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Weapon Specializations in Metahumans Rising
Sorry, no new comic as we head into the holidays. Recently though, I've been asked some interesting questions around fighting styles and looking for ways to add diversity to play styles. The following article looks at weapon specialists and different ways to create them in Metahumans Rising. We also provide a breakdown of Togakure-ryū Ninjutsu Fighting Style, along with how to incorporate Shuko (Cat’s Claws) for a character. We opted for the Shuko, because it's a tool before it's a weapon and I think that adds an interesting perspective.

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My playtest of my spooky western hack of the Between, El Paso, is going pretty well. I did not think my group would be into a western, but they're doing pretty good. So far the Charlatan is pretty tricky, the Two Gun Kid is full of bluster, and the Inevitable (the Grim Reaper) is pretty reflective. The player who is playing the town marshal is doing a great job. And my only player lagging is the one who had little interest in playing a western, but he is hanging in there.
 
As someone raised in New York let me just say...
View attachment 39472

I'm kidding, I'm sure there's pizza worth eating somewhere else in the world.

P.S. Please note, I am just kidding.

There is good pizza in NYC, there may even be _superlative pizza_ the shop where the first Frank Pepe learned his chops. The problem is finding it. Maybe if I lived there it would be worth the trouble. We know that it was probably called "Rays" and that it was Neapolitan style. That narrows it down to a few dozen spots in Manhattan alone. I've tried "Original Rays" and one other and no, not it. I'm too lazy to try further. When I lived in New Haven, I could get to great pizza without searching.
 
There is good pizza in NYC, there may even be _superlative pizza_ the shop where the first Frank Pepe learned his chops. The problem is finding it. Maybe if I lived there it would be worth the trouble. We know that it was probably called "Rays" and that it was Neapolitan style. That narrows it down to a few dozen spots in Manhattan alone. I've tried "Original Rays" and one other and no, not it. I'm too lazy to try further. When I lived in New Haven, I could get to great pizza without searching.

Never had a bad slice in the city. There was a Ray's I would go to between my school and parent's office. Then again there were others as well, like I said, never a bad slice.
 
Last week, I messaged our potential new player that we're playing on the 17th. He said he could probably make it. Messaged him again asking when we could get together to make his character, and never heard back.

Shrug.

I was open to having a new player, but I'm certainly not going to go out of my way to pursue one, as I'm quite happy with the group we already have.
 
That's rather nice. How did you do the pen and ink effects on the trees and mountains?
Over on Facebook's Flaness Geographical Society somebody took the time to decolorize a scan of the Darlene map and then removed all the hexes. As a result I could crop out forests and mountains and then use a bitmap to vector convertor to trace out the outlines. It not a 100% match as that would take hand tweaking that I don't have time for. But it above 90% and more than good enough at this point. I will be sharing the vector maps so somebody else can do that part if they wanted that level of accuracy.
 
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I might run a game tonight...:grin:

Background: The night of Thursday to Friday I had 40,2 C temperature. The morning on Friday the family asked me "are you going to run Zaibatsu tonight":shade:.

The same question was asked today as well:thumbsup:. So I just might cave in... (Especially since a new player we added has been leery of playing on week nights:tongue:).

At least that counts as "player enthusiasm", right:devil:?
 
Both CJ's Wednesday game and my Thursday game wrapped up this past week. Our characters reported back to our community in the upper peninsula of Michigan that Wisconsin, on the whole, was an irredeemable hellhole. So not changed much by the disaster.
The characters in my campaign have decided to stay in the largish city at the foot of the pass, called "Foot of the Pass." . Nandas is going to continue his study of magic and may go adventuring again someday. He has gained a lot of capacity to learn spells while not having the time to learn them while on campaign. Ivan is going to get his whole extended family out of debt and accept a relatively low-paying offer to lead the city guard. Hanza wants to close every bar and try out every hooker in the city.
 
CJ is going to be running a migration-era campaign with copious but generally low-level magic. The social structure is Anglo-Saxon but the geography isn't going to be Great Britain. I hope we get to fuck up some vikings.
My campaign is going to be set in the Black Mountain District, described here
https://sites.google.com/site/grreference/glory-road-roleplay/the-black-mountain-district
It will start out in the human-centric area of this Dwarf kingdom, the area called The Barony, and I think the characters will go into the Westwood.

Both games start around 1PM eastern time (retired people and one novelist, our weekdays are our own) and are on Facebook Video Messenger. I can't invite people to C.J's game but I could introduce anyone interested. I could deal with one more player-character in mine, possibly two.
 
Yesterday evening we played our next session of Masks, blundering our way through London. A short outing to the countryside is planned for next session,
while we wait for the next new moon.
 
I might run a game tonight...:grin:

Background: The night of Thursday to Friday I had 40,2 C temperature. The morning on Friday the family asked me "are you going to run Zaibatsu tonight":shade:.

The same question was asked today as well:thumbsup:. So I just might cave in... (Especially since a new player we added has been leery of playing on week nights:tongue:).

At least that counts as "player enthusiasm", right:devil:?
Update: we all fell asleep without a session:grin:!
 
Adventure Seed: Grand Theft Sleigh
The Eisenreich have returned stealing one of the most powerful artifacts on earth, Satna's sleigh. Can you stop them before it's too late?
 
My regular players are excited for the return of our face-to-face game of B/X in Carcosa after the holidays. Unfortunately, I am not happy with how my online 5e game is panning out so I am gonna cancel it. I invited two people who are a bad fit and at this point I want to cancel the whole thing.
 
My regular players are excited for the return of our face-to-face game of B/X in Carcosa after the holidays. Unfortunately, I am not happy with how my online 5e game is panning out so I am gonna cancel it. I invited two people who are a bad fit and at this point I want to cancel the whole thing.
It sucks but sometimes it has to be done.
 
My Lamentations of the Pope campaign is currently on winter hiatus. It will have been at least two months between the last session and the next one. Hopefully the campaign doesn’t die. My weekly D&D group still hasn’t gotten back to playing since the game fizzled out during the pandemic, we’ll see what happens.
 
It sucks but sometimes it has to be done.
Thanks for understanding. After thinking about it for a while I felt that it was best to just shut the game down instead of telling two people I regularly game with online that the rest of my players simply don't like playing with them.

My Lamentations of the Pope campaign is currently on winter hiatus. It will have been at least two months between the last session and the next one.
Dude, I feel you. Our face to face group has been on hiatus for the holidays and it suuucks.
 
OK got a first draft done. I still need to do a pass on the rivers again as I need to align them better with the cutouts on the forest fill and check them again the original. As well as do a pass on the green forest fills and align them better with the forest borders.

Also I make a short todo list of additional stuff like six mile hexes and a kingdom border layer. A SVG format file so folks can use other vector illustration programs on the different layers.



Link to the PDF

Here is a link to a jpeg as well.
 
Playtesting some of Robert Schwalb's Shadow of the Weird Wizard and Numenera. My fondness for the Cypher system has grown in the last few weeks. I ran it back in 2016 and many of the problems I had with it have proved been solved because the group I'm running it for are more into role playing. My previous group, all good people were just more into roll playing.
 
Our Starships & Spacemen game is taking a break for a few weeks, as we normally game on Saturdays, so we're obviously all have other things we're doing on Christmas and New Year's Day
 
CJ started a new campaign on Wednesday and I started one today.
In C.Js campaign, we are migration-era Saxons and found out that the daughter of a nearby king has disappeared. As very junior warriors, we have been assigned to search an area known to be dangerous but very unlikely to be the place that the princess has been taken to.
In my campaign, CJ's goblin character has heard of a place in the Isolated Hills, all the way across the Westwood, where some peaceful goblins live without the danger of being killed out of hand. He ran into a human female mage and a longbowman, Other Bill's character, who are going there and they persuaded and paid an elf, Bruce's character, to be their guide. On the first night, a raccoon messed up some of their supplies but the goblin killed it and they ate it, making up for most of the supplies lost. A few days later, they had a serious fight with bandits but prevailed.
 
My regular group hasn't played for months and, while we've still been meeting, I need to free up my Saturdays to spend them in Laramie.

When I can drive again, of course.
 
No gaming for awhile (as I've been working late on Thursdays, so not able to play with the group I joined). When I can, I'm doing a little fiction writing, and commissioning art for a future rpg project featuring super groups that emulate Super Sentai style teams
 
Well, it looks as though I will be starting at least one and maybe two new campaigns in the new year. I advertised for players in my time zone on the AUS RPG Discord server and not only got an elegant sufficiency of applicants for a Saturday night game, but also at least enough interest from people complaining that other commitments make the time unworkable. I’m pleased, obviously, but a bit surprised that I write such effective blurbs.
 
Anything you are allowed to say about this?
Yeah, there is Facebook group that I think anyone can join. One of the hallmarks of this version of his engine are Damage Dice, essentially your class and level determine how much damage you do and how you can split that damage up instead of by weapon. Weapons add properties but if you are a Warrior you are as deadly with a dagger as you are a great sword and it is simply the properties that change what happens. Let say you 4 damage dice, you can make one that deals 4d6 or 4 attacks that each deal 1d6.

He's still working on casting, but its different than SotDL and clerics tend to get special abilities instead of spells and wizards sort of level up a tree based on their specialty.

I like it. I'm still trying to decide if I like it better than SotDL.

Also, there is no fast or slow with initiative. You either move or attack and go first or you move and attack and go after enemies.
 
Yeah, there is Facebook group that I think anyone can join. One of the hallmarks of this version of his engine are Damage Dice, essentially your class and level determine how much damage you do and how you can split that damage up instead of by weapon. Weapons add properties but if you are a Warrior you are as deadly with a dagger as you are a great sword and it is simply the properties that change what happens. Let say you 4 damage dice, you can make one that deals 4d6 or 4 attacks that each deal 1d6.

He's still working on casting, but its different than SotDL and clerics tend to get special abilities instead of spells and wizards sort of level up a tree based on their specialty.

I like it. I'm still trying to decide if I like it better than SotDL.

Also, there is no fast or slow with initiative. You either move or attack and go first or you move and attack and go after enemies.
And anything setting-wise that you think is particularly noteworthy?
 
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