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Nah, China is home of the largest recast market.
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My first WFRP1e PC was a gnome. I created him the month that article came out and played through the Oldenhaller Contract. He lost his hand in the fight with the gang on the street and had it replaced with a fishing gaff. Good timesIf anybody wants it, here's a discussion of the original 1E gnome article "Out of the Garden" with scans:
WFRP'd: Out of the Garden or Roleplaying Gnomes
Writing about Little Ron, my unfortunate Gnome crossbowman, recently reminded me of the part the more unusual races once played in Warha...realmofchaos80s.blogspot.com
I’ve been fascinated both by the number of miniature painters advertising from China, as well as their prices, in the last two years. I’ve been quoted prices from Europe and the US for a display-quality army on what they charge for a squad of five figures.Nah, China is home of the largest recast market.
I’ve been fascinated both by the number of miniature painters advertising from China, as well as their prices, in the last two years. I’ve been quoted prices from Europe and the US for a display-quality army on what they charge for a squad of five figures.
I don’t think so?Are you familiar with those Wish memes?
To be honest, "still clunky" is my only complaint for WFRP rules. If the rules were closer to Maelstrom*, it would have been better for the spirit of the game, I feel.Having got a bit more familiar with 4e, my conclusion is this.
There's nothing *wrong* with it (mostly) but it still feels clunky.
If I run it's likely to be a mishmash.
Setting somewhere between 1e and 2e (a bit less loose than the original, but no Storm of Chaos). Not quite sure which one of those to go with on magick though; 2e is a lot more developed on one hand, but I like Druids and Elementalists on the other.
Mostly 2e rules.
Some of the best bits taken from 4e - the "random generation for bonus exp or customisation" approach to character gen, the price lists, economy etc
Backconvert the 4e supplements/adventures which I don't think should be that difficult.
My ideal WFRP would be mostly 2nd edition. With some ideas from Zweihänder e.g. dedicated careers for each priesthood and/or college of magic.Having got a bit more familiar with 4e, my conclusion is this.
There's nothing *wrong* with it (mostly) but it still feels clunky.
If I run it's likely to be a mishmash.
Setting somewhere between 1e and 2e (a bit less loose than the original, but no Storm of Chaos). Not quite sure which one of those to go with on magick though; 2e is a lot more developed on one hand, but I like Druids and Elementalists on the other.
Mostly 2e rules.
Some of the best bits taken from 4e - the "random generation for bonus exp or customisation" approach to character gen, the price lists, economy etc
Backconvert the 4e supplements/adventures which I don't think should be that difficult.
I've had several people tell me that their ideal WFRP 4e would be a blend of actual 4e and Zweihaner lol.My ideal WFRP would be mostly 2nd edition. With some ideas from Zweihänder e.g. dedicated careers for each priesthood and/or college of magic.
I mostly find Zweihander too crunchy for my tastes, made worse by how overwritten it is. It's just too hard to find rules quickly.I've had several people tell me that their ideal WFRP 4e would be a blend of actual 4e and Zweihaner lol.
I agree on both counts. It’s an overwritten mess. Nevertheless, I like some of their innovations, in principle when not in practice.I mostly find Zweihander too crunchy for my tastes, made worse by how overwritten it is. It's just too hard to find rules quickly.
(That and I prefer silly puns over modern meme humour, but that one's much easier to fix).
Yeah, it definitely needed a better editor. I'd like to try WFRP 4e, I ran Zweihander for a time and found it to be very smooth in play.I agree on both counts. It’s an overwritten mess. Nevertheless, I like some of their innovations, in principle when not in practice.
This is funny because it's true. I ordered some recasts from China and Russia and they were garbage. Also everything I ordered from Wish has been garbage or really cheap quality.Wish is a Chinese online mail order company and, well, I'll let the memes speak for themselves...
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I'd like to see an English translation of Brygandine.I feel like WFRP is now in the same space as BRP or Traveller, where most experienced GMs are running their own custom blend of editions and house rules. I use 4E as my base. I find its core mechanic gives the most interesting results at the table. In addition to the +20 rule that Black Leaf brought up, using opposed rolls in combat works much better. Fights move much faster but still feel gritty. The career system in 4E is an improvement too, as that was always a problem in 1E.
I still have more tinkering to do before I get to exactly what I want, but it is in reach.
The number one thing to keep i mind with Advantage is that you need to use the optional Fast SL rule. Aside from that, I haven't found it to be that big an issue in actual play. For one thing, combat in this edition tend to take a lot fewer rounds, as combat roll are opposed rather trying to roll under a WS that is probably below 50%. I've never seen a fight last long enough for anyone to get massive Advantage.I finally picked up a copy of WFRP4E from Cubicle7. Despite having heard a lot of negative things about Advantage and being fiddly, I am liking it so far. After my disappointment with 3E, I waited a while before I jumped in. Still have all the 1E & 2E stuff too.
Agreed! I kinda like how they changed up careers and included standards of living and downtime. Although to be fair, the adventurers in my games don’t tend to receive a lot of downtime. It’s a trend in games that I have found to be counter productive to keeping things moving, personally. I usually only use it when I take a break from running one game to try out another, and don’t invest a whole lot of RP time on.
I haven't gotten into using the downtime mechanics yet, but I think they are a good thing in WFRP. It is common in WFRP to have a character who needs to spend a few weeks training, such as when a wizard levels up. Letting the other players take some downtime activities would be a good way to let them get use out of the time.Agreed, I find the whole trend to have these down time activities fascinating but I'm not sure players are embracing it, yet. I've done something similar off and on over the decades but never really gave it a standardized name. Warhammer, Runequest and Savage Worlds to name three all have some sort of down time or in between adventurers mechanics now.
It's fascinating and I think it's a good idea because it gives GMs and players more fuel to think outside the box on what they can do with an rpg. Frequently I find myself kinda gobsmacked at the how some people react to ideas that aren't in the written in an rpgs rules mechanics. It feels like the newer generations of gamers are more narrowly rigid in how they approach and play an rpg.
Where as before or in the early days as long as we explained clearly what the mechanic did and were consistent in how we applied it, the sky was the limit. Didn't mean that we didn't come up with bad ideas or cumbersome ideas, but at least we most of us back then didn't freak out when someone at their game dropped a rule/mechanic/idea that we'd never heard of or that wasn't in the rulebooks. lol.
I don't know that one, and Google isn't helping much. What is it?I'd like to see an English translation of Brygandine.
French WFRP-inspired game. Supposedly very streamlined, while still being recognizably descended from WFRP. All of the rolls are player-facing, IIRC (and I may not). Word is, it's been very well received, even by Le Grogs.I don't know that one, and Google isn't helping much. What is it?
I singled this one out because it was one of my turn-offs, in that I feel it no longer encouraged the career-switching antics of WFRP1 and 2. It felt more like a regular “class” system to me, with each career having four “levels” or tiers.The career system in 4E is an improvement too, as that was always a problem in 1E.
This is funny because it's true. I ordered some recasts from China and Russia and they were garbage. Also everything I ordered from Wish has been garbage or really cheap quality.
So basically Wish is where all those ridiculously misnamed action figures you guys post gets sold?Wish is a Chinese online mail order company and, well, I'll let the memes speak for themselves...
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Wish is one of those companies that everyone you know has bought from exactly ONCE. You get burned on one order then never again. I ordered some dice for $1.50 that turned out to be tiny and shitty. My wife ordered all kinds of art stuff like pencils and shit. She was soo excited to place the order and then crushed when it arrived.So basically Wish is where all those ridiculously misnamed action figures you guys post gets sold?
Anything I’ve posted has been from associates in retail shops in HK.So basically Wish is where all those ridiculously misnamed action figures you guys post gets sold?
So basically Wish is where all those ridiculously misnamed action figures you guys post gets sold?
I ordered some Ratling Snipers on Ebay, they were just like they were supposed to be, but they were resin, and not Finecast resin. I thought “Aren’t these supposed to be metal?” then it hit me, someone sold me recasts. It was a good price though and the casts were nice.This is funny because it's true. I ordered some recasts from China and Russia and they were garbage. Also everything I ordered from Wish has been garbage or really cheap quality.
Man, GW could scan and Print on demand all their old minis. I know I’d get a crapload of Chaos Warriors, Wardancers, plus a bunch of those random Mercenary figs, like Tilean Crossbowmen, Bretonnian Serfs, etc. If random people on the Internet are doing it, I think GW probably could…
That certainly makes more business sense than leaving money on the table and waiting for Russia to start enforcing IP law.I ordered some Ratling Snipers on Ebay, they were just like they were supposed to be, but they were resin, and not Finecast resin. I thought “Aren’t these supposed to be metal?” then it hit me, someone sold me recasts. It was a good price though and the casts were nice.
I’ve been tempted to try a couple of the big Russian recasters that sell the minis that would cost you a kidney these days for the real thing.
Man, GW could scan and Print on demand all their old minis. I know I’d get a crapload of Chaos Warriors, Wardancers, plus a bunch of those random Mercenary figs, like Tilean Crossbowmen, Bretonnian Serfs, etc. If random people on the Internet are doing it, I think GW probably could…
That's a valid observation, but I think it's a problem with the book layout, not the actual mechanics. The actual rules strongly encourage career jumping, even talking about ways you can jump immediately to higher tiers in other career based on what you have already accomplished.I singled this one out because it was one of my turn-offs, in that I feel it no longer encouraged the career-switching antics of WFRP1 and 2. It felt more like a regular “class” system to me, with each career having four “levels” or tiers.
And I see how that lines up better with extant Warhammer Fantasy canon, e.g. Witch Hunters being an extensive and hierarchical order of inquisitors instead of a free-roaming, deputized, um, witch hunter, but I have the nagging suspicion that something gets lost there.
How’d it pan out in actual play for you?
I've used the standard starting money each of the four times I've run it. They have all been experienced, imaginative groups, so coming up with money is part of the fun. My nephews had a burglary planned within 30 minutes of the campaign's start. That said, I wouldn't have an issue with more starting money. It would make sense for the town-based campaign I mentioned earlier. As I see it, the default payout is for games where you want players hungry enough to take big risks immediately.Baulderstone
As the person on here that seems to have the most on the table experience of 4e, how did you handle starting money? As written, it seems to me too low to do anything at all, especially if you combine it with the "lose all money in between adventures" rule.
I took a similar route. Started in Middenheim* and did plenty in that city before they hit the road to Altdorf. Similarly made sure some time was spent in Bogenhafen before TEW kicked off.If I run it again, I'll probably start a group in Ubersreik and have them adventure there for a little while. At some point, I'll give them a reason to go to Altdorf, and I can start TEW on the road there. They'd likely pass through Bogenhafen on the way there, so I could give them time to know the town ahead of time
My group is playing right now — and unfortunately I’m sitting this one out, because reasons — and this is what the GM did, and he’s facing the opposite problem: the group is having so much fun sandboxing in Ubersreik that he’s actually hesitant to set TEW in motion.I'm actually regretting starting my campaign with TEW. I've just dropped my players into the setting, and I've already lit the fuse that is going to blow it all up. If I run it again, I'll probably start a group in Ubersreik and have them adventure there for a little while.
That strikes me as a good issue to have. :pMy group is playing right now — and unfortunately I’m sitting this one out, because reasons — and this is what the GM did, and he’s facing the opposite problem: the group is having so much fun sandboxing in Ubersreik that he’s actually hesitant to set TEW in motion.
When I actually run WFRP 4E, I think I'll ditch Fate and Resilence as separate points, and just keep Fortune Pts and Resolve Pts.The fiddly aspect I want to change most is the Fate/Fortune/Resilience/Resolve points. I want to at least merge Resilience and Resolve into one pool.
I'd like to see an English translation of Brygandine.
French WFRP-inspired game. Supposedly very streamlined, while still being recognizably descended from WFRP. All of the rolls are player-facing, IIRC (and I may not). Word is, it's been very well received, even by Le Grogs.
I always suspected that's true for most of the established games with multiple editions!I feel like WFRP is now in the same space as BRP or Traveller, where most experienced GMs are running their own custom blend of editions and house rules.