Giganotosaurus
Dreaming of Electric Sheep
- Joined
- Sep 22, 2018
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My D&D group had a great session last night. The previous session we flew a sky whale into a pirate port, in search a friend that had been kidnapped. My character, a Githzerai Necromancer named Khuzu, flew the party down to the town on a magic carpet that he's being lent by a immortal Tortel Lich. Naturally showing up in a sky whale and landing in front of the local pirate king's mansion draws a lot of attention. We meet with the magistrate and are given an invitation to meet with the pirate king that evening, and he will tell us where our friend was taken too. Immediately after talking with the magistrate, one of the party members jokingly suggests getting a "Six-way" at the local high-class brothel and clothes shop sounded like a good way to pass the time until evening. Khuzu, being forcibly celibate due to an unfortunate magical accident teleporting his, still attached, "member" into the Astral Plane, naturally wasn't thrilled about sitting around a brothel with nothing to do. So he lays out the magic carpet in the middle of the street, pulls out a half Deck of Many Things and started trying to get random passers by to draw a card. The first person to do so was a kid. Now I know Necromancers are naturally supposed to be evil and heartless, but old Khuzu just put in a lot of work saving children from being Hobgoblin slaves the last adventure, and the prospect of a small child drawing the Skull card seemed kind of counter intuitive. So Khuzu naturally tries to trick the kid into palm reading. While Khuzu is distracted with palm reading, one of the other party members, Corim, notices that the kid is trying to steal Khuzu's half Deck of Many Things. He runs over and tries to grab the deck, Khuzu reacts by also trying to grab the deck and says "What ever you do don't say how many cards you want to draw!". Corim gets around 8 cards, while Khuzu manages to hold onto 3. Corim naturally thinks that "If Khuzu tells me to not do it, I should do it!", draws one card and has all of his many and powerful magical items disintegrate as he looks at the Talon card. Corims remaining cards disappear and his Bag of Holding that held around 54 bombs he had stolen from a bunch of Hobgoblins dumps all of it's contents in the Astral Plane. Khuzu, seeing his friend's equipment suddenly turn to ash as he holds a card says "A screw it what's the worst that could happen!" and draws the Fate card, which allows one event to be changed so that it never happened. Staring dumbfounded at his luck and not understanding how probability works, Khuzu promptly draws another card, the Balance card which flips his alignment from Chaotic Neutral to Lawful Neutral. Drawing the final card gives Khuzu the Jester and gives him 2 more cards, of which he promptly draws one and gets the Throne, which gives him some serious buffing in the persuasion department and a monster infested keep. The now Lord Khuzu give his last card to Corim who draws the Sun card, which double levels him up and gives him a Bronze Griffin figurine of wondrous power.
Corim basically had to spend the rest of his session updating his character sheet and buying some new armor and weapons and I'm now having to make the jarring change of playing a chaotic screwball into a Lawful Lord of a Keep.
Corim basically had to spend the rest of his session updating his character sheet and buying some new armor and weapons and I'm now having to make the jarring change of playing a chaotic screwball into a Lawful Lord of a Keep.