- Apr 28, 2018
- Reaction score
Sounds like something one's got to do.It would appear I am withdrawing from my regular gaming group to spend more time with my daughter on the weekends. Not entirely thrilled with the tradeoff, but of course I would give up a lot more than this if I had to.
Random thought, is your daughter interested in RPGs?
That sounds interesting, but what do you mean "4d6 or four attacks"? Do you mean something like "10th level Thief having 4d6 and being able to split them as desired" or some "per encounter" resource?Yeah, there is Facebook group that I think anyone can join. One of the hallmarks of this version of his engine are Damage Dice, essentially your class and level determine how much damage you do and how you can split that damage up instead of by weapon. Weapons add properties but if you are a Warrior you are as deadly with a dagger as you are a great sword and it is simply the properties that change what happens. Let say you 4 damage dice, you can make one that deals 4d6 or 4 attacks that each deal 1d6.
He's still working on casting, but its different than SotDL and clerics tend to get special abilities instead of spells and wizards sort of level up a tree based on their specialty.
I like it. I'm still trying to decide if I like it better than SotDL.
Also, there is no fast or slow with initiative. You either move or attack and go first or you move and attack and go after enemies.