RunningLaser
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This makes me think that there should be a Hallmark RPG.... or something heavily inspired by it.
Maybe you could use some more light-hearted RPG material. Also you just might not be in the mood.
Like maybe give a bear and pretzels game like the original OG a try
I could never watch just Hallmark movies, but I don't think I've ever felt one was a waste of time after watching. Sure, they're pretty predictable, but they are well done and easily pass the time.Want to feel better? Want to see what kind of happiness and love and all the fuzzy goodness that can exist in human society?
Watch Hallmark movies!!!
My mom went on a crazy Hallmark movie watching spree over the holidays. I realize that most of them are very predictable, and there is a lot of cheese in them. I'll tell you what though, especially the newer ones, are extremely touching. They have a lot of heartfelt moments, and more humor than I figured they would. Frankly, I enjoyed more of them than I thought I would. Maybe it's just the fact that I am getting older, but I found several of them quite enjoyable.
DAMMIT!!! Why did you make me admit that!?!?!
Anyway. If you want a good laugh and want to be reminded of the good in humans. Watch some Hallmark movies. They are a good reminder of what good there is in the hoomans!
Just as a random suggestion, have you considered Ninja Burger?![]()
Can't sleep, but I have to work tomorrow somehow. Ugh.
I'm sure you can guess why.
Sick and tired of the real world, the real people and their nasty little cultures doing horrid things to each other.
Then I go and run adventures in supposed fantasy worlds full of fake people with nasty little cultures doing horrid things to each other.
Doesn't matter if it's an elf or a dwarf or an orc or whatever. It's still just people, in flimsy makeup, murdering and getting murdered. A race to oblivion.
How's that for escapism?
Sure, somebody throws out a justification for it at some point, compares it to some real-world situation. They're trying to keep it all fun, but it still feels sordid at times like this.
I'm supposed to prepare a sandbox for later this year. I haven't been able to emotionally commit to any creative direction for it and I think I'm figuring out one reason why. Maybe I'm sick of human and practically human cultures and antagonists. Maybe I don't want to inhabit their self-righteous vileness this year. But it's kind of hard to populate a region without the populace, warts and all.
I'm not quitting my life hobby or anything, it's just all so frustrating, nauseating. Maybe I shouldn't be writing this late and this sleep deprived, but I'm hoping it will exorcise the demons of my battered moral compass long enough for me to get some shut eye.
I wrestled with violence in roleplaying games, both in- and out-of-character, many times.How's that for escapism?
Who wants to run a PbP of assault rifle-toting nuns wearing mirrorshades saving Christmas in a small town through pluck & the spirit of giving?
edit: The assault rifles are parseley, just for looks. 'Subvert the expectations' of Chekov's Gun.![]()
No, atrocities are a reality of war and violence. It's a bit like the issue of Flames of War rulebooks neglecting to mention SS atrocities. I believe that we need to interact with the idea of violence through entertainment because we have the capacity for violence and the need to understand it. In GI Joe (cartoons not movies) you see people firing guns and missiles at each other and nobody ever gets hurt and it always boils down to a fist fight and the bad guys always run away and the good guys always win. Yes the bad guys try to do bad things but they fail. In the real world we usually let the bad guys get away with bad things for a while before acting because we know that violence is an atrocity in and of itself.I can’t say I agree. You are a lot more likely to see the atrocities of war (mass civilian casualties among other things) in a WWII setting. G.I.Joe (and even Cobra) members were going around indiscriminately killing people.
No, atrocities are a reality of war and violence. It's a bit like the issue of Flames of War rulebooks neglecting to mention SS atrocities. I believe that we need to interact with the idea of violence through entertainment because we have the capacity for violence and the need to understand it. In GI Joe (cartoons not movies) you see people firing guns and missiles at each other and nobody ever gets hurt and it always boils down to a fist fight and the bad guys always run away and the good guys always win. Yes the bad guys try to do bad things but they fail. In the real world we usually let the bad guys get away with bad things for a while before acting because we know that violence is an atrocity in and of itself.
No, atrocities are a reality of war and violence. It's a bit like the issue of Flames of War rulebooks neglecting to mention SS atrocities. I believe that we need to interact with the idea of violence through entertainment because we have the capacity for violence and the need to understand it. In GI Joe (cartoons not movies) you see people firing guns and missiles at each other and nobody ever gets hurt and it always boils down to a fist fight and the bad guys always run away and the good guys always win. Yes the bad guys try to do bad things but they fail. In the real world we usually let the bad guys get away with bad things for a while before acting because we know that violence is an atrocity in and of itself.
Fair enough. I over think this stuff because I come from a pretty religious background and have always felt the need to justify my interests. I always find it ironic that I used to get flamed on rpg.net for suggesting that less T&A would help rpgs find a wider audience. My how the times have changed.If you are talking about the comics, there was all kinds of consequences of violence written by Larry Hama.
They got it right, except for the date.You should pick up a copy of the old Cyberpunk 2020, and remind yourself of the bright future the world could have been right now.
Their vision was right for 1991?They got it right, except for the date.![]()
Accuracy of tech predictions is rarely accurate...and always the least important and interesting aspect of a comparison 30 years later. That’s what lets TechGeek idiots claim that Cyberpunk is quaint and outdated while they’re blissfully living through the “How it Got This Fucked Up” chapter working for the baby versions of the existential evil of most Cyberpunk settings.Their vision was right for 1991?
You should pick up a copy of the old Cyberpunk 2020, and remind yourself of the bright future the world could have been right now.
Accuracy of tech predictions is rarely accurate...and always the least important and interesting aspect of a comparison 30 years later. That’s what lets TechGeek idiots claim that Cyberpunk is quaint and outdated while they’re blissfully living through the “How it Got This Fucked Up” chapter working for the baby versions of the existential evil of most Cyberpunk settings.
To be sure, I was making most of my references to the culture of the time - I think Cyberpunk literature, as with most science fiction, is mostly a reflection of the culture and prevalent attitudes of the time, albeit projected into the future. That said, I only managed to read Underground for the first time a few years ago and thought ‘man, they really got this quite close’.Accuracy of tech predictions is rarely accurate...and always the least important and interesting aspect of a comparison 30 years later. That’s what lets TechGeek idiots claim that Cyberpunk is quaint and outdated while they’re blissfully living through the “How it Got This Fucked Up” chapter working for the baby versions of the existential evil of most Cyberpunk settings.
This video helps me mellow out:
On TBP? I'd have thought that the chorus would be on your side, actuallyI always find it ironic that I used to get flamed on rpg.net for suggesting that less T&A would help rpgs find a wider
that less T&A would help rpgs find a wider audience.
Parry then vicious kick is far from sub-optimal; a boot to the junk tends to settle a lot of arguments. Follow it with a disarm and the battle's over before it starts.Flashing Blades says no, unless you use suboptimal attacks or get lucky.
Yeah, but Brawl is harder to get for PCs that come from the noble background, and my group has a preference for thoseParry then vicious kick is far from sub-optimal; a boot to the junk tends to settle a lot of arguments. Follow it with a disarm and the battle's over before it starts.
The only thing suboptimal are characters who don't invest in Brawling skill. Any attack which consistently produces a stun offers a considerable advantage.
Don't do it! I know about that video. First you watch it, then you get a telephone call telling you have seven days and you have to scramble to make a copy and show it to someone else sit through the entire Twilght series!
I teach at a Christian Classical School, and in that educational movement the goal of the education is not for utilitarian purposes, but rather educating towards virtue. We read the great books in order to study virtue.
Nah, I'm not into period dramas.You should pick up a copy of the old Cyberpunk 2020, and remind yourself of the bright future the world could have been right now.
I genuinely can't tell whether you think this is a good or a bad thing2021: Let's inject viral mRNA into everyone to save civilisation as we know and love
2031:
View attachment 25486
I dunno. Anne Hathaway as Molly Millions ...Nah, I'm not into period dramas.
Shipyard Locked, what is your purpose in gaming? I wonder if it would be helpful to identify that.
I love the idea of a dark world with such a history, where the characters are the good guys.
2021: Let's inject viral mRNA into everyone to save civilisation as we know and love
2031:
View attachment 25486
That’s one of the things about Cyberpunk games, they have to be specific in a way novels do not. As a result, you get a lot of Alt-Future History and while most of them have been good on broad strokes, they all have parts that they nailed.To be sure, I was making most of my references to the culture of the time - I think Cyberpunk literature, as with most science fiction, is mostly a reflection of the culture and prevalent attitudes of the time, albeit projected into the future. That said, I only managed to read Underground for the first time a few years ago and thought ‘man, they really got this quite close’.
Va va voom!I dunno. Anne Hathaway as Molly Millions ...
You make a good point.I dunno. Anne Hathaway as Molly Millions ...