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werewolf game last night. My lupus ahroun bonegnawer nearly died from a black spiral dancer getting a lucky crinos claw shot in. This, along with a string of low damage rolls and exceptionally lucky soaks, provoked a longer conversation about how swingy the system is, and how skill makes relatively little difference. The theurge glasswalker, with 2 dice less, was pulling off some amazingly lucky rolls including finding a second career as a linebacker with an every die is a success roll, the gun puppies (we have 3) were all over the place.
We also discovered the fang dagger which we are torn whether the klaive is a trap option or the fang dagger is grossly broken, but it is clear that the power levels are fairly different, and not a way that would be indicated by their relative cost. even against a werewolf, rolling 5 agg no soak vs rolling 5 and getting 10 agg is... well... pretty clear one of those is going to win.
so, not super in love the with the storyteller mechanics, but that's not new we experienced similar hiccups with scion
We also discovered the fang dagger which we are torn whether the klaive is a trap option or the fang dagger is grossly broken, but it is clear that the power levels are fairly different, and not a way that would be indicated by their relative cost. even against a werewolf, rolling 5 agg no soak vs rolling 5 and getting 10 agg is... well... pretty clear one of those is going to win.
so, not super in love the with the storyteller mechanics, but that's not new we experienced similar hiccups with scion