What are y'all up to these days?

BlackWolf

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I agree. And you should google Bethorm RPG :thumbsup:.
Yeah, I have this feeling that I would like Bethorm, but the TETV zine made me go for the old school entry point.
I liked the game even tough I have this feeling the system it proposes won't work for going deeper into the setting, but as I said I don't draw conclusions before some proper testing.

Bethorm appears to be closer to my rollplaying preferences, I'm also heavly tempted to use the RQ petersen rules.
Something has been bugging me off tough, Bethorm has a great cover, but why is one of the moons purple instead of scarlet? I can't say if the artist just missed it or if there is some excuse for adventure on it. (maybe both... haha)
 
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AsenRG

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Yeah, I have this feeling that I would like Bethorm, but the TETV zine made me go for the old school entry point.
I liked the game even tough I have this feeling the system it proposes won't work for going deeper into the setting, but as I said I don't draw conclusions before some proper testing.

Bethorm appears to be closer to my rollplaying preferences, I'm also heavly tempted to use the RQ petersen rules.
Something has been bugging me off tough, Bethorm has a great cover, but why is one of the moons purple instead of scarlet? I can't say if the artist just missed it or if there is some excuse for adventure on it. (maybe both... haha)
No idea regarding the colour. I'd just say it was a temporary atmospheric condition and not at all a problem with the printer:grin:!
 

Mankcam

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Finished rewriting an article for a Jonstown Compendium supplement. Now, need to finish my own, Secrets of HeroQuesting.

Then need to finish Merrie England: Age of Crusade.

After that, need to start of Secrets of the Oasis Folk and Secrets of the River Voices, again for the Jonstown Compendium. Maybe after that, I'll do Secrets of Dorastor. I'll keep the name of the Jonstown Compendium a Secret, though.
Yes Simon you do need to finish all of these!
 

Tulpa Girl

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Yesterday I did more gaming during a 12-hour period than I have since last century.

The evening had our usual DCC game. Dealing with the after-effects of our trip to the Deathlands, and my wizard Tianna's return to life. Then winged gorillas showed up, which led to us prepping for invading a wizard's tower.

The earlier part of the day was a bit more noteworthy, at least from my perspective. A couple of weeks ago I was contacted by someone who was looking for a DM for a half-dozen teenagers who had never played any RPGs before. He's the father of two of the kids, who had ran across his old copy of the old Basic player's book (the one with the Elmore cover); between that and having seen stuff like Critical Role they were interested but didn't know where to start. The father had only played a little bit back in the day, and didn't feel comfortable trying to run something for them.

One of the ladies from our regular gaming group who knows him through work mentioned me as a possible solution (she just happened to be wearing one of her old Pathfinder t-shirts at one point, it hadn't come up to him before that she was a gamer). So we grabbed some coffee and talked for a bit. I figured out pretty quickly that he was feeling me out, trying to make sure I would be okay in dealing with said kids - as it turns out several of them are GLBTQ, and a couple of them are quietly looking into a religious path that isn't Christian. After I reassured him that none of that would freak me out, we also talked about how most of these kids aren't exactly swimming in money, and they wanted to see if this was something that they really wanted to get into before investing in ordering the current Player's Handbook off of Amazon. I suggested to him that since some of them had already read through the old Basic book, that I could run something using a similar ruleset, and that they wouldn't need to get any new rules just yet (since I don't know enough about 5e to run it anyways).

So I ordered from Amazon enough copies of the Basic Fantasy rulebook to give a copy to each of the kids. BF is probably my favorite of the Basic clones (there are changes, yes, but the changes made are ones I actually don't mind), and since they're sold at cost they're cheap enough that I was able to get a half-dozen copies affordably. Printed out some of the extra options I would allow (like rangers and illusionists), hashed out some basic house rules (which I tried to keep to a minimum), and mocked up a homemade DM screen using a couple of three-ring binders.

When we all met up at the father's house, the kids were thrilled when I gifted them with the copies of the BF rulebook. We chatted for a bit while I tried to make sure that they felt at ease around me, and also tried to manage expectations a bit (spoiler alert - I'm not Matt Mercer). I had them roll up characters, and then proceeded to run them through a slightly-tweaked version of Tomb Of The Serpent Kings. We got not quite half of the way through when one of the characters died, and they decided to return to town so that they could return the body for burial and get a replacement character to join them.

We'll pick things up next week, where we should be able to finish the adventure. They seemed pretty enthusiastic, but we'll see if they want to continue on after that.
 

Bunch

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Yesterday I did more gaming during a 12-hour period than I have since last century.

The evening had our usual DCC game. Dealing with the after-effects of our trip to the Deathlands, and my wizard Tianna's return to life. Then winged gorillas showed up, which led to us prepping for invading a wizard's tower.

The earlier part of the day was a bit more noteworthy, at least from my perspective. A couple of weeks ago I was contacted by someone who was looking for a DM for a half-dozen teenagers who had never played any RPGs before. He's the father of two of the kids, who had ran across his old copy of the old Basic player's book (the one with the Elmore cover); between that and having seen stuff like Critical Role they were interested but didn't know where to start. The father had only played a little bit back in the day, and didn't feel comfortable trying to run something for them.

One of the ladies from our regular gaming group who knows him through work mentioned me as a possible solution (she just happened to be wearing one of her old Pathfinder t-shirts at one point, it hadn't come up to him before that she was a gamer). So we grabbed some coffee and talked for a bit. I figured out pretty quickly that he was feeling me out, trying to make sure I would be okay in dealing with said kids - as it turns out several of them are GLBTQ, and a couple of them are quietly looking into a religious path that isn't Christian. After I reassured him that none of that would freak me out, we also talked about how most of these kids aren't exactly swimming in money, and they wanted to see if this was something that they really wanted to get into before investing in ordering the current Player's Handbook off of Amazon. I suggested to him that since some of them had already read through the old Basic book, that I could run something using a similar ruleset, and that they wouldn't need to get any new rules just yet (since I don't know enough about 5e to run it anyways).

So I ordered from Amazon enough copies of the Basic Fantasy rulebook to give a copy to each of the kids. BF is probably my favorite of the Basic clones (there are changes, yes, but the changes made are ones I actually don't mind), and since they're sold at cost they're cheap enough that I was able to get a half-dozen copies affordably. Printed out some of the extra options I would allow (like rangers and illusionists), hashed out some basic house rules (which I tried to keep to a minimum), and mocked up a homemade DM screen using a couple of three-ring binders.

When we all met up at the father's house, the kids were thrilled when I gifted them with the copies of the BF rulebook. We chatted for a bit while I tried to make sure that they felt at ease around me, and also tried to manage expectations a bit (spoiler alert - I'm not Matt Mercer). I had them roll up characters, and then proceeded to run them through a slightly-tweaked version of Tomb Of The Serpent Kings. We got not quite half of the way through when one of the characters died, and they decided to return to town so that they could return the body for burial and get a replacement character to join them.

We'll pick things up next week, where we should be able to finish the adventure. They seemed pretty enthusiastic, but we'll see if they want to continue on after that.
My DM from childhood who was pretty awesome but apparently stopped D&D after he left for college. Anyway he found out his daughters were playing something like D&D at school. He reached out to me to ask what to do. I also recommended BF and that apparently went over as well with his kids as it did with the ones you're working with. It's a great starting point.
 

Certified

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Metahuman News
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AsenRG

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My DM from childhood who was pretty awesome but apparently stopped D&D after he left for college. Anyway he found out his daughters were playing something like D&D at school. He reached out to me to ask what to do. I also recommended BF and that apparently went over as well with his kids as it did with the ones you're working with. It's a great starting point.
Being the nice, kind soul I am, I'd have recommended DCC or something similar... :devil:

I'm glad Basic Fantasy (which I'm not familiar with) worked for you two, though:thumbsup:!


I'm just not sure how @Tulpa Girl managed to do "more gaming during a 12-hour period than since last century"...but I'll assume that was just a turn of speech:grin:!
 

Tulpa Girl

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Being the nice, kind soul I am, I'd have recommended DCC or something similar... :devil:
Don't think I didn't consider it! Actually, the art I used for my DM screens came from some of the b&w illustrations inside the DCC rulebook.

But besides some of them having at least an inkling of how Basic works, I wanted to use something that they could all have the rulebooks for. BF was the obvious choice, since I don't have a lot of excess money to burn.

I'm glad Basic Fantasy (which I'm not familiar with) worked for you two, though:thumbsup:!
The first hit is free!

And the second, and the third, and the fourth...

I'm just not sure how @Tulpa Girl managed to do "more gaming during a 12-hour period than since last century"...but I'll assume that was just a turn of speech:grin:!
Sorry, poorly phrased on my part. What I meant was that the last time I did that much gaming in a twelve hour period was back in the 90's.
 

urbwar

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Not gaming related, but I took an extra day off to give myself a four day weekend. Last night I went and saw Blue Oyster Cult for the first time in 8 years. Still a great live band. They've been around 48 years now, and still going strong. Today is NXT: Takeover Portland. NXT is really the only WWE I watch, so being able to see them live is a treat. I saw their last show back in October (right before Street Prophets went to RAW). It wasn't packed with all their main members like today is. This is an important show leading up to their next event before Wrestlemania.

After that, I will hopefully make it back in time to see Harley Quinn at the theater.

Still making my way through Strange Tales of Songling. Digging it so far. If all goes well, I will run a one shot of this for the Babies With Knives podcast. I've run a game for the before (Simply Supers) which you can check out on their Youtube channel. For some inspiration, I started watching The Bride with Painted Skin on youtube (I found a quality video copy that has audio that drops out. Thankfully it has hardcoded subtitles, so when the audio drops, I can still follow). May have to pull out my old DVD's of A Chinese Ghost Story (the original) and Mr. Vampire too
 
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Tulpa Girl

Still looking for my first TPK.
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My DM from childhood who was pretty awesome but apparently stopped D&D after he left for college. Anyway he found out his daughters were playing something like D&D at school. He reached out to me to ask what to do. I also recommended BF and that apparently went over as well with his kids as it did with the ones you're working with. It's a great starting point.
It really is. Not only are the PDFs free and the books dirt-cheap, but they're reasonably clear and well-written, and cover pretty much everything you need for a wide range of adventures.
 

AsenRG

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Don't think I didn't consider it! Actually, the art I used for my DM screens came from some of the b&w illustrations inside the DCC rulebook.

But besides some of them having at least an inkling of how Basic works, I wanted to use something that they could all have the rulebooks for. BF was the obvious choice, since I don't have a lot of excess money to burn.
Yeah, I know this feeling...except for the part with wanting to use something they're familiar with :smile:.

But basically, that's how I ended up using StarORE for a wuxia game that I was running for some newbies :wink:. This might have been the better idea in retrospect, because the wuxia system I was reading back than was LotW, which probably isn't the best example of rules you should use for newbies. But I admit that StarORE wasn't my first, or even second, idea for a ruleset, and at the end won purely on account of being free, short and using the One-Roll Engine, which I like.

And the second, and the third, and the fourth...
Seems like a time-tested strategy for getting new buyers to your materials...:thumbsup:
Well, except for the part where the second and subsequent hits are also free:devil:! But I guess they're selling adventures and supplements?

Sorry, poorly phrased on my part. What I meant was that the last time I did that much gaming in a twelve hour period was back in the 90's.
Eh, I wasn't asking about an explanation! After a bit of deliberation, I decided you probably mean something like "so much intensity", or something of the sort:shade:.
(But then I decided not to switch the "surprised" reaction to your post, purely because I like the surprised face it displays :tongue:!)
 
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Atelerix

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Second session of Forbidden Lands on Wednesday. It's a really smooth system and a wide-open sandbox.

What I thought was a gimmicky dice-pool system turns out to be really solid. Roll dice equal to attribute plus skill plus gear bonus, sixes are successes. Success is tough, but the game encourages you to retry and rewards you with Willpower points if you roll skulls (damaging the attribute as well). You need those to drive your exceptional talents and magic. And gear damage is tracked by the bonus dice - easy and slick!

The only criticism I have is pehaps the mental trauma associated with failure (skulls rolled) - "gee, guess you were crushed by your failure to track the orcs". Feels a little more forced than physical damage.

Also, you have a Pride and Dark Secret. The former can power one extra D12 on a single roll per session, and if you still fail you lose the Pride. Special artifact dice (d8 - d12) and the Pride dice add extra successes at 8, 10 and 12. The Dark Secret is a roleplaying hook that you gain XP for engaging with.

We went through char gen. That went fine - only one racist serial killer in the party - and started a simple mission to locate an overdue merchant caravan. We got the hang of skill rolls and pushing failed rolls.

The other thing we tried was the adventuring game day. Each day is split into 4 periods, and you can do one thing in each period - hike, lead the way, keep lookout, forage, hunt, build camp or rest. Hunger, thirst and fatigue are punishing, and the players really got into planning things tightly, and understanding that sacrifices may be necessary. Never seen a party get so into wilderness adventure so quickly, and make big decisions so seriously.

Arrows, torches, food and water are tracked by dice, again D6 to d12. Roll a 1 or 2 and the dice goes one lower until it falls from d6 to nothing. When you collect food, you have the choice to eat it now and not roll today, or "chef" it and it becomes a dice raise (so may last several days). Again, sacrifice and choice are built into the system.

Wednesday will see us try out combat. Looks quick and bloody - armour works like skill rolls, so you may not block any famage. Damage is removed from stats, and you take a critical when one falls to zero.

Only thing that feels off is that the crafting specialities, from mining to cooking, use the same talent system as the fancy special effects and magic, but we'll see. They're not expensive in xp or slow to learn.

The random encounter tables consist of about 40 specific adventure seeds - nice idea, but I will use the D&D tables too!

A deceptively simple game with a lot of thought behind it.
 

Tulpa Girl

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https://www.basicfantasy.org/downloads.html
Seems like a time-tested strategy for getting new buyers to your materials...:thumbsup:
Well, except for the part where the second and subsequent hits are also free:devil:! But I guess they're selling adventures and supplements?
Actually, their various adventures follow the same model of free PDFs and being printed at cost. They don't seem to be interested in making money off of it, just getting their particular flavor of OSR out to as many people as possible.
 

AsenRG

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Actually, their various adventures follow the same model of free PDFs and being printed at cost. They don't seem to be interested in making money off of it, just getting their particular flavor of OSR out to as many people as possible.
Now that's dedication:shock:!
 

AsenRG

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In other news, I finished the dungeoncrawl I'd started with First Son. He killed the vampire wizard by accidentally exposing it to sunlight :devil:!

Stupid vamp had it coming! I mean, he made his throne - shaped like a couple of stone dogs with him sitting on their backs - come alive and attack the hero!
Well, it worked. But you don't do this if the hero is strong enough to grab one of the dogs and throw it through the window, because a stone dog is heavy enough to break any shutters:shade:!

No similarities at all to the Citadel of Chaos gamebook, of course! Who would believe such a thing:dice:?
 

Apparition

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Last night was our fourth session of Starfinder, (not including session zero). It's been going pretty well so far. My Android Mechanic is level two. My Mechanic specializes in power armor... making them and wearing them. Imagine an android Tony Stark. We've been fighting the Swarm that's invading and conquering the planet the group are on. We had our first vehicle combat last night. I was a gunner. We eventually blew up a small Swarm starship after it killed our vehicle's pilot, (an NPC). One of the other Mechanics (we have three Mechanics in the group), removed a flack cannon from the vehicle and is saving it to attach it to my character's power armor once my character reaches level five. Not sure how that'll work. :grin:

The game is definitely more crunchy than I'm used to, but I'm getting a better handle of it and the other players in the group.
 
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