Weapon Porn

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Which weapons specifically?
As Ronin said, a lot of weapons that I heretofore thought were kind of gimmicky. The chakram, the hungamunga. I was also impressed by just how much damage things like axes and spears do -- the boar spear is brutal.

The dummies they use for weapons test have bones inside and fake blood, so even if a weapon barely penetrates, sometimes it will crush bones and the like. Very interesting stuff.
 
Modern non-lethal: pepper spray.

Anti-human:

pepperspray.jpg


Bear spray:

br-9_d_2_1_1.jpg


Military tear gas:

TG001.jpg93ce4343-b115-400d-b725-a1732888d12cOriginal.jpg


1039512499.jpg


Commentary:

This stuff is the worst. I can't comment about the military tear gas, as I have no experience with it, but police pepper spray sucks donkey balls. Here are some points I'd like to make that translate onto the game table if you're wanting to use these in your campaigns:

1. The legality and the differences between what's considered police or civilian pepper spray differs from state to state in the US. The simplest explanation is that non-civilian versions are larger (with more uses per canister) and hotter.

2. There are various types of propellant, and this makes a difference in the effect. The most common civilian models have a stream of liquid that strikes the target, like a squirtgun. There are also foggers, which unleash a wider area of effect, like a fogging insect spray. I've heard of foam, which fires, well, a foaming liquid at the target, but I've never seen one used. The stream variety is harder to aim, but less likely to cause splashback, whereas the foggers will hit the target, but also those capiscum particles are going to get everywhere. The target will be hit, sure, but you'll be tearing up as well.

3. It takes no skill to use this. In gaming terms I'd consider pepper spray to be an autohit unless the target has some kind of instant-dodging ability or is wearing a gasmask.

4. A small canister (2.5 oz.) can be considered to have about 2 full uses before going dry. Larger will have more. You shouldn't stat these for more than 4 full uses, however.

5. What this stuff does is put the target's body under severe physical stress. In short, all of the gross discharges of your eyes, nose, and mouth are going to come erupting out of those orifces at the same time. Meanwhile, you're coughing and gagging, you can't see clearly if at all, your eyes and skin that made contact with the capiscum feel like they're on fire, and you're having the equivalent of an ashma attack. It's really hard to fight under these circumstances.

6. Most of the time, this will temporarily disable a strong, healthy male. I've seen guys ready to go, then they get sprayed. After that, it's like, " Yep, I'm done. No more of that, please". I'd stat this as a severe negative penalty to any physical action other than crying like a baby and finding a water hose for, say, 2d10 minutes.

7. Some guys are completely immune to pepper spray. It hurts them, but they're able to act aggressively despite of this. Sometime this can be due to training (some military guys, for example). Most of the time it's because he's so drunk, and/or high, the capsicum is just the umbrella added to the cocktail of narcotics he's got in his system. Stat that however you see fit.

8. Most of the time, pepper spray does no permanent harm. Most of the time. Here's the money shot from the wikipedia article:

For those with asthma, taking other drugs, or subject to restraining techniques that restrict the breathing passages, there is a risk of death. In 1995, the Los Angeles Times reported at least 61 deaths associated with police use of pepper spray since 1990 in the USA.[7] The American Civil Liberties Union (ACLU) documented 27 people in police custody who died after exposure to pepper spray in California since 1993.[8][9][10] However, the ACLU report counts any death occurring within hours of exposure to pepper spray. In all 27 cases, the coroners' report listed other factors as the primary cause of death, though in some cases the use of pepper spray may have been a contributing factor.[8]

This can send an asthmatic to the hospital. It can melt contact lenses while still in the target's eyes.

A secondary effect is the use of pepper spray, particularly when applied as an area effect weapon, gets everywhere. And it stays there. If you've been sprayed, you have to shower repeatedly to get the worst of it off, and even then, the aroma lingers for days afterwards. Clothes are the same.

9. One last thing. Personal-use pepper spray is very short range, say within ten to fifteen feet or so at the most. An aggressive opponent can cover that distance quickly and attempt to disarm or attack the pepper-spray user. And even when it works, pepper-stray doesn't always stop the attacker. Some can power through it, other times it can take a second or two for it really take effect.

That's it. If I've got time, I'll do a few more.
 
Pepper spray seems like an Endurance check (your autohit) against a high difficulty.

Effects will vary by system I suppose, but will largely be disabling. In Mythras terms, I bet it's Agony and Blindness and Asphyxiation - "Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character’s Willpower, otherwise the attempt fails, and they moan or scream in pain" and "Victim becomes blind. " and "Victim suffers asphyxiation – he collapses incapacitated, unable to breathe. The rules for Asphyxiation, found on page 71, are used. Asphyxiation may be asthmatic in nature meaning the victim only suffers shortness of breath, or complete respiratory failure resulting in death. In the later case a victim can be kept alive by winning an opposed test of the First Aid skill against the Potency of the disease or poison."

ouch. That would suck. Call it onset time of 1d3 actions to get some of those folks who are a little resistant.
 
Pepper spray seems like an Endurance check (your autohit) against a high difficulty.

Effects will vary by system I suppose, but will largely be disabling. In Mythras terms, I bet it's Agony and Blindness and Asphyxiation - "Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character’s Willpower, otherwise the attempt fails, and they moan or scream in pain" and "Victim becomes blind. " and "Victim suffers asphyxiation – he collapses incapacitated, unable to breathe. The rules for Asphyxiation, found on page 71, are used. Asphyxiation may be asthmatic in nature meaning the victim only suffers shortness of breath, or complete respiratory failure resulting in death. In the later case a victim can be kept alive by winning an opposed test of the First Aid skill against the Potency of the disease or poison."

ouch. That would suck. Call it onset time of 1d3 actions to get some of those folks who are a little resistant.

I'd call it an endurance (or equivalent) or willpower (or equivalent) check against a high difficulty. The thing to remember here is the pain is only half of the package; the other half being the body's inflammatory reaction to the capsicum. Vision is impaired from tearing, hand-eye coordination is impaired due to gagging and coughing, etc.
 
See, I get nervous about stuff like pepper spray and gas grenades in RPGs because it seems like a really fast track to repetitive uncool take downs that totally break the intent of most genres that could include them. Imagine if Bond started and immediately ended every fight with chemicals - It would obviously be disastrous in the movies, but its all too likely when dealing with efficiency-minded players.

Remember the squirt-gun wars in Shadowrun? That's the risk.
 
See, I get nervous about stuff like pepper spray and gas grenades in RPGs because it seems like a really fast track to repetitive uncool take downs that totally break the intent of most genres that could include them. Imagine if Bond started and immediately ended every fight with chemicals - It would obviously be disastrous in the movies, but its all too likely when dealing with efficiency-minded players.

Remember the squirt-gun wars in Shadowrun? That's the risk.

An excellent point. However, PS isn't all that.

1. IME, too many guys were able to shrug it off.

2. Highly disciplined, really angry, or really high guys can fight you despite the effects.

3. You don't want to use PS in an enclosed space. Even the direct stream variety. The capsicum, once discharged, has an area effect. Not as strong as the direct target, but significant. This means that if you use the fogger in, say a hallway, you're probably going to be tearing up almost as much as the target. Penalties for everybody!

It's not a superweapon that works in every situation. If it were, cops wouldn't have other options like tasers or batons. It works fairly well under a certain set of circumstances. In other circumstances, it's not so useful.
 
I'd call it an endurance (or equivalent) or willpower (or equivalent) check against a high difficulty. The thing to remember here is the pain is only half of the package; the other half being the body's inflammatory reaction to the capsicum. Vision is impaired from tearing, hand-eye coordination is impaired due to gagging and coughing, etc.

Yea the willpower is built into the agony check. Endurance is to see if it affects you. Set the opposition roll high (70-90) and it’ll stick against most folks.
 
See, I get nervous about stuff like pepper spray and gas grenades in RPGs because it seems like a really fast track to repetitive uncool take downs that totally break the intent of most genres that could include them. Imagine if Bond started and immediately ended every fight with chemicals - It would obviously be disastrous in the movies, but its all too likely when dealing with efficiency-minded players.

Remember the squirt-gun wars in Shadowrun? That's the risk.

Disabled but doesn’t silence :smile:
 
Yea the willpower is built into the agony check. Endurance is to see if it affects you. Set the opposition roll high (70-90) and it’ll stick against most folks.

Ah, I get it. :smile:
 
A generic write up for pepper spray.

Pepper spray
Range:
15 ft. Disperses after this.
To Hit: Stream type 20% bonus to hit. Fog or foam is autohit. Capable of burst fire (hit adjacent targets, but uses one use per target hit).
Damage: Target makes an endurance check (or equivalent) with a 20% penalty. If the check fails, the target is immobilized by tearing, coughing, wheezing, and pain for 2d10 rounds, and is only able to make simple actions. The target may make a willpower check (or equivalent) in order to make complex actions (such as combat) with a 20% penalty for the same duration.
Ammo: 2 shots for a small canister. 4 for a large.
Notes: (A) Use within a confined space will expose the user to the backlash of capsicum. Targets so affected must make an endurance check as if hit, without any penalty. If the check fails, those affected suffer a 20% penalty to all complex actions for 2d10 rounds, but are otherwise able to act normally. Stream type pepper spray doesn't suffer this side effect. (B) The pain can be reduced with exposure to cold water. Long term burning will diminish after 1d10 hours. (C) The following rules assume human targets. Large animals will be driven away. Alien targets will be treated on a case-by-case basis.
 
A mythras one

Pepper Spray
Pepper Spray comes in spray, fogger (both provide contact and inhaled administration), or foam (contact only), depending on type of application desired. In the case of spray and foam, a roll to hit is used to determine if sensitive locations such as the eyes are affected immediately.
Application: Contact (eyes, skin), Inhaled
Potency: 90
Resistance: Endurance
Onset Time: 1d3 actions
Duration: 10d6 minutes at full effects, with half effects (Formidable penalties for sight, Easy willpower rolls) for 1d6 hours after.
Condition: Contact will cause Blindness and Agony, while Inhaling will cause Asphyxiation. Normally, Asphyxiation from Pepper Spray does not kill but merely leaves the victim Incapacitated. However, on a fumbled Endurance check or in the case of those with breathing issues such as asthma, Asphyxiation may proceed until Death.
Antidote/Cure: exposing the affected areas to running water will eliminate the effects after 2d10 minutes. Various forms of cyberware may block these effects, including cybereyes and air filtration systems.
 
Non-lethal: Tasers

A generic stun baton:

6965f5cbfd5c7e77b9e257d057883151.jpg


M-26 Taser, now obsolete:

taser-m26c___0.jpg


X-26 Taser, currently in service in modern American law enforcement:

article-2140912-12E372E5000005DC-980_634x335.jpg


x26-8-638.jpg


Taser Pulse, civilian model

taser-pulse-1-740x493.jpg


Commentary.

This thing is the worst.

When I was a boy, I was roaming through the woods, and blundered into a hornet's nest. Those little bastards swarmed me. I made a run for a nearby stream, but that took a while. They stung the absolute hell out of me. When it was all over, I had ugly stings all over my body.

Being hit by a taser was much, much worse than that. It was the worst physical pain I've ever experienced.

Let me be clear: it's not just the pain. The way the electricity works, it causes the body's muscles to tighten. You become stiff as a board, and fall flat on your face. You're able to scream though, that's nice.

Being shot by this thing takes out everybody. Big, tough, mean, drunk, athletic, strong...I mean everybody. Nobody shakes this off.*

These things come with a laser sight. You fire a canister and it's gone. You've got to reload manually by putting in a new canister. It can be used as a melee weapon, basically a strong stun baton, if the canister is removed. It makes a rapid, snapping noise when it fires. The M-26 would run for a full 6 seconds before shutting off. You're not supposed to turn it off prior to that.** The electricity usually cauterizes the wounds made by the metal probes.

Heavy clothing won't stop the probes, but a leather jacket or anything heavier than that will.

Police tasers can kill someone with a heart condition, or someone that's running off a coke/meth combo. Call it a critical miss on a d20.

EDIT: The police tasers are equipt with computer chips that upload key data into the a local, police database. Information includes date, time of shooting, amount of time the taser was activated, etc. The M-26 would discharge a bunch of glitter like AFIDs when fired, in addition to the probes. The purpose of this was to mark the site of the shooting. The reason for all of this was to reduce abuse, but mostly to reduce the chances of the host department being sued.

* There's always that one guy.

** We sometimes would flip the kill switch to shut it off rather than let the guy ride out the full 6 seconds. I don't have the stomach to watch some stupid asshole scream for that long.
 
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thanks for making me write this stuff up for my cyberpunk game.

Taser**
Ranged Weapon
Damage: *
Range: 5 (12 for law enforcement cartridges)
Firing Rate: 1
Ammo: 1
Reload: 3
Weapon Traits: Electrocution
Enc: 1

Tasers shoot two barbs that make contact with the start, stick in clothing, and causes a massive shock. The barbs themselves may be Parried as per ranged weapons, or Evaded, and are blocked by any number of physical armor points. On a hit, the target is subjected to the Electrocution effect. On following actions, the wielder of the taser may spend an action point to continue the effect, and may do this for a total of 3 actions. For every action past the first, the target also suffers 2 levels of fatigue that take 1 minute to recover to level.
Some models allow using the Taser as a melee weapon, with no damage but inflicting the Agony condition.

Electrocution: Similar to Paralyzing, but the target has a Herculean penalty to his Endurance check.
 
Modern non-lethal: pepper spray.

Anti-human:

pepperspray.jpg


Bear spray:

br-9_d_2_1_1.jpg


Military tear gas:

TG001.jpg93ce4343-b115-400d-b725-a1732888d12cOriginal.jpg


1039512499.jpg


Commentary:

This stuff is the worst. I can't comment about the military tear gas, as I have no experience with it, but police pepper spray sucks donkey balls. Here are some points I'd like to make that translate onto the game table if you're wanting to use these in your campaigns:

1. The legality and the differences between what's considered police or civilian pepper spray differs from state to state in the US. The simplest explanation is that non-civilian versions are larger (with more uses per canister) and hotter.

2. There are various types of propellant, and this makes a difference in the effect. The most common civilian models have a stream of liquid that strikes the target, like a squirtgun. There are also foggers, which unleash a wider area of effect, like a fogging insect spray. I've heard of foam, which fires, well, a foaming liquid at the target, but I've never seen one used. The stream variety is harder to aim, but less likely to cause splashback, whereas the foggers will hit the target, but also those capiscum particles are going to get everywhere. The target will be hit, sure, but you'll be tearing up as well.

3. It takes no skill to use this. In gaming terms I'd consider pepper spray to be an autohit unless the target has some kind of instant-dodging ability or is wearing a gasmask.

4. A small canister (2.5 oz.) can be considered to have about 2 full uses before going dry. Larger will have more. You shouldn't stat these for more than 4 full uses, however.

5. What this stuff does is put the target's body under severe physical stress. In short, all of the gross discharges of your eyes, nose, and mouth are going to come erupting out of those orifces at the same time. Meanwhile, you're coughing and gagging, you can't see clearly if at all, your eyes and skin that made contact with the capiscum feel like they're on fire, and you're having the equivalent of an ashma attack. It's really hard to fight under these circumstances.

6. Most of the time, this will temporarily disable a strong, healthy male. I've seen guys ready to go, then they get sprayed. After that, it's like, " Yep, I'm done. No more of that, please". I'd stat this as a severe negative penalty to any physical action other than crying like a baby and finding a water hose for, say, 2d10 minutes.

7. Some guys are completely immune to pepper spray. It hurts them, but they're able to act aggressively despite of this. Sometime this can be due to training (some military guys, for example). Most of the time it's because he's so drunk, and/or high, the capsicum is just the umbrella added to the cocktail of narcotics he's got in his system. Stat that however you see fit.

8. Most of the time, pepper spray does no permanent harm. Most of the time. Here's the money shot from the wikipedia article:

For those with asthma, taking other drugs, or subject to restraining techniques that restrict the breathing passages, there is a risk of death. In 1995, the Los Angeles Times reported at least 61 deaths associated with police use of pepper spray since 1990 in the USA.[7] The American Civil Liberties Union (ACLU) documented 27 people in police custody who died after exposure to pepper spray in California since 1993.[8][9][10] However, the ACLU report counts any death occurring within hours of exposure to pepper spray. In all 27 cases, the coroners' report listed other factors as the primary cause of death, though in some cases the use of pepper spray may have been a contributing factor.[8]

This can send an asthmatic to the hospital. It can melt contact lenses while still in the target's eyes.

A secondary effect is the use of pepper spray, particularly when applied as an area effect weapon, gets everywhere. And it stays there. If you've been sprayed, you have to shower repeatedly to get the worst of it off, and even then, the aroma lingers for days afterwards. Clothes are the same.

9. One last thing. Personal-use pepper spray is very short range, say within ten to fifteen feet or so at the most. An aggressive opponent can cover that distance quickly and attempt to disarm or attack the pepper-spray user. And even when it works, pepper-stray doesn't always stop the attacker. Some can power through it, other times it can take a second or two for it really take effect.

That's it. If I've got time, I'll do a few more.
And never when going to a concert forget to leave your pepper spray at home. Because if you do and you start walking up to security and recall shit I have pepper spray under no circumstances should you shove it down your pants. If you should do that well under absolutely no circumstances should you bend over to tie your shoe. We that is unless you want to accidentally depress the trigger and spray your testicles with pepper spray. Should you do that you will find there is absolutely no sanitary places to clean said testicles while they burn like fire is raging on top of the skin.

Don't do it.
 
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I'm always impressed by people capable of accurately remembering the bewildering array of modern weapon and vehicle types, especially given how many of them are just boring person names (if you're lucky) followed by alpha-numeric soup.

Games like Starcraft have the decency to use identifiable names like "Goliath" and "Banshee" to help you quickly recognize units, while real life sticks us with stuff like "M1911" or "AAVP-7A1".
 
I'm always impressed by people capable of accurately remembering the bewildering array of modern weapon and vehicle types, especially given how many of them are just boring person names (if you're lucky) followed by alpha-numeric soup.

Games like Starcraft have the decency to use identifiable names like "Goliath" and "Banshee" to help you quickly recognize units, while real life sticks us with stuff like "M1911" or "AAVP-7A1".

The US Military likes its alpha numeric sequences for naming: M1911, AH64 Apache, M1 Garand, etc. There's a logic behind it, I just don't happen to know what it is.

I'm not a firearms expert my any measure; I don't know that much about guns. What I'm listing here are weapons that are widely used by a variety of militaries (Glock 17, for example), weapons that are popular in the US civilian market, or weapons that are famous because of film (Walther PPK or the S&W Model 29).

There's simply too many varieties and subvarieties of firearms for me to list here. I'm planning on listing the more popular ones or the ones I think are cool. :smile:
 
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The US Military likes its alpha numeric sequences for naming: M1911, AH64 Apache, M1 Garand, etc. There's a logic behind it, I just don't happen to know what it is.

I'm not a firearms expert my any measure; I don't know that much about guns. What I'm listing here are weapons that are widely used by a variety of militaries (Glock 17, for example), weapons that are popular in the US civilian market, or weapons that are famous because of film (Walther PPK or the S&W Model 29).

There's simply too many varieties and subvarieties of firearms for me to list here. I'm planning on listing the more popular ones or the ones I think are cool. :smile:
And you don't get much game wise for going into more details about the bewildering array of firearms. Unless the gun is designed to solve an unusual problem there just isn't that much difference between them per category & caliber. A 9mm pistol is a 9mm pistol. Slap whatever manufacturer name and model you want on it. It won't matter game wise. In real life sure it might fit someones hand size better, balance different, etc but that's not going to be captured in game mechanics so who cares.
 
And you don't get much game wise for going into more details about the bewildering array of firearms. Unless the gun is designed to solve an unusual problem there just isn't that much difference between them per category & caliber. A 9mm pistol is a 9mm pistol. Slap whatever manufacturer name and model you want on it. It won't matter game wise. In real life sure it might fit someones hand size better, balance different, etc but that's not going to be captured in game mechanics so who cares.

Clearly you've never gamed with someone who's really into Twilight 2000. ;)

Joking aside, I agree with you. In terms of game mechanics, a pistol's a pistol, a shotgun's a shotgun, a rifle's a rifle, etc. IRL, that's not the case however, as the value of a firearm is more complicated than just its ability to send lead downrange. There are differences in accuracy, reliability (doesn't jam), concealability, stopping power, comfort, style, etc.

Here, I'm just filling out the weapon porn thread with some firearms, as there was some discussion about doing this upthread. It's nice to have some pictures of guns, as well as the linked information in case someone wants to research a type of firearm for a campaign.
 
Firearms: sidearms

World War II edition.

Luger:

Luger_1940.jpg


Mauser C96:

IMG_4170.jpg


mauser_c96_by_chillbebop-d2yjb9g.jpg


And for our friends from the UK, the Webley Revolver:

2012.jpg


webley-mkvi-revolver-15.gif


TT Pistol, used by the former Soviet Union:

1024px-tt_1.jpg


Japanese Nanbu Pistol:

32NAMBU-050336.jpg


And the Nambu 94:

IMG_1874-660x439.jpg
Fun facts, the Nambu Type 94 is a dangerous weapon. Not the cartridge, as it is chambered for the 8x22mm Nambu. Which is a very weak (even for the times) cartridge, comparable to a very weakly loaded .380 ACP. It is dangerous because the sear pin is exposed on the exterior of the gun. Looking above the trigger, and above the section where there are kanji. You will see a bar. That is the sear pin. If you press on it, it will fire the pistol. Its also my understanding (I say this as I personally have not had the chance to dos o) that it feels awkward, in the hand. Ergonomics and "feeling good in the hand" are important to accuracy.
 
And you don't get much game wise for going into more details about the bewildering array of firearms. Unless the gun is designed to solve an unusual problem there just isn't that much difference between them per category & caliber. A 9mm pistol is a 9mm pistol. Slap whatever manufacturer name and model you want on it. It won't matter game wise. In real life sure it might fit someones hand size better, balance different, etc but that's not going to be captured in game mechanics so who cares.
As much as the gun monkey in me would like to argue. You are pretty much correct. Save, different models have different ammunition capacity, reliability, and something kinda unquantifiable coolness. For example, the Desert Eagle. Its cool, and its chambered for big honking cartridges. Every movie nowadays has a half dozen of them featured. But its massive (Hard and tiring to carry around in a holster or in the hand. Cannot be concealed carried) and its unreliable.
 
And you don't get much game wise for going into more details about the bewildering array of firearms. Unless the gun is designed to solve an unusual problem there just isn't that much difference between them per category & caliber. A 9mm pistol is a 9mm pistol. Slap whatever manufacturer name and model you want on it. It won't matter game wise. In real life sure it might fit someones hand size better, balance different, etc but that's not going to be captured in game mechanics so who cares.
One of the first questions I ask for a sci- if game is "which gun do they use in the setting's media"... because, unless my character has the free time and money to put into being a gun expert, they're probably just going to go with whatever they recognise (And indeed, if they didn't, the setting's military-industrial complex wouldn't have spent the money on advertising in the movies, games, etc).

My other favourite thing to do, if the characters have worked together before, is ask the gun expert's character what I should take; it's a sensible thing to do IC (Ask the specialist), it builds team cohesion, and it lets the player show off OOC (Because in practice, the gun expert's player likely knows their way around the firearms table pretty well).

noman noman, your link for the Webley goes to the Mauser instead! I do also find it amazing how long a gun design will stay in active service, although I guess for general-purpose weapons, it's easier to tinker around the edges of a successful design than come up with something entirely new.
 
noman noman, your link for the Webley goes to the Mauser instead! I do also find it amazing how long a gun design will stay in active service, although I guess for general-purpose weapons, it's easier to tinker around the edges of a successful design than come up with something entirely new.

Ah, thanks for catching that. Corrected!
 
Fun facts, the Nambu Type 94 is a dangerous weapon. Not the cartridge, as it is chambered for the 8x22mm Nambu. Which is a very weak (even for the times) cartridge, comparable to a very weakly loaded .380 ACP. It is dangerous because the sear pin is exposed on the exterior of the gun. Looking above the trigger, and above the section where there are kanji. You will see a bar. That is the sear pin. If you press on it, it will fire the pistol. Its also my understanding (I say this as I personally have not had the chance to dos o) that it feels awkward, in the hand. Ergonomics and "feeling good in the hand" are important to accuracy.

I've been told by a few firearms enthusiasts that Japanese firearms typically suck.
 
As much as the gun monkey in me would like to argue. You are pretty much correct. Save, different models have different ammunition capacity, reliability, and something kinda unquantifiable coolness. For example, the Desert Eagle. Its cool, and its chambered for big honking cartridges. Every movie nowadays has a half dozen of them featured. But its massive (Hard and tiring to carry around in a holster or in the hand. Cannot be concealed carried) and its unreliable.
And so many of the things are gun/ammunition interaction. Reliability? Cleanliness and proper ammunition match. Accuracy is usually adequate at non extreme ranges if it stays in service with a military and you're not using some non ball ammo.

It's fun to pick stuff apart if you're making the physical purchase of a real gun but in game the systems just aren't fine enough to just the effort.
I mean a d20 system assumes minimum accuracy increments of 5%.
 
And so many of the things are gun/ammunition interaction. Reliability? Cleanliness and proper ammunition match. Accuracy is usually adequate at non extreme ranges if it stays in service with a military and you're not using some non ball ammo.

It's fun to pick stuff apart if you're making the physical purchase of a real gun but in game the systems just aren't fine enough to just the effort.
I mean a d20 system assumes minimum accuracy increments of 5%.

Often it is a question about how many factors you want to model. Now many parameters and axis. After a few of these with a few degrees of difference, you start really wanting a computer to store and compute them.
 
Looking this over again reminds me just what a good job Tunnels and Trolls fifth edition did of naming and classifying weapons.
 
And that is The End for my database. If anyone wants to continue into ballistic weapons/firearms, I'd be interested, but don't envy the amount of work

This is putting you up in the running for "National Treasure" status. I was reading along sipping on my coffee when I got to the chuks. I kinda made a mess.

There were/are a couple of broken image links around the Panzerstecher and hook swords, if you were the type who abhors a broken links.

Gracias, dude.
 
I'll see about getting those repaired.
 
THE ZWEIHÄNDER
Sometimes, it is called a bastard sword (mostly because you will be cursing whoever wields or promotes it). Other times, it’s called a two-handed sword (partially because it requires wide berth to swing it and its a D&D term). However, it is far more efficient and wieldy than its predecessor, the ubiquitous war hammer 3rd edition.
tumblr_o1n8m7RMen1ukgx4io1_1280.jpg
 
My son loves blades. I'll have to show him this. Thanks for all the hard work.
 
I love this entire thread, OF COURSE. But my initial reaction to the sword classifications was confusion. These classifications are very similar to what you see in D&D, but these days I hear people using the nomenclature a bit differently. Specifically I see "longsword" being used to refer to what is here being called a "bastard sword."

Then I went to wikipedia, which has a longsword article that nicely disambiguates this term at the top:
The term "longsword" is ambiguous, and refers to the "bastard sword" only where the late medieval to Renaissance context is implied. "Longsword" in other contextshas been used to refer to Bronze Age swords, Migration period and Viking swords as well as the early modern dueling sword.

...The French épée bâtarde and the English bastard sword originate in the 15th or 16th century, originally in the general sense of "irregular sword, sword of uncertain origin", but by the mid-16th century could refer to exceptionally large swords.[3].

...The German langes schwert ("long sword") in 15th and 16th-century manuals does not denote a type of weapon, but the technique of fencing with both hands at the hilt, contrasting with kurzes schwert ("short sword") used of fencing with the same weapon, but with one hand gripping the blade (also known as a half-sword).[6][7]

Contemporary use of "long-sword" or "longsword" only resurfaced in the 2000s in the context of reconstruction of the German school of fencing, translating the German langes schwert.[8][9][10]

Interesting stuff! I wonder if the katana qualifies as a "longsword" according to contemporary classification. The techniques are different, but it serves a fairly similar role.
 
The title of this thread and the subject always reminds me of this scene:
 
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