CT_Phipps
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Hey guys,
I'm doing another one of my lists. Inspired by my Requiem and Masquerade 5th Edition games, I'm doing a list of dark and gritty storytelling that doesn't require big epic politics or supernatural shenanigans to be entertaining. Really, just stuff that can be resolved quickly but will allow players to get into character. This is going to be a mature thread and involve a lot of dark subject matter but I think people will very much enjoy it. Please contribute if you will.
I'll be doing a big assembly of the suggestions with proper attribution later on.
101 Street Level and Personal Horror Scenes
Complete List: http://unitedfederationofcharles.blogspot.com/2021/05/101-street-crime-and-personal-horror.html
1. The player character finds a man beaten to death in the back of an alley, who will not survive until an ambulance gets there even if one was called now. They have the option of feeding to ease his painful passage, comforting him as he lay dying, or a chance to rob him. If they choose to investigate, they find the mortal responsible nearby who did it because the victim had posted revenge porn about the killer's sister.
2. The player characters find an abandoned baby inside a bathroom stall in a vampire night club. The woman's mother was a popular Blood Doll and has ODed nearby. The combination of being fed on and drugs being too much for her. The owner of the club will assure the PCs it will be "taken care of" if they leave the child with his people and dispose of the body. There will always be more where the mother came from.
3. The players come across an encounter of domestic violence between a couple of their favorite feeding spot regulars that they can choose to intervene in. Both members show signs of injury at the other's hands. Depending on their action, one will kill the other in a few days.
4. There is a feral dog that the police are searching for which has killed mulitple people. The player characters eventually find it and note that it is a ghoul dog that is guarding a 7 year old Thin Blood with Animalism. She had been killed by her Neonate father and Embraced who then abandoned them in horror. The Prince or Baron will want both the dog and child destroyed as well as their sire tracked down.
5. The player characters are approached by a man with a very unusual request. He wants them to kill him in exchange for money for his family. He's in severe medical debt and knows about the undead through his boss. He's a Masquerade breach and figures his blood might be worth something. The Circulatory System actually will offer the PCs $50,000 for him and stiff the family as a suicidal man to tap for years is a great deal no one will question the disappearance of.
6. A newly Embraced vampire acquaintance tried feeding on his or her partner and ended up screwing it up, killing them. They call the players in hope of help. They are suicidal, close to frenzy, and in a bad state.
7. After doing a favor for a vampire, said vampire is sincerely grateful (rare enough) and offers the player characters an unusual gift: there's a pedophile patrolling a nearby area for kids. The vampire says no one will miss em and have at em.
8. The player characters hear gun shots and find a drug deal gone bad with one of the participants dead and the other dying. There's a significant amount of money in both drugs as well as cash available. The murderer on the ground begs to be taken to a hospital despite his botched robbery. An investigation reveals the two men were cousins and both ripping off their employer.
9. The player characters are told about a vampire who offed himself via the sunlight and given the keys to his apartment. They're told they can have pretty much anything they want there since this is how Kindred deaths are handled among "friends." Inside is evidence of a lonely bitter existence culminating in final death.
10. See 9# except the player characters also find a find trapped in a special jail cell, two days isolated and dehydrated, as said Kindred was a Ventrue who could only feed on children.
11. The player characters find a meat locker full of Dominated and incapacitated human beings just standing around waiting to be tapped for an Elysium meeting. If asked, the "chef" will explain that they're all in debt or agreed to do a drug trial/sleep study they won't remember.
12. See 11#, one then wakes up, tries to escape and has no idea how she got here and is freaking out.
13. A middle aged ghoul of one Kindred hangout regular is humiliated on a regular basis in disgusting and public ways. If inquired about, they find out he is the Kindred's abusive father. The owner of the local hangout would like the PCs to tell them to leave the guy at home because it's ruining everyone's vibe. Either that or just arrange for the guy to die as a way to help their mental health.
14. See 13# but as said ghoul is their Touchstone, killing him actually royally screws them up.
15. Speaking of ghoul antics, a man is panicking and begging to do anything for the players or other locals. These range from sexual favors to bringing them slaves. It's a ghoul that had been cast out by his owner and will who age decades if they don't get a fix soon. Their owner is doing it just to see if the stories about rapid aging are true as he inherited the ghoul as a gift from their sire.
16. The player characters are asked to be backup by a vampire who was born in a way that they vaguely alude to as "wrong" but they only have words for in recent decades. They don't want to spend eternity this way and have found someone who can help but doesn't trust them. If the PCs go with them, they find out there is a Neonate Tzimisce doing cosmetic changes to Kindred for blood as well as cash. Is this a trap? Diablerie? Just a job?
17. A car crash happens nearby the players and it's very likely that people will die in the process. The player characters can play heroes but the spilled blood and possible flames mean that doing so could make it much worse rather than betters.
18. The player characters come across a violent accident or attack and find themselves unable to look away, transfixed by the sight of the blood as well as violence, for the better part of an hour. This is not natural but they can't get it out of their head.
19. The player characters find a teenage boy spraypainting warnings against a particularly upscale house, calling them Monsters and Vampires. The boy is wrong about them being vampires but they are actually containing a serial killer that has been preying on the local minority community for some time. The local Sheriff is planning to make them disappear to discourage the habit of tattling. They are unconcerned about the serial killer.
20. A local vagrant screams and is utterly terrified of the player characters, running away, when they see them. They were once successful but in 2004 developed the power to see "Monsters" and it ruined their life, driving them to homelessness as well as madness. Killing them will protect the Masquerade but they have already ignored their calling for decades.
21. A vampire with too much of a sense of heroism and television wants the PCs to help him heroically rescue a bunch of human trafficking victims from the Russian mob. They'll kill or stop the mobsters, rescue the victims, and turn them over to the cops. Things go utterly pear shaped at once when it turns out the cops are helping traffic the victims.
22. See #21, if they do succeed then a bunch of vampires buying them will be pissed.
23. The player characters are minding their own business when a guy enters their favorite hangout and starts shooting up the place. He is looking for a secret basement where children are being abused. No, there isn't one.
24. Humorous as #23 might be from a black comedy perspective, literally thousands of people are checking out his claims on the internet now and it has brought a massive amount of attention online. The PCs need a scapegoat or to shut the place down.
25. The PCs hear about a vampire leader in a local community college who is teaching people the mysteries of Caine and Lilith. It is actually a midlife crisis suffering professor using Anne Rice and Fevre Dream to get laid with his Goth Girl students. One of them will commit suicide if he's allowed to continue preying on them due to the humiliation of figuring out it was only a lie. Vampire authorities will find this hilarious rather than sympathetic.
26. The player characters meet with a Thin Blood hair stylist who offers to do them well and is quite chatty. The player character then witness the Scourge come in to drag them off to be executed for the crime of being Thin Blood. They'll be stabbed, covered in gasoline, and burned without trial in the parking lot.
27. If the PCs take advantage of the 26# stylist, they will find themselves doing odd things and missing time. A Tremere stole all of the hair clippings from the place and used them to do sympathetic magic. This starts small but may escalate to murder.
28. A local Blood Doll approaches the PCs and asks them to kill a group of mortals that drugged and abused several of her friends. They are, in every way, complete scum but this is a violation of the Masquerade.
29. The player characters find out that they have been made the protagonists of a self-published urban fantasy novel series by a local ghoul who has passed it around to all of her friends. It's harmless and quite terrible but irritating their "scene."
30. It gets less funny in #29 when the ghoul's Toreador or Ministry master beats and want to kill them for making romantic vampire fiction about SOMEONE ELSE
31. A police officer believes the PCs are part of a Satanic sex cult or something equally ridiculous. They don't want to bring the PCs in but want to hit the PCs up for bribes and threaten to expose the lot of them.
32. The PCs find a wight's den in the bad part of town with something like 50 bodies dragged down there in an enormous pile. No one apparently noticed because no one cared and the thing is still out there killing.
33. The world's easiest Blood Hunt concludes when a vampire who mocked a Toreador Elder's art ends up staked then left on the PCs doorstep to be diablerized with a note. Apparently, someone thinks they deserve the opportunity to grow in power. However, killing them or not killing them has consequences and diablerie means they will be a legal "cannibal" with all the social consequences.
34. See 33#, the Toreador Elder is actually filming all this because it's a kind of weird morality art as she wants to see what they do.
35. A player character feels weird one night and during an altercation with an obnoxious jerk, wakes up hours later with the jerk's body spread all over the walls of a house they don't recognize. Their victim's family is also coming home. What the hell happened!?
36. The answer was that the PCs had drank from a designer drug that is causing a lot of bizarre frenzies. This has caused a half-dozen deaths and the PCs are asked to find whoever is making it and kill the fuck out of them. They're a bunch of college students who have no idea what they've made (possibly with the help of something supernatural).
37. The PCs meet a friend from their mortal days who has become entranced with vampire conspiracy theories, passing out fliers on the street, and also recording a podcast about the dark side of their hometown. Mental Disciplines will reveal that he believes in vampires because they are trying to cope with a horrifying but mundane tragedy they're trying to make sense of.
38. The PCs get contacted by an acquaintance who is cagey about the problem. When they arrive, the PCs find a little girl who can cause objects to levitate or the walls to bleed. She is both a medium as well as psychic with a Wraith companion. Sadly, there's no school for gifted mutants in this world and she is a danger.
39. The PCs find another vampire gloating about how they've been systematically destroying the marriage of a girl or boy they loved in high school. They plan to ghoul them and keep them as a slave (possibly with love having turned to hate). It's as normal to them as chatting about their new Honda. There is absolutely no legal recourse among Kindred.
40. A very nervous man is in the local hangout. Talking to them will reveal that he has lost a vampire's entire fortune due to an incredibly stupid Bitcoin investment that turned out to be a scam. They are fully expecting to be murdered by their boss once they arrive, though they aren't 100% sure they're a vampire. They are, however, 100% correct about what is going to happen and see no way out.
41. Alternatively for #40, it is not a vampire and they will be killed by a perfectly normal human failed by their accountant or even a ghoul.
42. The PCs are told to investigate rumors of hunters among the city's garbage and fire men of all things. This is true and misleading as a small group of them have created flame throwers and makeshift armor to deal with an infestation of dog-sized cannibal rats that are breeding out of control.
43. #42 is just another weird random thing that occasionally happens in the World of Darkness and the PCs are doing the world a favor if they lend them poison gas or whatever to deal with it.
44. The local gunsmith the PCs use to stock up on their trench coats and katana offers to sell them silver jacketed bullets or vampire slaying explosive rounds. Even wooden bullets of a low caliber but functional make. The gunsmith doesn't know about the supernatural but knows several of his paranoid nutter customers believe and sees lots of money to be made.
45. The PCs have an encounter with the Second Inquisition. Just not the kind of Blade-like encounter they expect. A disgruntled mid-level operative in it wants to sell them information on it because he hates his female boss and co-workers.
46. If the PCs do #45, they get contacted by the guy a few days later for killing his wife in a frenzy due to having tried vampire blood he got from either them or another vampire he tried to sell information to. The PCs can use him but only if they cover up his "screw up" and dominate him into a useful pawn.
47. The PCs are approached by a former Blood Doll prostitute who wants the PCs to take care of (not necessarily kill) her pimp and make her a ghoul. She'll then take over their business and thinks they can run a vampire food service. While useful as a herd, the number of vessels involved will quickly sicken and die with more than a small number of Kindred feeding on them.
48. One of the PC's lovers is hacked and they find themselves on the internet, possibly even so far as a local porn site depending on their feeding habits. This is actually fairly easy to fix and just another disgruntled lover (vampire play is a genre after all) but could get them, the PC, and possibly a dozen other people killed by a panicky Luddite Elder.
49. The PCs find themselves dealing with a white middle aged blonde woman with a cellphone that is trying to film them and call the cops on them. If the PCs handle it peacefully, she does it again a few days later and another vampire just snaps her neck out of frustration. It turned out to have been motivated by her catching her child hanging out with these "degenerates." Now it's an issue.
50. The PCs are given an old gas station by a Nosferatu heading out of town. This is a bizarre gift but a free haven is a free haven and the place is still functional. Then the PCs find that the place's basement is utterly stuffed with bodies.
51. #50 except the place is actually haunted by an enormously powerful ghost. It is actually capable of possessing people and burning others. The PCs find themselves unable to leave the gas station until they either destroy it or somehow lure their "friend" back to be murdered.
52. #50 except the place is now being investigated by the FBI's SAD who are looking into a wildly successful serial killer they believe operated out of the gas station. Ironically, they actually think this is one of their mundane cases as the raio of human monster to supernatural is still about 3-1.
I'm doing another one of my lists. Inspired by my Requiem and Masquerade 5th Edition games, I'm doing a list of dark and gritty storytelling that doesn't require big epic politics or supernatural shenanigans to be entertaining. Really, just stuff that can be resolved quickly but will allow players to get into character. This is going to be a mature thread and involve a lot of dark subject matter but I think people will very much enjoy it. Please contribute if you will.
I'll be doing a big assembly of the suggestions with proper attribution later on.
101 Street Level and Personal Horror Scenes
Complete List: http://unitedfederationofcharles.blogspot.com/2021/05/101-street-crime-and-personal-horror.html
1. The player character finds a man beaten to death in the back of an alley, who will not survive until an ambulance gets there even if one was called now. They have the option of feeding to ease his painful passage, comforting him as he lay dying, or a chance to rob him. If they choose to investigate, they find the mortal responsible nearby who did it because the victim had posted revenge porn about the killer's sister.
2. The player characters find an abandoned baby inside a bathroom stall in a vampire night club. The woman's mother was a popular Blood Doll and has ODed nearby. The combination of being fed on and drugs being too much for her. The owner of the club will assure the PCs it will be "taken care of" if they leave the child with his people and dispose of the body. There will always be more where the mother came from.
3. The players come across an encounter of domestic violence between a couple of their favorite feeding spot regulars that they can choose to intervene in. Both members show signs of injury at the other's hands. Depending on their action, one will kill the other in a few days.
4. There is a feral dog that the police are searching for which has killed mulitple people. The player characters eventually find it and note that it is a ghoul dog that is guarding a 7 year old Thin Blood with Animalism. She had been killed by her Neonate father and Embraced who then abandoned them in horror. The Prince or Baron will want both the dog and child destroyed as well as their sire tracked down.
5. The player characters are approached by a man with a very unusual request. He wants them to kill him in exchange for money for his family. He's in severe medical debt and knows about the undead through his boss. He's a Masquerade breach and figures his blood might be worth something. The Circulatory System actually will offer the PCs $50,000 for him and stiff the family as a suicidal man to tap for years is a great deal no one will question the disappearance of.
6. A newly Embraced vampire acquaintance tried feeding on his or her partner and ended up screwing it up, killing them. They call the players in hope of help. They are suicidal, close to frenzy, and in a bad state.
7. After doing a favor for a vampire, said vampire is sincerely grateful (rare enough) and offers the player characters an unusual gift: there's a pedophile patrolling a nearby area for kids. The vampire says no one will miss em and have at em.
8. The player characters hear gun shots and find a drug deal gone bad with one of the participants dead and the other dying. There's a significant amount of money in both drugs as well as cash available. The murderer on the ground begs to be taken to a hospital despite his botched robbery. An investigation reveals the two men were cousins and both ripping off their employer.
9. The player characters are told about a vampire who offed himself via the sunlight and given the keys to his apartment. They're told they can have pretty much anything they want there since this is how Kindred deaths are handled among "friends." Inside is evidence of a lonely bitter existence culminating in final death.
10. See 9# except the player characters also find a find trapped in a special jail cell, two days isolated and dehydrated, as said Kindred was a Ventrue who could only feed on children.
11. The player characters find a meat locker full of Dominated and incapacitated human beings just standing around waiting to be tapped for an Elysium meeting. If asked, the "chef" will explain that they're all in debt or agreed to do a drug trial/sleep study they won't remember.
12. See 11#, one then wakes up, tries to escape and has no idea how she got here and is freaking out.
13. A middle aged ghoul of one Kindred hangout regular is humiliated on a regular basis in disgusting and public ways. If inquired about, they find out he is the Kindred's abusive father. The owner of the local hangout would like the PCs to tell them to leave the guy at home because it's ruining everyone's vibe. Either that or just arrange for the guy to die as a way to help their mental health.
14. See 13# but as said ghoul is their Touchstone, killing him actually royally screws them up.
15. Speaking of ghoul antics, a man is panicking and begging to do anything for the players or other locals. These range from sexual favors to bringing them slaves. It's a ghoul that had been cast out by his owner and will who age decades if they don't get a fix soon. Their owner is doing it just to see if the stories about rapid aging are true as he inherited the ghoul as a gift from their sire.
16. The player characters are asked to be backup by a vampire who was born in a way that they vaguely alude to as "wrong" but they only have words for in recent decades. They don't want to spend eternity this way and have found someone who can help but doesn't trust them. If the PCs go with them, they find out there is a Neonate Tzimisce doing cosmetic changes to Kindred for blood as well as cash. Is this a trap? Diablerie? Just a job?
17. A car crash happens nearby the players and it's very likely that people will die in the process. The player characters can play heroes but the spilled blood and possible flames mean that doing so could make it much worse rather than betters.
18. The player characters come across a violent accident or attack and find themselves unable to look away, transfixed by the sight of the blood as well as violence, for the better part of an hour. This is not natural but they can't get it out of their head.
19. The player characters find a teenage boy spraypainting warnings against a particularly upscale house, calling them Monsters and Vampires. The boy is wrong about them being vampires but they are actually containing a serial killer that has been preying on the local minority community for some time. The local Sheriff is planning to make them disappear to discourage the habit of tattling. They are unconcerned about the serial killer.
20. A local vagrant screams and is utterly terrified of the player characters, running away, when they see them. They were once successful but in 2004 developed the power to see "Monsters" and it ruined their life, driving them to homelessness as well as madness. Killing them will protect the Masquerade but they have already ignored their calling for decades.
21. A vampire with too much of a sense of heroism and television wants the PCs to help him heroically rescue a bunch of human trafficking victims from the Russian mob. They'll kill or stop the mobsters, rescue the victims, and turn them over to the cops. Things go utterly pear shaped at once when it turns out the cops are helping traffic the victims.
22. See #21, if they do succeed then a bunch of vampires buying them will be pissed.
23. The player characters are minding their own business when a guy enters their favorite hangout and starts shooting up the place. He is looking for a secret basement where children are being abused. No, there isn't one.
24. Humorous as #23 might be from a black comedy perspective, literally thousands of people are checking out his claims on the internet now and it has brought a massive amount of attention online. The PCs need a scapegoat or to shut the place down.
25. The PCs hear about a vampire leader in a local community college who is teaching people the mysteries of Caine and Lilith. It is actually a midlife crisis suffering professor using Anne Rice and Fevre Dream to get laid with his Goth Girl students. One of them will commit suicide if he's allowed to continue preying on them due to the humiliation of figuring out it was only a lie. Vampire authorities will find this hilarious rather than sympathetic.
26. The player characters meet with a Thin Blood hair stylist who offers to do them well and is quite chatty. The player character then witness the Scourge come in to drag them off to be executed for the crime of being Thin Blood. They'll be stabbed, covered in gasoline, and burned without trial in the parking lot.
27. If the PCs take advantage of the 26# stylist, they will find themselves doing odd things and missing time. A Tremere stole all of the hair clippings from the place and used them to do sympathetic magic. This starts small but may escalate to murder.
28. A local Blood Doll approaches the PCs and asks them to kill a group of mortals that drugged and abused several of her friends. They are, in every way, complete scum but this is a violation of the Masquerade.
29. The player characters find out that they have been made the protagonists of a self-published urban fantasy novel series by a local ghoul who has passed it around to all of her friends. It's harmless and quite terrible but irritating their "scene."
30. It gets less funny in #29 when the ghoul's Toreador or Ministry master beats and want to kill them for making romantic vampire fiction about SOMEONE ELSE
31. A police officer believes the PCs are part of a Satanic sex cult or something equally ridiculous. They don't want to bring the PCs in but want to hit the PCs up for bribes and threaten to expose the lot of them.
32. The PCs find a wight's den in the bad part of town with something like 50 bodies dragged down there in an enormous pile. No one apparently noticed because no one cared and the thing is still out there killing.
33. The world's easiest Blood Hunt concludes when a vampire who mocked a Toreador Elder's art ends up staked then left on the PCs doorstep to be diablerized with a note. Apparently, someone thinks they deserve the opportunity to grow in power. However, killing them or not killing them has consequences and diablerie means they will be a legal "cannibal" with all the social consequences.
34. See 33#, the Toreador Elder is actually filming all this because it's a kind of weird morality art as she wants to see what they do.
35. A player character feels weird one night and during an altercation with an obnoxious jerk, wakes up hours later with the jerk's body spread all over the walls of a house they don't recognize. Their victim's family is also coming home. What the hell happened!?
36. The answer was that the PCs had drank from a designer drug that is causing a lot of bizarre frenzies. This has caused a half-dozen deaths and the PCs are asked to find whoever is making it and kill the fuck out of them. They're a bunch of college students who have no idea what they've made (possibly with the help of something supernatural).
37. The PCs meet a friend from their mortal days who has become entranced with vampire conspiracy theories, passing out fliers on the street, and also recording a podcast about the dark side of their hometown. Mental Disciplines will reveal that he believes in vampires because they are trying to cope with a horrifying but mundane tragedy they're trying to make sense of.
38. The PCs get contacted by an acquaintance who is cagey about the problem. When they arrive, the PCs find a little girl who can cause objects to levitate or the walls to bleed. She is both a medium as well as psychic with a Wraith companion. Sadly, there's no school for gifted mutants in this world and she is a danger.
39. The PCs find another vampire gloating about how they've been systematically destroying the marriage of a girl or boy they loved in high school. They plan to ghoul them and keep them as a slave (possibly with love having turned to hate). It's as normal to them as chatting about their new Honda. There is absolutely no legal recourse among Kindred.
40. A very nervous man is in the local hangout. Talking to them will reveal that he has lost a vampire's entire fortune due to an incredibly stupid Bitcoin investment that turned out to be a scam. They are fully expecting to be murdered by their boss once they arrive, though they aren't 100% sure they're a vampire. They are, however, 100% correct about what is going to happen and see no way out.
41. Alternatively for #40, it is not a vampire and they will be killed by a perfectly normal human failed by their accountant or even a ghoul.
42. The PCs are told to investigate rumors of hunters among the city's garbage and fire men of all things. This is true and misleading as a small group of them have created flame throwers and makeshift armor to deal with an infestation of dog-sized cannibal rats that are breeding out of control.
43. #42 is just another weird random thing that occasionally happens in the World of Darkness and the PCs are doing the world a favor if they lend them poison gas or whatever to deal with it.
44. The local gunsmith the PCs use to stock up on their trench coats and katana offers to sell them silver jacketed bullets or vampire slaying explosive rounds. Even wooden bullets of a low caliber but functional make. The gunsmith doesn't know about the supernatural but knows several of his paranoid nutter customers believe and sees lots of money to be made.
45. The PCs have an encounter with the Second Inquisition. Just not the kind of Blade-like encounter they expect. A disgruntled mid-level operative in it wants to sell them information on it because he hates his female boss and co-workers.
46. If the PCs do #45, they get contacted by the guy a few days later for killing his wife in a frenzy due to having tried vampire blood he got from either them or another vampire he tried to sell information to. The PCs can use him but only if they cover up his "screw up" and dominate him into a useful pawn.
47. The PCs are approached by a former Blood Doll prostitute who wants the PCs to take care of (not necessarily kill) her pimp and make her a ghoul. She'll then take over their business and thinks they can run a vampire food service. While useful as a herd, the number of vessels involved will quickly sicken and die with more than a small number of Kindred feeding on them.
48. One of the PC's lovers is hacked and they find themselves on the internet, possibly even so far as a local porn site depending on their feeding habits. This is actually fairly easy to fix and just another disgruntled lover (vampire play is a genre after all) but could get them, the PC, and possibly a dozen other people killed by a panicky Luddite Elder.
49. The PCs find themselves dealing with a white middle aged blonde woman with a cellphone that is trying to film them and call the cops on them. If the PCs handle it peacefully, she does it again a few days later and another vampire just snaps her neck out of frustration. It turned out to have been motivated by her catching her child hanging out with these "degenerates." Now it's an issue.
50. The PCs are given an old gas station by a Nosferatu heading out of town. This is a bizarre gift but a free haven is a free haven and the place is still functional. Then the PCs find that the place's basement is utterly stuffed with bodies.
51. #50 except the place is actually haunted by an enormously powerful ghost. It is actually capable of possessing people and burning others. The PCs find themselves unable to leave the gas station until they either destroy it or somehow lure their "friend" back to be murdered.
52. #50 except the place is now being investigated by the FBI's SAD who are looking into a wildly successful serial killer they believe operated out of the gas station. Ironically, they actually think this is one of their mundane cases as the raio of human monster to supernatural is still about 3-1.
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