shot if you end up wanting to run one of those.
 
I'm afraid I wouldn't be able to commit to an ongoing game (and even so, weeklies aren't doable for me, personally) with the playtesting I've got ramping up for my own project, but would be down for a one-shot if you end up wanting to run one of those.
I may be running some one shots to playtest some TG stuff I've written, so I'll keep you mind for that.
 
I finished the second half of the Croatoa as Trophy Gold. At the end of an incursion is the Hearthfire stage where you basically heal up, pay your bills, stash your loot, and carouse. I think if I was running this I would spend at least part of a session roleplaying it.

That's it for me as a player unless I score a slot in one of Jason Cordova's games later on in the spring. I think he's booked until April.

I was afraid Trophy gold would be too grim/dangerous to continue on as a long running campaign, but after going through six 3-hour sessions, I believe it definitely can. Players just need to proceed with caution and manage their armor & ruin.

I'll run it for my Between players in two weeks and see how it is as a GM.
 
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I'm playing in my third Trophy Gold incursion, "Tomb Robbers of the Crystal Frontier" while I am running my TG "Return to Gundathol" and helping Fenris-77 Fenris-77 with his Vac-suits and Duct-tape hack.

My impressions now are that it is really a deadly game (not as deadly as Trophy Dark) and I really miss some safety nets for characters like in the Between. I think this will be my last go as a player for a bit. My swashbuckling librarian character is getting pretty ragged out there.
 
I'm trying to mitigate the deadliness just a little for Vac Suits, not because I don't want the PCs to worry about dying, but in order to make things a little more longer -term campaign viable. I shifted some of that pressure and resource use over to the cash side.

Also, no one said swashbuckling was easy. If it were easy everyone would do it...
 
I'm trying to mitigate the deadliness just a little for Vac Suits, not because I don't want the PCs to worry about dying, but in order to make things a little more longer -term campaign viable. I shifted some of that pressure and resource use over to the cash side.

Also, no one said swashbuckling was easy. If it were easy everyone would do it...
In Trophy gold, I always feel like I need BIGGER weapons.
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I'm trying to mitigate the deadliness just a little for Vac Suits, not because I don't want the PCs to worry about dying, but in order to make things a little more longer -term campaign viable. I shifted some of that pressure and resource use over to the cash side.

Also, no one said swashbuckling was easy. If it were easy everyone would do it...
At least in Vac-suits we have that meat grinder chain gun and 6s for days and days.
 
There are some new Trophy Gold combat rules and some beta rules regarding ranged combat:

Risk Rolls in Combat
Rather than participating directly in the Combat Roll, you can attempt to weaken the monster by making a Risk Roll. Say how you’re trying to weaken the monster, then make a Risk Roll as normal. If your roll succeeds (highest die of 4, 5, or 6), you reduce the monster’s Endurance by 1. If you are using a Ritual as a part of your Risk Roll, see Rituals in Combat below. Using a Ritual can potentially reduce the monster’s Endurance by 2 (instead of just 1), but comes with the risk of being totally taken out of the Combat on a failed roll.

Rituals in Combat
Rituals may be used two different ways as a part of a combat. Before the Combat Roll, declare whether you're using your magic to attempt to weaken the monster, or directly attack the monster.

For weakening, you may not directly participate in the Combat Roll. Instead, make a Risk Roll as usual. If your highest die is a 4 or 5, you reduce the monster's Endurance by 1. If your highest die is a 6, you reduce the monster's Endurance by 2. If your highest die is a 3 or less, you don't reduce the monster's Endurance, and you also suffer exhaustion, magical backlash, a monster attack, or some other consequence that prevents you from engaging in the Combat Roll.

For a direct attack, treat the Ritual as a weapon, rolling a weak point and Combat Roll dice as usual. You do not need to make a Risk Roll to use your Ritual this way.

[Beta] Ranged Weapons in Combat
Ranged weapons have 3 slots, representing your ammunition.

Ranged weapons can only be used before the Combat Roll—to participate in the Combat Roll, you must use a melee weapon. For each shot you fire (up to the number of open slots you have available), roll 1 light die and keep the best single die. This die can be used as 1 of the 2 dice used to beat a monster’s Endurance and is never rerolled.

For each 1, 2, or 3 that comes up in your roll, mark an ammunition slot. When all your slots are marked, you can no longer use this weapon.

You must spend 1 Gold to unlock all ammunition slots.
 
I' a little torn about these. For fantasy genre expectations I don't really mind how quickly characters will run out of ammo if they actually fire multiple shots on a regular basis, but at the same time, that ranged weapon add a burden and I think you should be able to use it with less risk than these rules put into play. I might only say that the second and subsequent shots (and thus additional dice) risk ticking ammo boxes. That has a nice risk/reward feel to me.

I'm also not sure about not allowing ranged weapons to participate in combat. If rituals can be used (so spells) I see no reason why ranged weapons can't provided the fictional positioning is appropriate.
 
In the Trophy Gold game I am running, before these rules, we've had two combats that included ranged combat. I had the archers explain how they were vulnerable because both times their adversaries also had ranged weapons. I did it just like normal combat. One was a band of goblin-like creatures with bows themselves and the other was a troll that flung rocks. It worked just fine.
 
There's some similar commentary on the Trophy Discord. I'll keep running gold like that until a better option presents itself. I am going to use some of these ideas to tweak the ranged rules for VSaDT though.
 
I will say the new hirling rules we're testing out in the Tomb Robbers of the Crystal Frontier are stressing me out. They assume that your desperate treasure hunter will do the honorable thing and take care of the hireling's family upon their demise. For 3 hours it seems like my character was taking lots of hits to try to keep the hireling alive since I am responsible for him.
 
I will say the new hirling rules we're testing out in the Tomb Robbers of the Crystal Frontier are stressing me out. They assume that your desperate treasure hunter will do the honorable thing and take care of the hireling's family upon their demise. For 3 hours it seems like my character was taking lots of hits to try to keep the hireling alive since I am responsible for him.
That seems somewhat at odds with what I imagined the basic OSR-adjacent assumptions of TG look like. Most OSR games don't have anything like that. I often find hirelings more annoying than helpful, but that's just me.
 
He caught us looking for alternate ways out of the tomb above ground so we brought him with us to keep him from ratting on us. Basically we handed him a torch and told him to come on. He somehow steps on just about every trap in the place.

The way Trophy Gold characters are framed as desperate and driven, I don't think they would blink twice if he was impaled in a trap. Maybe its because I just watched Squid Game recently. idk

If he was someone we hired ahead of time and had like interviews or auditions and a contract it would be different. BUT we are just play testing the mechanics so I won't keep whining about it.
 
For anyone who backed this the finalized Trophy Gold PDF just dropped. It's in the google drive. Stop what you're doing and go download it. :present:
 
Speaking of Trophy, and thinking of Picaroon Jack Picaroon Jack , I'm noodling around with a hack of TG that uses cards and poker/blackjack for resolution, with the aim of running western shit.
Nice!

But remember, John Wesley Hardin was killed while playing dice. And he once shot a man just for snoring.
 
Warning: Graphic Violence, Human Sacrifice, Pregnancy, Religion

Ok the first 2 make sense, but why the need for a warning about pregnancy and religion?
 
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