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Weapon Specializations in Metahumans Rising
Sorry, no new comic as we head into the holidays. Recently though, I've been asked some interesting questions around fighting styles and looking for ways to add diversity to play styles. The following article looks at weapon specialists and different ways to create them in Metahumans Rising. We also provide a breakdown of Togakure-ryū Ninjutsu Fighting Style, along with how to incorporate Shuko (Cat’s Claws) for a character. We opted for the Shuko, because it's a tool before it's a weapon and I think that adds an interesting perspective.
Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
($2 a month unlocks all bonus content, including content polls, expanded monthly adventures, and Steel Aces making of videos.)
Sorry, no new comic as we head into the holidays. Recently though, I've been asked some interesting questions around fighting styles and looking for ways to add diversity to play styles. The following article looks at weapon specialists and different ways to create them in Metahumans Rising. We also provide a breakdown of Togakure-ryū Ninjutsu Fighting Style, along with how to incorporate Shuko (Cat’s Claws) for a character. We opted for the Shuko, because it's a tool before it's a weapon and I think that adds an interesting perspective.
Weapon Specializations in Metahumans Rising - House Dok Productions
In past articles we’ve looked at ways to recreate real world martial arts in Metahumans Rising, along with creating super powered versions of these styles. When it comes to weapons, the game assumes Fighting Styles and Gear can be used together, if it is thematically appropriate. Mechanically...
housedok.com
Enjoying our content? Want to support independent RPGs and Comics? Join our Patreon at: https://www.patreon.com/Metahumans
($2 a month unlocks all bonus content, including content polls, expanded monthly adventures, and Steel Aces making of videos.)