Hey! Glad to have you back!Also played 5th edition D&D for the first time last year or the year before (it all blurs) with my son as DM since they're his books that he got for getting good grades. Too many rules for me, but he likes it and spends lots of time crafting his little campaign world and scenarios and statting out monster ideas and various characters from fiction.
To echo others, welcome back!Also played 5th edition D&D for the first time last year or the year before (it all blurs) with my son as DM since they're his books that he got for getting good grades. Too many rules for me, but he likes it and spends lots of time crafting his little campaign world and scenarios and statting out monster ideas and various characters from fiction.
Welcome back, man, glad to have you here!Also played 5th edition D&D for the first time last year or the year before (it all blurs) with my son as DM since they're his books that he got for getting good grades. Too many rules for me, but he likes it and spends lots of time crafting his little campaign world and scenarios and statting out monster ideas and various characters from fiction.
Just resign to your fate, it's going to be easier that way!
I just assumed Black Vulmea split the difference with Doc Sammy and they sailed off together to a Captain Harlock convention.
A swo time is guaranteed for all!My GM time has come again!!!
My plans for the next six months, in this order - 13th Age, Warhammer Fantasy Roleplay, and possibly Broken Compass
Just finished char gen for 13th Age, and my first session next week:
Mornost, Male Human Sorcerer
"I See Dead People"
Icons Relationships: The Prince of Shadows (Positive), The Archmage (Conflicted), The Lich KIng (Negative)
Backgrounds: Child Magical Prodigy, Chosen By The Lich King, Turned To Crime, Escapologist Extraudinaire,
Aeronwen, Female High Elven Paladin
" A Light In The Darkness"
Icon Relationships: The Great Gold Wyrm (Positive), The Elf Queen (Conflicted), The Lich King (Negative)
Backgrounds: Last Sentinel of The Golden Citadelo, Knight Errant, Folk Hero,
Going in deep this week if possible for some 13th Age session prep for the session next week.
Given that they both have negative relationships with the factions of The Lich King, then I can see who the Big Bad Villain is gonna be in these adventures.
Looking forward to this!
Join in-progress group adventuring in Dolmenwood. Yay.
My first session ends with homicidal ghost sucking life out of party cleric. TPK imminent. Sniff.
Best wishes for a speedy recovery!Had surgery yesterday morning (inguinal hernia). Surgery went fine, was at a very friendly small hospital in a small town.
The post-surgey pain is something else though. The drugs work better today, that's for sure.
Never experienced this sort of thing before. Thoroughly unpleasant.
At least I don't have to go back to the office for 4 weeks.
I feel ya.A bit frustrated with my Savage Worlds group currently, as they seem incapable of scheduling the next session. I'm happy to keep running the game for them for as long as they're interested in playing, but if they don't care enough to get a game on the calendar, well, I do also have other hobbies I could be putting the time and energy I would have spent on game prep towards.
I really liked the Pure Plant scenario. Lots of different ways to deal with the encounter. My PC's had no issues with the Trash Hawk, sadly, and ended up becoming allies with the ghouls by helping them fix the plant. Now they have a clean water source, but its very far from the Ark...
Been a while since my last update but we've had Sessions 3 and 4 now...
They took out the Trash Hawk and found the diary note foreshadowing Eden and then managed to negotiate leaving with lots of water - trading away two pretty amazing rifles as part of the deal as well as improving the performance of the Pure Plant. Looks like they could develop a trade route/alliance with them in the future but their Ark really needs some development before they can really offer anything more in return. I finished the session with the PCs returning to the Ark, its lit cabins in sight, just as a light streaked across the night sky and landing with a soundless explosion far to the east (ie, the Starfall threat card).
I've decided to do Ark development between each adventure, moving session-related bonuses/etc to adventure-related ones - I really don't like session resources. I'll offset this with milestones in the adventure to award MPs and the like. I'm using some expanded Ark/Colony rules from Drivethru' to really enhance this part of the game and the players really enjoyed stepping away from their characters and spending a session on discussing the Ark, agreeing projects, and then taking actions for their PCs where necessary. I was really impressed how they pretty much seamlessly dipped in and out of character depending on the situation.
The highlight of the session, using these expanded rules, was a coup where one of the bosses (chosen at random) was killed. I had a player roll and it transpired that it was Oskartian, the Cultist, that was going to die so I wove that into the narrative of the Starfall event - Maximon gunning him down as the nutcase attempted to leave the Ark, gathering his flock, to search out the fallen star. Later in the session, as a retcon, our Fixer PC in the confusion of the coup used his mind powers on an Enforcer, ordering him to give one of the other PCs their rifle (they had to sacrifice theirs in the negotiations with the Pure Ones in the previous session). This will definitely have repurcussions later as the NPC remembers what he's done!
They've now left the Ark to search out the location of the Starfall. I'm going to throw in a special zone sector along the way and suspect they will also realise it is New York where I've set things as they will pass the submerged Fallen Lady statue as they make their way east.
I can't quite believe how well this is landing with them - considering I was just invited/volunteered to do it. They need to play more non-D&D games as they are all saying they are enjoying MYZ a lot more. It was only meant to be a one shot too.
And I've found a new gaming group! Woot!
Today was the first day of D&D Club at school... a session zero to figure out what kids wanted to play.
I was thinking I'd use Magic World or DCC for fairly straight fantasy... but it looks like the theme is going to be Mighty Morphin Monster Mayhem, with Arcane Luchadores fighting alien robot dinosaurs and whatnot.
I've got some research to do... but I'm thinking I might use Mythras Imperative/Destined. We ran a practice battle and everyone seemed on board with the basic concepts.