- Joined
- Apr 24, 2017
- Messages
- 15,466
- Reaction score
- 42,024
I bought the player's handbook on DTRPG and I'm going to try and learn the rules and learn Swedish at the same time. I'm that interested in seeing how this game plays. I'm going to try and create a character and post the results to this thread in an easy-to-understand straight-forward fashion.
A little about the game. Western is a skill based game, not level based. Every character has seven attributes rated from 1-20. Skill levels (called practice) are rated from 1-20. Each skill is tied to two attributes (besides one). Total skill bonus is Attribute bonus plus Skill Practice. So, for example, you have Riding with a practice level of 10. Riding is tied to Cool and Dexterity. Let's say you have a Cool of 13 and a Dexterity of 14. The bonus/penalty for these is +1 each, so that is a total of +2. This is added to your skill practice. So this particular character has a total Riding skill of 12. This is added to a roll of 1d20 for actions. It is pretty similar to d20 systems in this regard.
There are ten steps to creating a character:
1.Choose a mode: Campaign, Action, or Realism. It looks like this determines how many points you can spend on your initial character build.
2. Select your past. I think this means what nationality you are as well as what events happened in your past, prior to 1876. Looks like there are Americans, Native Americans, Mexicans, Chinese and Spanish?
3. Select role and weapon package. There are 33 roles. There are no levels. This is a skill-based system.
4. Select Education.
5. Choose gender, appearance and sexual orientation.
6. Select motivations as well as advantages and flaws.
7. Choose attribute levels. There are seven attributes, each ranging from 1-20.
8. Figure out secondary values.
9. Select additional skills.
10. Select extra equipment. Each role provides equipment, but you may buy more here.
More to come as I decipher the text.
A little about the game. Western is a skill based game, not level based. Every character has seven attributes rated from 1-20. Skill levels (called practice) are rated from 1-20. Each skill is tied to two attributes (besides one). Total skill bonus is Attribute bonus plus Skill Practice. So, for example, you have Riding with a practice level of 10. Riding is tied to Cool and Dexterity. Let's say you have a Cool of 13 and a Dexterity of 14. The bonus/penalty for these is +1 each, so that is a total of +2. This is added to your skill practice. So this particular character has a total Riding skill of 12. This is added to a roll of 1d20 for actions. It is pretty similar to d20 systems in this regard.
There are ten steps to creating a character:
1.Choose a mode: Campaign, Action, or Realism. It looks like this determines how many points you can spend on your initial character build.
2. Select your past. I think this means what nationality you are as well as what events happened in your past, prior to 1876. Looks like there are Americans, Native Americans, Mexicans, Chinese and Spanish?
3. Select role and weapon package. There are 33 roles. There are no levels. This is a skill-based system.
4. Select Education.
5. Choose gender, appearance and sexual orientation.
6. Select motivations as well as advantages and flaws.
7. Choose attribute levels. There are seven attributes, each ranging from 1-20.
8. Figure out secondary values.
9. Select additional skills.
10. Select extra equipment. Each role provides equipment, but you may buy more here.
More to come as I decipher the text.