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Actually I only do that with my kids to help them envision the setting better. Toric, Gringnr, and Silverlion are in for a disappointment when we start playing DC Heroes.Once again, Dumarest and his commitment to visuals and detail makes me feel bad about everything I post. Well done sir.
Bags not!Who wants to tap me out and take over parenting for a week or two?
Glad to be here. Thanks.Welcome to the Pub cryptkeeper.
I've run it three times. It is really a sandbox, giving you NPCs and locations, but leaving the players and GM a lot of room to decide how things will play out. The events of the game have been very different each time I ran it.I'm currently knee deep in running Masks of Nyarlathotep online for five players online with the sessions every other Sunday for 2 hours and once a month on Saturday for four. We're currently in England and, as I suspected would be the case, it's the most involved and time consuming of the chapters so far; I can't see the others offering quite so many choices to the players and leaving me with so many decisions to make on behalf of the antagonists. I decided at the start to take as naturalistic an approach as possible to npc responses so keeping careful note of what has been said and done to each of the npcs was important. I've enjoyed running this to date and it's living up to its reputation as a great campaign; I would definitely say though that you get out of it what you put into it.
You've got two latters there.On the reading side of things I've just finished The Black Madonna campaign, ostensibly for Kult and have just started Harlem Unbound 2nd edition. The latter was decent, albeit with a few issues, and the latter seems pretty inspiring stuff so far.
I'd say we are now moving on par to in person speed. Due to the right time 8-10 we have eliminated all chit chat between those hours. If there is OOG conversation it happens before or after the dedicated gaming hoursI run a weekly 2 hour D&D 5e group. We plod along but everyone is having fun. What might easily be a 4-5 hour single session becomes a three week affair. I suspect though it will get faster as everyone gets more comfortable. It also keeps everyone very focused.
My god, it even has a watermark ...I have a business card I keep in my wallet that has all my prep for most games on it. It's a wonderful cream colour, with some antiquey looking font, and it says "cool shit happens". On the back, in smaller font it says "oops, now youre fucked". I use it a lot.
I used to play regularly with the "They have no initiative until we roll initiative" group and was part of the problem as much as anyone. All I can say is even though it might look like it to you people might be still really enjoying it and look forward to it. If it keeps happening you might just have a quick talk with them.Gaming kind of sucked last night. One of the invested players was gone, and one of the better players Was goin to be late and didn’t show. This left me, the GM, another guy who GMs and two others. The GM was good to go, the other GM did alright. The other two players were just not there. One is the nice sort of person who is just happy to be there, but also doesn’t really contribute at all. The other one had literally 1.5 months to make a character and was working on it at the end with my my help. I’ll cut him SOME slack because the rules are alpha, but 1.5 months! Lastly, the late but didn’t show guy regularly is missing from the game. 50%. All legit stuff, family, etc.
this leaves me unhappy, as I’m driving pretty hard, and have little support (the GM helped). we coined the phrase “they have no initiative until we roll initiative” to describe the problem. It’s a heist. It’s a puzzle solve.
so I’m sort of at a point where I want to take the 3 strongly interested players and do a game with them. Of course, this still has to be online, though with that few we might be under the guidelines. Something smaller, with some deeper characters. Kind of feels bad because I like them all and all are friends. But damn, it is a bitch to get them engaged